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1. On Exploration - in Test Server Feedback [original thread]
I recently ran across a devblog, which can be found here: http://myeve.eve-online.com/devblog.asp?a=blog&bid=458 I know that this, as were many other things, was probably put on hold. I was wondering if any of these changes were still in the w...
- by DataPhile - at 2008.05.14 01:01:00
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2. Trinity Ship Set-ups, your help required - in Ships and Modules [original thread]
Originally by: Trillium Hardson Well I've been playing since beta had a break just got back and see same old stuff CCP gives us new ships the makes them useless in the roles their supposed to do. Example, black -ops useless guys please itĘ...
- by DataPhile - at 2008.05.02 23:07:00
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3. Caldari Pirating Ships - in Crime and Punishment [original thread]
I've been playing around with quickfit on the caracal and came up with this: 5x Malkuth Heavy Launchers 10mn ab t2 2x remote damps webber t2 Large sheild extender t2 BCU t2 PDU t2 Just keep them at 20k and they should be yours. Couple of bs ca...
- by DataPhile - at 2006.05.17 06:36:00
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4. Affordable PvP stabber setups - in Ships and Modules [original thread]
Originally by: Kolhell all in all i cant find a reason to use a stabber over a rupture - the extra speed doesnt do anything for you except help you control range, but the only cruiser faster than the rupture is the stabber so its a moot po...
- by DataPhile - at 2006.05.15 23:49:00
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5. Warp disruption fields - in Crime and Punishment [original thread]
Will they knock someone out of warp if their flight path takes them through it. I.E. if I dropped one of these between 2 gates, would people just fall out of warp when they passed between the two gates?
- by DataPhile - at 2006.04.22 09:32:00
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6. [RMR] Vagabond - in Ships and Modules [original thread]
Ok, i think you guys are missing the point about the vagabond. Problems: A) if you come up on a battle ship, it's going to have a nos. You are screwed for energy. B) WMD and sheild extenders means your sig radius is going to be freaking huge. T...
- by DataPhile - at 2006.04.22 09:04:00
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7. What about Merlins? - in Ships and Modules [original thread]
What about a passive shield tank merlin? high: your prefference Mid: 1mn MWD, 2x shield recharger t1 or t2 if you are bold, 7.5k scram Low: 2x sheild flux coil or perhaps a shield resistance tank High: same as before mid: 1mn mwd, heat disip...
- by DataPhile - at 2006.04.20 01:29:00
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8. Affordable PvP stabber setups - in Ships and Modules [original thread]
Ok, I ran across the stabber stats in the game before I went looking for this thread. What appeals to me is the low signature resolution and mass of the ship, it's high speed and maneuverability. What I sought to do was make an interceptor class c...
- by DataPhile - at 2006.04.18 01:14:00
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9. [RMR] Maller mission setup - in Ships and Modules [original thread]
What about a range setup for the maller? with t2 beam lasers and aurora M crystals, 2 tracking enhancers 1, you're sitting on 50m not including skill setup. Not sure exactly what the setup would look like, as I'm not flying a maller yet, but this ...
- by DataPhile - at 2006.04.14 19:58:00
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