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Hon Kovell
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Posted - 2006.04.15 11:13:00 -
[31]
With no skills involved: Medium Beam Laser I does 3 / 4 x 12 = 9 dps Quad Light Beam Laser I does 1.5 / 3.15 x 24 = 11.4 dps Heavy Beam Laser I does 3 / 6 x 24 = 12 dps
That's 26.7% more than the small and only 5% less than the largest medium beam.
To compare beam and pulse: Medium Pulse Laser does 3 / 3.5 x 12 = 10.3 dps The Quad is still 10.7% ahead on damage.
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Keshi Linegod
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Posted - 2006.04.15 22:51:00 -
[32]
I was wondering what crystals you recomend for general rating and missions? A friend told me to use Gamma but I'm looking for someone else to confrim that.
Thanks
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dalgett
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Posted - 2006.04.16 03:27:00 -
[33]
the dura maller setup is fantastic for npcing, at first i did not believe that fitting small lasers to it was worth it but once ur skills improve u can do quite good damage especially when u can fit teck2 small pulses, also remember the rate of fire is so much faster than med lasers so this somewhat makes up for the lesser damage, also once u fit a heat sink teck2 it will improve everything, also as is said above fitting small lasers seriousely benefits ur tank turning the maller into one of the best tanking cruisers in the game for npc'ing just dont do what i did and use it for pvp as it dies quick to any kind of ew.
highs - 5x small med pulse 2, 1x med e50 nos mids - 1x ab2, 1xfb10 nominal cap recharger, large peroxide cap battery lows - 1x med armour rep2, 2x type d cap pwr relay, 2 active n-type hardners and a heatsink
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Ernest Graefenberg
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Posted - 2006.04.16 03:42:00 -
[34]
Edited by: Ernest Graefenberg on 16/04/2006 03:42:21
Originally by: Hon Kovell With no skills involved: Medium Beam Laser I does 3 / 4 x 12 = 9 dps Quad Light Beam Laser I does 1.5 / 3.15 x 24 = 11.4 dps Heavy Beam Laser I does 3 / 6 x 24 = 12 dps
That's 26.7% more than the small and only 5% less than the largest medium beam.
To compare beam and pulse: Medium Pulse Laser does 3 / 3.5 x 12 = 10.3 dps The Quad is still 10.7% ahead on damage.
True, but the Quad Beam has Falloff and Optimal penaltys plus is stat-wise a Pulse laser and not a beam laser. Once you compare it to Heavy Pulses you get 0.47 mod sec vs 0.57 mod sec, thats almost a 20% difference. Its still an excellent low-fitting pulse laser though.
As for an NPCing Duramaller, theres nothing wrong with using medium beams on that - the 1600mm plate isn't really necessary (damage control, 2x adaptive nano, 1x racial hardener, 1x cpr and 1x MARP 2), its more of a PvP thing really. That leaves you with about 650/5 grid for guns, or enough for Focused Medium Pulses, which will use less cap/second than Medium Beams.
Thats not to say you have to, theres plenty of reasons to go with the 1600mm plate but NPCing doesn't stick out as one of them.
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AlexCA
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Posted - 2006.04.18 12:45:00 -
[35]
So, how would one go about using a maller in 0.0 for ratting is it possible to kill low lvl BS with? what kind of setup should be used?
Im currently in 0.0 in a punisher getting a taste for things and cant really afford to bring my geddon here. I am considering getting a maller instead and fitting it out for 0.0 ratting, but dont want to use too much T2 stufff, as I WILL lose it considering the amount of pirates in this part of space.
any ideas? ==============================
Oveur is my alt. |

Jaketh Ivanes
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Posted - 2006.04.18 12:56:00 -
[36]
My mission mallers setup (i got amarr cruiser 5)
High: 5xFocused Medium Pulse (X-ray and Microwave, full set of both). 1x Med Nos
Med: AB Web Cap Recharger
Low: 2 Med armor reppers. Energized thermal plate. Energized adaptive plate. (might be 2 of these). CPR.
My main problem is, the cap isn't very stable. So you have to keep a good eye on it and your armor reppers. You can switch one of the Armor reppers for another CPR but that can force you to leave from time to time. I see no need for a target painter, when you got a web. Anything that webs you, can be webbed in return, and then killed. Just remember to wait with the webber till they turn off their MWD's.
I would suggest you fit 2 active hardners, rat specific. That should give you very good resistances and in return you can lose one repper.
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General Apocalypse
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Posted - 2006.04.25 12:06:00 -
[37]
Here's a setup for a Rat Exterminator Maller 5 X Focused Medium Beam 1 X Tractor Beam
1 X Stasis Webfier 2 X Medium Shield Extenders
1 X Medium Armor Repair 2 X 400 MM Rolled Tungsten Plates 1 X Adaptive Nano Plating 1 X Tracking Enhance U can hunt even Sasha's Lords whit this setup
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Raxxan
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Posted - 2006.05.22 22:26:00 -
[38]
This one works out perfectly for PVPing... Some days ago i.e i encountered a Ferox and a Moa, killed the Ferox and the Moa legged it after he realized he couldnt get to me after the destruction of his mate.
Highs: 5x Medium Pulse Laser II with Conflagration Crystals 1x True Sanshas Medium Nosferatu
Meds: 1x T2 MWD 1x 7.5 km Scrambler 1x Eutectic Cap Recharger
Lows: 2x Cap Relays 1x Medium Repper II 2x Heat Sinks II 1x 1600mm Reinforced Rolled Tungsten Plates
Orbit them at 3.600m and let the small guns do their job! This one has made me a lot of kills and hope it will help you as well. Of course the named or TecII stuff can be swtiched to anything else of your choice, whatever floats your boat... But this is what im using. Any suggestions are of course welcome.
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Pr0qz0r
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Posted - 2006.06.13 09:27:00 -
[39]
Originally by: Sicex I would fit your cruiser with frigate guns, not cruiser guns.
This means equipping 5 Medium Pulse Laser 1s. - With these smaller guns your tracking will be better so you can drop the webber and target painter which opens up a lot of possibilities.
In your Med slots use a 10mn, Large Peroxide Battery, and an F-b10 Cap Recharger. Provides an unstoppable capacitor supply for...
Your Lows! * 2 Small Armor Repper 2s: One can be kept going indefinetly with guns and AB engaged, activate the 2nd one when you need to repair quickly. *1600mm plate: A reason for the Maller's enormous powergrid. * 2 Energized Nano Membranes, like you have... swap these out for activate hardners when you reach Hull Upgrades IV. and * An additional CPR in the last lot slot
This will make L2 missions a cakewalk... any and all of them.
Welcome to the DuraMaller! 
Is it possible to add a Med NOS to this or does that screw things up?
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Trind2222
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Posted - 2006.09.09 02:47:00 -
[40]
my blaster malller setup i did for fun got a volly 250.0 whit that setup this setup is about try to get your maller to speed up
5x Netrum blaster
ab 10mn webber bestnamed Capacitor Recharger
x1 small amor rep t2 2 x Energized Adaptive Nano Membrane 2x MFS I 1x cpr
This is youst a funn setup i did try cuz had noting to do :p
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Leifler
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Posted - 2006.09.24 12:17:00 -
[41]
Im currently using this setup: 1x Med. NOS I 5x 280mm Howitzer Artillery I (EMP or Carbonized Lead, Depending on sit.)
1x 10mn afterburner I 1x Large Peroxide I CPC 1x Cap Recharger I
2x Small Armor Repairer II 2x Armor Hardeners (one for each type of dmg you will be fighting) 1x Type D Power Core Mod. CPR 1x 1600mm plate (pick one you can afford)
With this setup, i can leave the hardeners and reppers on permently aslong as the NOS is on. turn off one repper while NOS is off.
I put this together after reading this thread. and let me say it works wonderful, its very powerful and underestamated. Ive tanked for a buddy on some level 3 missions with no problem.
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Chen Lianshi
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Posted - 2006.10.01 11:00:00 -
[42]
High: 5 Medium Pulse Laser 1s. Med: 10mn Large Peroxide Battery F-b10 Cap Recharger. Low: 2 Small Armor Rep. II 1600mm plate 2 Energized Nano Membranes CPR
I'm using Sicex's setup but I'm having problems hitting at very fast frigates that web me.
Should I replace the "Large Peroxide Battery" by a Stasis Web? Will it solve my problems? Or it could be because of a lack of skills?
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Diritus
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Posted - 2006.10.18 02:11:00 -
[43]
im new to the game so im probaly wrong when i say that the mallets biggest problem is energy its nice with a med repair unit and the energy weapons and the afterburner
but i cant run em all at once even with + 30 % cap regain
atm i have 2 med heavy puls cannons they hit for about 40-100 dmg pr hit but they cant forget about hitting any thing moving fast and close up so thats why i have 3 x gatling puls lazers for any one stupid egnof to come to close
the gatling weapons dont have great dmg but they have insane tracking and they will kill thos pesky frigits that web you
but over all i think that its sad that i cant run all the nice items all at once.
so I was thinking why not use projektile weapons ? 1 x med attilery and 3 gatling for the thinking that get close none of the projektile weapons use energy as far as i cant see and the mallet dont have any modies for weapons as sayd before in this thret
and if the weapons arent draining my power meby i can run all the nice items all at once or meby refit to get even more cap recharge and one more med repair unit ?
any one have any thing to add ? as i started to say im new so ??? come one dont be shy tell me if this line of thinking is worth any thing
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Alaron Giancol
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Posted - 2006.12.02 10:40:00 -
[44]
I've got:
5 heavy lasers (2 anode, 3 modal), 1 small tractor 10 mn AB; Webber; Sensor Booster Small armor repper, 3x energized plating (according to mission), 2x RCU
Currently running lvl 3 missions.
I also keep a tracking computer, tracking enhancer, heatsink, and nano handy.
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Chidas
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Posted - 2007.01.09 23:48:00 -
[45]
Edited by: Chidas on 09/01/2007 23:45:42 Sorry for the somewhat noob question ...
I have a Maller, and have been playing about 2 1/2 weeks. My skills are still kind of low, 1,300,000 overall, which I guess is about 500K more than I started with, but 60% of that has gone into the learning skills. I'm in the process of trying to implement the suggestions here, but some of the equipment is beyond my means financially, and some of the other equipment is not yet usable because of training. Anyway, despite that I do okay against almost anything so far (level 2 missions), with one big exception - the small fast frigates in the Illegal activity mission - I think that's what it's called - I think they are called Gallente Delta II assault frigates, or something like that.
Now reading this thread, there seems to be two recomended ways of dealing with ships like this - webbers or small lasers. I don't have a webber yet (I will tonight), but I tried small lasers and they were pretty much useless. I still haven't killed one of the things, and the only damage that I did to one was at long range in the brief moments before it closed.
Am I missing something? How do I defeat these buggers?
And more generally, which of these set ups is most appropriate for a newer player wiout unlimited cash?
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Scordite
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Posted - 2007.01.10 00:35:00 -
[46]
Why maller? Tanking is not really a problem in level 2s, and you have all these issues with tracking and different sized rats.
Considered trying an arbitraitor instead? Just need tank in lows, cap recharge in mids, a drone link aug and whatever you feel like to help out with dps a bit in highs.. Then let your drones do all the dirty work.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Chidas
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Posted - 2007.01.10 01:32:00 -
[47]
Heh. would have been nice to know that before I bought a Maller. Not that I asked. :) Actually, it's kind of nice to know that the problem is that the Maller is apparently not the best ship for newer players like me, or for lvl 2 missions at all, apparently, and that it's not just that I suck at EVE. :)
But until I save for another, more appropriate cruiser, and train up the necessary skills (mainly drone skills), how do I defeat the Delta II NPC frigates? I'm sceptical that the Webber will solve the problem, as they are also apparently using one on me, or doing something to slow me down, and they are faster than I am to start with.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2007.01.10 04:53:00 -
[48]
Hi: 5x Focused Medium Beam Laser 1x Tractor Beam Med: AB, Webber, tracking comp Low: MAR, 800mm plate, 2xEANM, DCU, Heatsink
You'll pop most lvl 2 npcs before they can tackle you and those that do make it within 10km are shortly webbed and dead. The tractor beam is there because I didn't have the grid for a nos and am generally a lazy ****.
Your set-up is not half-bad but you're using too more cpr than you really need. And the deal with the the EANMs and other mods that boost resists is that a penalty is applied to the bonuses given beyond the that of the first mod's for each resist type The second of 2 explosive hardeners will suffer a penalty to its bonus but there will be no penalty if you use 1 explosive and 1 kinetic. The penalty for using 2 mods that affect the same resist is not that severe and that for using 3 is tolerable in some set-ups, but more than 3 is almost never worth it. It should be noted that damage control units are not factored in nor affected by these penalties and are thus often used to top off ones resists.
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Scordite
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Posted - 2007.01.10 12:20:00 -
[49]
Edited by: Scordite on 10/01/2007 12:17:48
Originally by: Chidas Actually, it's kind of nice to know that the problem is that the Maller is apparently not the best ship for newer players like me, or for lvl 2 missions at all, apparently, and that it's not just that I suck at EVE. :)
Exactly. Maller is mainly a tank boat, and you don't really need that much tankage for level 2s, just firepower which you can effectively bring to bear against fast frigs and small cruisers. Drones and missiles both do this very well, but being amarr specced, missiles is not really an option (khanid mk2 wru?).
Anyways, if the npc frigs web you, it means they'll be in your web range as well. You webbed and them webbed means both ships are nearly stationary, which means negliable transversal is in effect, which again means guns will hit easier.
Setup above looks oke, though I'd probably switch the plate for another heatsink or a cap relay for level 2s. And while flying it, train up drone skills for the coming switch to arbitrator (and eventually harbinger, geddon, possibly even pilgrim in the long run ).
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Maym
Amarr Rocinante Corpation
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Posted - 2007.01.29 00:49:00 -
[50]
Originally by: Sicex I would fit your cruiser with frigate guns, not cruiser guns.
This means equipping 5 Medium Pulse Laser 1s. - With these smaller guns your tracking will be better so you can drop the webber and target painter which opens up a lot of possibilities.
In your Med slots use a 10mn, Large Peroxide Battery, and an F-b10 Cap Recharger. Provides an unstoppable capacitor supply for...
Your Lows! * 2 Small Armor Repper 2s: One can be kept going indefinetly with guns and AB engaged, activate the 2nd one when you need to repair quickly. *1600mm plate: A reason for the Maller's enormous powergrid. * 2 Energized Nano Membranes, like you have... swap these out for activate hardners when you reach Hull Upgrades IV. and * An additional CPR in the last lot slot
This will make L2 missions a cakewalk... any and all of them.
Welcome to the DuraMaller! 
After getting owned in my Omen by 2 Gallante Support Frigates with Webs and hybrids, I switched to this build. Not sure if somethings been patched since, but it was a complete stand-off, even with this build. I couldn't hit it enough to damage it and it couldn't get past my repairer. I've put a webber on to see if that helps.
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bellator militaris
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Posted - 2007.06.21 07:52:00 -
[51]
Originally by: samuel222 Edited by: samuel222 on 02/02/2006 17:44:02 i got: 5x medium beam laser II 1x small nosferatu
1x 10mn ab 2x cap rechargers
1x med armour repper 2x active hardeners (rat specific) 1x 1600mm plate 2x heat sink II
can do all lvl 2's no problems and can even chance a few lvl 3's
Good Setup but I put in a Target Painter, blows up the Rats like Big Ballons to shoot at. 
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ShanK fOO
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Posted - 2007.07.26 21:52:00 -
[52]
Edited by: ShanK fOO on 26/07/2007 21:58:33 Edited by: ShanK fOO on 26/07/2007 21:56:38
Originally by: Chidas But until I save for another, more appropriate cruiser, and train up the necessary skills (mainly drone skills), how do I defeat the Delta II NPC frigates?
If you're talking about the Gallente Delta II's that web you, that whole mission chain can be done by equipping your Maller with small Smartbombs and just AOE'ing all the Gallente NPC's to death as they orbit you at close range:
lows: 5 Cap Relays 1 Medium Repper mediums: 1 10MN Afterburner 2 Cap Charger
highs: 6 Small EMP Smartbombs
You must close to 3000m to deal damage, but the NPC's will do it for you when they aggro on you, so you can just sit and wait with your repper on if you want. You don't even need to target anything; and you should be able to run all the bombs without running out of cap. Don't forget to turn off the AB once you have targets in range. Turn off the bombs and repair as needed while closing on the next group of targets. To kill the Vexor in Part 3/3, swap in an overdrive for one of the relays to run it down, AB off, repper on, and just spam it to death with your bombs.
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Dred 'Morte
Winds of Dawn
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Posted - 2007.07.26 22:46:00 -
[53]
PvP I've used:
5x Light Neutron Blaster II with Antimatter or Medium Pulse II with Multifrequency Medium Nosferatu II 10mn Microwarpdrive Stasis Webifier Electrochemical Medium Cap Booster with 800 charges 2x Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II Damage Control Unit / Capacitor Power Relay / Damage mod Capacitor Power Relay / Damage mod
Modify as you see fit.
PvE:
5x Medium Pulse II with Multifrequency 10mn Microwarpdrive / 10mn Afterburner II 2x Cap Recharger Medium Armor Repairer II Enough Capacitor Power Relays to run all forever Active / Passive hardeners.
If you run into CPU problems while trying to put hardeners, put a 800mm or 1600mm tungsten plate insted.
Signature made by Mr Floppykickners |

JoeT
Amarr Short Attention Span Nex Eternus
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Posted - 2007.07.26 23:44:00 -
[54]
5 x focused pulse laser (named)
10mn AB large cap batt cap recharger
Med rep 2 nano membranes (or use rat membranes, like kin and therm for serp, two thermals for blood raiders/sansha's, ect) 2 heat sinks 1 CPR
can run everything forever but teh after burner. Just use the approch / keep at range to keep tracking up :)
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SEYKACHU
Amarr BlackTalon Mining Corp
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Posted - 2007.08.06 15:41:00 -
[55]
For lasers my maller has two heavy anode pulse particle . they are accurate and hit hard at 44 km loaded with sansha radio m. I then have two t2 medium pulse lasers as well. I prefer that , to having say 5 pulse lasers as this setup gives u much higher damage at distance, and nice for close encounters.
Originally by: Jaketh Ivanes My mission mallers setup (i got amarr cruiser 5)
High: 5xFocused Medium Pulse (X-ray and Microwave, full set of both). 1x Med Nos
Med: AB Web Cap Recharger
Low: 2 Med armor reppers. Energized thermal plate. Energized adaptive plate. (might be 2 of these). CPR.
My main problem is, the cap isn't very stable. So you have to keep a good eye on it and your armor reppers. You can switch one of the Armor reppers for another CPR but that can force you to leave from time to time. I see no need for a target painter, when you got a web. Anything that webs you, can be webbed in return, and then killed. Just remember to wait with the webber till they turn off their MWD's.
I would suggest you fit 2 active hardners, rat specific. That should give you very good resistances and in return you can lose one repper.
BlackTalon Mining Corp |

Itkovian Otanthalian
Amarr The Chronos Exchange Brotherhood Of Steel
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Posted - 2007.08.15 19:33:00 -
[56]
So...total noob on a trial account (that'll be changing shortly!)
Here's my attempt to fit a Maller build into my limited skill set:
High: 5 x Heavy Pulse Laser I
Med: Cold-Gas I Arcjet Thrusters F-b10 Nominal Capacitor Regenerator 'Langour' Drive Disruptor I
Low: 'Portcullis' Reactor Control Unit I 'Portcullis' Reactor Control Unit I 'Meditation' Medium Armor Repairer I 'Gorget' Small Armor Repairer I 'Pilfer' Energized Adaptive Nano Membrane I 'Pilfer' Energized Adaptive Nano Membrane I
I've chosen these items as adaptations of some of the previously posted builds, but honestly don't have much experience with things like NOS units and Webifiers...
Thoughts? Recommendations? Alternatives?
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Itkovian Otanthalian
Amarr The Chronos Exchange Brotherhood Of Steel
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Posted - 2007.08.16 01:47:00 -
[57]
bump
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.08.16 05:56:00 -
[58]
Originally by: Itkovian Otanthalian So...total noob on a trial account (that'll be changing shortly!)
Here's my attempt to fit a Maller build into my limited skill set:
High: 5 x Heavy Pulse Laser I
Med: Cold-Gas I Arcjet Thrusters F-b10 Nominal Capacitor Regenerator 'Langour' Drive Disruptor I
Low: 'Portcullis' Reactor Control Unit I 'Portcullis' Reactor Control Unit I 'Meditation' Medium Armor Repairer I 'Gorget' Small Armor Repairer I 'Pilfer' Energized Adaptive Nano Membrane I 'Pilfer' Energized Adaptive Nano Membrane I
I've chosen these items as adaptations of some of the previously posted builds, but honestly don't have much experience with things like NOS units and Webifiers...
Thoughts? Recommendations? Alternatives?
Two RCUs is really going to hurt your tank. The problem is 5 x Heavy Pulse lasers is just too much to (reasonably) fit on a Maller. I'm a proponent of the small guns/uber tank, but if you want to go med guns, downgrade to Focused Medium Pulse Lasers. Your med slots look fine, but your low slots should be retooled to something like 2 x med reps, 2-3 x rat specific hardeners, 0-2 x cap power relays, 0-2 x heatsink.
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