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Tangley
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Posted - 2006.01.31 11:20:00 -
[1]
Hi all! I've just got my skills to pilot a Maller, and was wondering what people thought was a good setup for doing missions. I don't have a lot of skills at this point (just over 500k sp), so I can't use any tech 2 equipment. Currently my ship looks like this:
Hi: 5 x Focused Medium Pulse Laser 1 x Medium Nosferatu
Mid: 10mn Afterburner Webber Target Painter
Low: Medium Armour Repairer 2 x Energized Adaptive Nano Membrane 3 x Capacitor Power Relay
I've done a couple of L2 missions with it, and it seems alright so far.. I'm not sure how it'll do on the tougher missions that I've heard so much about. I was slightly worried about installing two nano membranes, as they warn of penalties, but as far as I can tell the penalty is just to the bonus gained from the second membrane that's installed. Is there a hidden penalty that I may not be seeing?
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Sicex
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Posted - 2006.01.31 11:40:00 -
[2]
I would fit your cruiser with frigate guns, not cruiser guns.
This means equipping 5 Medium Pulse Laser 1s. - With these smaller guns your tracking will be better so you can drop the webber and target painter which opens up a lot of possibilities.
In your Med slots use a 10mn, Large Peroxide Battery, and an F-b10 Cap Recharger. Provides an unstoppable capacitor supply for...
Your Lows! * 2 Small Armor Repper 2s: One can be kept going indefinetly with guns and AB engaged, activate the 2nd one when you need to repair quickly. *1600mm plate: A reason for the Maller's enormous powergrid. * 2 Energized Nano Membranes, like you have... swap these out for activate hardners when you reach Hull Upgrades IV. and * An additional CPR in the last lot slot
This will make L2 missions a cakewalk... any and all of them.
Welcome to the DuraMaller! 
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Enid Veldan
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Posted - 2006.02.01 16:09:00 -
[3]
If you fit small turrets you'll miss out on half the ships' bonuses.
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Tangley
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Posted - 2006.02.02 13:15:00 -
[4]
I must admit I'd be reluctant to fit small turrets. There are a few missions I've come across where it's been a very slow job getting through the enemies shields, so that would surely be an even harder job with small turrets?
I've done quite a few level 2 missions using my setup now, and I'm quite confident in its abilites. The only time I had to warp out was when I was helping a friend do the level 3 mission 'black market hub'. He lost his Cyclone in the second stage (lag), and I suddenly had the full attention of 2 turrets, 2 elite mercenaries, and a commander. I managed to take out the commander before warping for repairs, then came back for the rest of them! 
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Chmee Rhukov
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Posted - 2006.02.02 16:18:00 -
[5]
Hi
There might be some missions where you encounter heavies and fast frigates together. There your setup might prove tricky. Check out the duramaller thread, the guy doesn't even use tank armor but faction specific hardeners and alotta frig guns. They dont hit hard, but have fast tracking speed and a very high rate of fire. And you dont need the bonusses as they are low power. Believe me, it really works up untill lvl 3 missions very well.  gl!
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Shaemell Buttleson
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Posted - 2006.02.02 16:36:00 -
[6]
Edited by: Shaemell Buttleson on 02/02/2006 16:38:27
Originally by: Enid Veldan If you fit small turrets you'll miss out on half the ships' bonuses.
It's not a bonus for damage or ROF. It's for cap use and using small energy turrets will use far less cap than medium turrets will at Amarr cruiser level 5! Even better if you have projectile skills fit 280 howies. I use this setup and have nailed quite a few intis, af's, frigs and cruisers. All that without using half it's bonus.
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Ms Freak
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Posted - 2006.02.02 16:39:00 -
[7]
Edited by: Ms Freak on 02/02/2006 16:41:26 Edited by: Ms Freak on 02/02/2006 16:40:00 I'm currently running this for LVL 2 missions although i have taken as many as 6 80K cruisers on with and not dropped below 80% armor.
I only have 1mil SP too.
High 5 * Medium Modulated Pulse Energy Beam 1 1 * Medium Nos
Medium 1 * YS8 Afterburner 1 * X5 ProtoType Webbie 1 * fb10 Nominal Capacitor Recharger
Lows 1 * Automated Restoration Armor Repper 2 * Extruded Heat Sink 1 2 * Cap Relay 1 (there are better but hey i've spent enough as is!! ) 1 * 1600 Rolled Tungsten Plates
Also this is all Tech 1 stuff too.
The ONLY problem with this setup is you have a range of about 10km, anything above 12km isn't worth shooting at. Sometimes (esp Tech Secrets 3/3) you can't kill the cruisers as they are too far away (30km +) so i have to get my Prohocey for those 
Happy Hunting
EDIT: Oh any about the "loosing your bonus" - you dont get any bonus to medium guns except ROF which is about half of a medium gun anyways
EDIT2: You spend so long getting "thourhg thier shields" using medium guns as when they are orbiting you at 3km you only hit them 3/10 shots. Small guns hit for almost as much damage but hit 9/10 times - therefore more damage over time vs. smaller ships.
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samuel222
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Posted - 2006.02.02 17:43:00 -
[8]
Edited by: samuel222 on 02/02/2006 17:44:02 i got: 5x medium beam laser II 1x small nosferatu
1x 10mn ab 2x cap rechargers
1x med armour repper 2x active hardeners (rat specific) 1x 1600mm plate 2x heat sink II
can do all lvl 2's no problems and can even chance a few lvl 3's
___________________________ Now thats a face for radio!
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Sicex
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Posted - 2006.02.02 21:21:00 -
[9]
Edited by: Sicex on 02/02/2006 21:24:25 Hmm I think a lot of your problem may be stemming from your crystal choice, too...
You should be swapping crystals out mid-battle to vary your ranges while you fight. With that amount of armor, you shouldn't be afraid to AB right up to them and fire Gamma Or UV crystals from like 4k. With these I had some problems with web-using interceptors, so then I just switch out the Gamma/UV for Infrared.
I have never had a problem killing anything in less than a minute. Im not too sure why you are having problems with the shields of ships... 5 Frigate guns do quite a bit of damage... You could always swap out a low slot for a Heatsink, though. Thats what I had with my Med Repper, before I swapped them both out for 2 small Repper 2s.
Oh and for the record, I have exchanged one of my frigate guns for a named Cruiser-sized laser, so I can add that much more DPS... but with 4 frigate guns still fitted... Well, Ive yet to find a mission I couldn't finish in a half hour or so.
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Shaa Ku
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Posted - 2006.02.09 12:51:00 -
[10]
This is my fitting: just put it together pleace comment!
High: 5 * Medium beam laser II 1 * Medium Nosferatu
Med: 1 * 10mn Afterburner II 1 * tracking Computar II/or cap recharger T2 can`t deside. 1 * medium cap booster
Low: 1 * medium acco repper 1 * 1600mm tungsten 2 * heatsink II 2 * energized Membrane (rat specific)
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Ms Freak
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Posted - 2006.02.09 13:18:00 -
[11]
Originally by: Shaa Ku This is my fitting: just put it together pleace comment!
High: 5 * Medium beam laser II 1 * Medium Nosferatu
Med: 1 * 10mn Afterburner II 1 * tracking Computar II/or cap recharger T2 can`t deside. 1 * medium cap booster
Low: 1 * medium acco repper 1 * 1600mm tungsten 2 * heatsink II 2 * energized Membrane (rat specific)
I'd drop the booster in favour of a battery and then swap the tracking comp for an X5 or Fleeting webbie - they are much more effective at keeping your target at optimal range.
If your doing lvl 2 missions you dont need the hardners but apart from that looks good 
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Tootz
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Posted - 2006.02.09 14:14:00 -
[12]
I use a very similar setup for my lvl3 missions:
High: 5x (small) medium beam lasers 1x Medium Nos
Mid: 1x 10MN AB 1x Stasis Webber 1x Medium Peroxide Cap Battery
Low: 1x Medium Armour Rep II 2x Armour Hardners (NPC specific - e.g. Explosive & Kinetic) 1x 1600mm Rolled Tungsten Plate 2x Cap Power Relays
Works like a charm even on the tough missions like Angel Extrava, Black Market Hub, etc.
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Dadhi
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Posted - 2006.02.15 09:07:00 -
[13]
Sorry for the noobee question but still. I don't get the point of swaping med size gunz for the frig size gunz. You get slightly higher (0.8 of a sec) rate of fire. But you loose out on the damage done by about 2x. Yes you do gain higher tracking speed. That would help in case of fight with frigs. But a fight with Crusers your only hope is your armor tank.
So the question is. Why not use med size gunz with Webee to slow them down rather then frig size gunz without webee?
Also is it possible to fit a med size crystal into a medium beam laser (which is effectively a small gun) or not?
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Kery Nysell
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Posted - 2006.02.15 09:30:00 -
[14]
Originally by: Dadhi Sorry for the noobee question but still. I don't get the point of swaping med size gunz for the frig size gunz. You get slightly higher (0.8 of a sec) rate of fire. But you loose out on the damage done by about 2x. Yes you do gain higher tracking speed. That would help in case of fight with frigs. But a fight with Crusers your only hope is your armor tank.
So the question is. Why not use med size gunz with Webee to slow them down rather then frig size gunz without webee?
I'm not a specialist, but I think that the fitting of frig guns will free enough CPU and PG to "overtank" the Maller (with that 1600mm BS-sized plate).
Originally by: Dadhi Also is it possible to fit a med size crystal into a medium beam laser (which is effectively a small gun) or not?
Nope, Small crystals for Small guns.
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Sybylle
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Posted - 2006.02.16 17:48:00 -
[15]
Hmmm...I still stick to Heavy Pulse over small guns for my Maller... Here is my setup (load of tech II):
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 200 | 25] Medium Nosferatu II
MED-SLOTS : ~~~~~~~~~~~ > [ 55 | 25] 10MN Afterburner II > [ 1 | 6] Eutectic I Capacitor Charge Array > [ 1 | 21] X5 Prototype I Engine Enervator
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 15] Reactor Control Unit II > [ 0 | 15] Reactor Control Unit II > [ 150 | 20] Medium Automated I Carapace Restoration > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Adaptive Nano Membrane II
I can run forever with guns+web+nos+small repairer. It does really decent damage and pwns frigates easily. Cruisers can't stand more than 1 minute, provided you get in range quickly. The med nos II is really nice ^^
Site ICEÖ since 762485 AD
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Heloise ChateauBriande
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Posted - 2006.02.22 20:16:00 -
[16]
Edited by: Heloise ChateauBriande on 22/02/2006 20:17:19 I usually run in an Apocalypse but to mix things up I wanted to play with a Maller. I just can not get a build I'm happy with. Like others here I tried the short-range high-damage route (with Nos) and really love it for certain types of fights... but the range problem really bothers me. I feel slow in this setup and just do not want to bother fighting the types of enemies who like to keep at range and snipe. Chasing them down is way too much hassle.
So I've tried longer-range guns (medium heavy beam) and had ridiculous PG issues. I've settled on the focused medium beam lasers but they feel like piddly damage. I've spent about 30M on this Maller so far... mostly in loads of named guns and some tech II equipment... but I haven't got a build that I feel would outperform a 10M Caldari Caracal.
I have the sense that I am not quite using the Maller's strengths to get the most out of this ship. It has a decent tank... especially with active hardeners and a tech II rep... but that just means my combats become slow and boring. Am I missing something here or is this ship just a little bit of a disappointment? Is the Omen any better? Is anyone fantastically excited about the Maller and willing to try and share their enthusiasm with me? I just can't get my head around how to make the best use of this ship. 
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Sybylle
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Posted - 2006.02.28 16:34:00 -
[17]
Well...If you usually use an Apoc, getting back in a Maller is disappointing ^^ Have you tried an HAS (such as Sacrilege or Zealot)? If not, you should :D
Site ICEÖ since 104626 AD
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Ryka Raeth
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Posted - 2006.03.03 20:11:00 -
[18]
anyone tried crossfitting a duramaller setup w/ hybrid turrets instead of lasers or cannons? seems like statwise its a thorax w/ better resists and an extra low & high slot, though you lose the drones. Once I get to a more comfortable skill situation (only 350k so far), I may just have to try that. |

Sicex
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Posted - 2006.03.03 22:56:00 -
[19]
With a tank as big as that you can get in real close for a very deadly fight. Fit a full set of neutron blasters and you'll be dishing out more damage than any other cruiser's tank can handle while being unstoppable yourself.
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Adoran Wa'alle
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Posted - 2006.03.03 23:17:00 -
[20]
Originally by: Ryka Raeth anyone tried crossfitting a duramaller setup w/ hybrid turrets instead of lasers or cannons? seems like statwise its a thorax w/ better resists and an extra low & high slot, though you lose the drones. Once I get to a more comfortable skill situation (only 350k so far), I may just have to try that.
I'm using a rack of neutrons and 2 medium nos in my mallers highs...Well, I used to...Lost it to a gatecamp today. But it'll be back  ------------------------------------- Please violate this sig. I feel like an outsider  |

Lygos
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Posted - 2006.03.03 23:46:00 -
[21]
Edited by: Lygos on 03/03/2006 23:47:34 If it's just npcs, it's pretty hard to screw up.
5x Focused Named Pulses 1x Medium Nos
1x Y-S8 AB 1x Target painter 1x Web
1x Med. ARep 2x Active hardeners 1x Heat Sink II 1x Tracking enhancer 1x Cap Relay
Works like a charm. Doesn't require Advanced gunnery. And you can fit t2 pulses if you want. Has a 15km optimal with standard crystals. However, you will not be able to hit interceptors at this range. Any players orbitting you at high speed outside nos/web speed will kill you if you are solo.
You can take it as a simple Maller for use in missions. Medium beams are pretty useless unless you want to pop fast npcs from far off. Compared to artillery, beams have good tracking, but really really bad range. In pvp, all long range cruisers have limited use. If you want hvy pulses, or heavy beams for that matter, you will need RCUs.
1600mm plates are more of a hindrance than anything else. Teamwork is better than hp or dps. I rarely see people win fights on margins. At least not consistently. It's usually all or nothing. People orbitting your friends have very low transversals. Take advantage of that.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

Hanover
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Posted - 2006.03.04 01:41:00 -
[22]
I have a maller setup I am extremely fond of for doing level 3 missions
Don't have the setup in front of me, so I am doing this from memory, but this should be accurate
5x Focused Medium Pulse IIs 1x medium nosferatu
10mm Afterburner II stasis webifier large cap battery
medium armor repairer II energized adaptive nano membrane II 1x active hardener that varies dependant on rats I am fighting reactor control II cap relay heat sink II
while I realize a lot of t2 items are on my setup, which the original poster probably does not have the skills to fit, I find this to be an incrediably effective setup. The large cap battery chews up a lot of my grid, which limits the amount of grid I have for guns, but on the bright side, the focused medium pulse lasers do a better job versus frigates than heavy pulse lasers do. The nice thing about this setup is the cap, I have all my cap recharge skills maxed, but I have so much spare cap on this setup it is amazing, I can run everything constantly and be above 50% cap (going to try removing the relay from the low slot, I may not even need it) so I have plenty of slots available for resists and little extras like the heat sink. Before I started using the large cap battery, I needed a lot more cap recharge mods to keep the cap up.
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Zap Brenegan
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Posted - 2006.03.09 03:23:00 -
[23]
Well im a noob in EVE but i wonder why all of u fit 5x the same weapon?! I mean ok if it comes to a fight against a strong NPC ship u need as much power u can get but why not go for 4x or 3x cruiser laser against heavy and slow ships and 1x or 2x frig laser against fast targets?
Please comment 
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Dematone
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Posted - 2006.03.10 13:02:00 -
[24]
Originally by: Zap Brenegan Well im a noob in EVE but i wonder why all of u fit 5x the same weapon?! I mean ok if it comes to a fight against a strong NPC ship u need as much power u can get but why not go for 4x or 3x cruiser laser against heavy and slow ships and 1x or 2x frig laser against fast targets?
Please comment 
Because then you need ages to kill a cruiser/BS, and you will need ages to kill a frig too. Just fit a webber, and you will kill any frig with heavy pulse. I with my skills kill spider drones (those nasty fast ones) with a 90% webber even with heavy BEAMS t2!
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Atlanton Marcus
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Posted - 2006.03.12 09:16:00 -
[25]
How would the DuraMaller setup listed above work with 0.0 ratting?
Would small weapons be able to produce enough damage to break some of those higher priced rats?
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Kraxuz
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Posted - 2006.04.02 22:15:00 -
[26]
Hi all, been thinking of investing in a Maller meself for some missioning, I've heard lots of good about them and I'd like to try out some lvl3 missions with one of these. I've been looking at alot of the setups listed here, but I have the feeling I'm missing something... With Energy Systems Operation lvl 4 I can't run five guns, a webber, two active hardeners and a med repairer at once... Atleast not according to QuickFit. Is this setup not built around having all things active at once? Or what am I missing? And before you ask, yes I've included the med nos (well, I hope quickfit has too ) Do you all think it is possible to do the harder lvl 3 missions with passive armor resistance instead of active, or would that leave one too vulnerable? Would really like to get this together, I'm so tired of running missions in my geddon... It's sooooo slooooow 
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DataPhile
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Posted - 2006.04.14 19:58:00 -
[27]
What about a range setup for the maller? with t2 beam lasers and aurora M crystals, 2 tracking enhancers 1, you're sitting on 50m not including skill setup. Not sure exactly what the setup would look like, as I'm not flying a maller yet, but this is what I am skilling towards.
High:
5 focused medum beam lasers t2 fitted with aurora m crystals cloaking device incase the enemy gets too close
Med:
1 tracking computer 1 1 mwd 1 stasis webber
Low:
2x energized adaptive nano membrane 1 2x tracking enhancer 1 1 med armor repper 1 1 med cap relay or heat sink
Granted, you come up against any interceptors, you're probably screwed, but thats what the cloaking device is for. any constructive criticism is welcome.
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Svett
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Posted - 2006.04.14 21:30:00 -
[28]
Edited by: Svett on 14/04/2006 21:30:23 just because they added more grid does not mean you HAVE to fit medium guns on a maller
the old tried and true maller setup works fine
5x medium pulse, med nos ab,web,cap recharger 1600mm plate, med rep, 2x armor hardeners, cap relay
i used this setup when i had around 500k sp and did lvl 3's all the time with it...along with fought a few empire wars as well 
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Dr Drago
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Posted - 2006.04.15 09:17:00 -
[29]
What is a Medium Nos??
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samuel222
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Posted - 2006.04.15 09:34:00 -
[30]
while we're on the subject of amarr and lasers what is the point of quad light beams? small turrets do more damage for 150% less grid were these guns a seriuos after-thought or what ___________________________ Now thats a face for radio!
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Hon Kovell
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Posted - 2006.04.15 11:13:00 -
[31]
With no skills involved: Medium Beam Laser I does 3 / 4 x 12 = 9 dps Quad Light Beam Laser I does 1.5 / 3.15 x 24 = 11.4 dps Heavy Beam Laser I does 3 / 6 x 24 = 12 dps
That's 26.7% more than the small and only 5% less than the largest medium beam.
To compare beam and pulse: Medium Pulse Laser does 3 / 3.5 x 12 = 10.3 dps The Quad is still 10.7% ahead on damage.
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Keshi Linegod
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Posted - 2006.04.15 22:51:00 -
[32]
I was wondering what crystals you recomend for general rating and missions? A friend told me to use Gamma but I'm looking for someone else to confrim that.
Thanks
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dalgett
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Posted - 2006.04.16 03:27:00 -
[33]
the dura maller setup is fantastic for npcing, at first i did not believe that fitting small lasers to it was worth it but once ur skills improve u can do quite good damage especially when u can fit teck2 small pulses, also remember the rate of fire is so much faster than med lasers so this somewhat makes up for the lesser damage, also once u fit a heat sink teck2 it will improve everything, also as is said above fitting small lasers seriousely benefits ur tank turning the maller into one of the best tanking cruisers in the game for npc'ing just dont do what i did and use it for pvp as it dies quick to any kind of ew.
highs - 5x small med pulse 2, 1x med e50 nos mids - 1x ab2, 1xfb10 nominal cap recharger, large peroxide cap battery lows - 1x med armour rep2, 2x type d cap pwr relay, 2 active n-type hardners and a heatsink
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Ernest Graefenberg
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Posted - 2006.04.16 03:42:00 -
[34]
Edited by: Ernest Graefenberg on 16/04/2006 03:42:21
Originally by: Hon Kovell With no skills involved: Medium Beam Laser I does 3 / 4 x 12 = 9 dps Quad Light Beam Laser I does 1.5 / 3.15 x 24 = 11.4 dps Heavy Beam Laser I does 3 / 6 x 24 = 12 dps
That's 26.7% more than the small and only 5% less than the largest medium beam.
To compare beam and pulse: Medium Pulse Laser does 3 / 3.5 x 12 = 10.3 dps The Quad is still 10.7% ahead on damage.
True, but the Quad Beam has Falloff and Optimal penaltys plus is stat-wise a Pulse laser and not a beam laser. Once you compare it to Heavy Pulses you get 0.47 mod sec vs 0.57 mod sec, thats almost a 20% difference. Its still an excellent low-fitting pulse laser though.
As for an NPCing Duramaller, theres nothing wrong with using medium beams on that - the 1600mm plate isn't really necessary (damage control, 2x adaptive nano, 1x racial hardener, 1x cpr and 1x MARP 2), its more of a PvP thing really. That leaves you with about 650/5 grid for guns, or enough for Focused Medium Pulses, which will use less cap/second than Medium Beams.
Thats not to say you have to, theres plenty of reasons to go with the 1600mm plate but NPCing doesn't stick out as one of them.
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AlexCA
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Posted - 2006.04.18 12:45:00 -
[35]
So, how would one go about using a maller in 0.0 for ratting is it possible to kill low lvl BS with? what kind of setup should be used?
Im currently in 0.0 in a punisher getting a taste for things and cant really afford to bring my geddon here. I am considering getting a maller instead and fitting it out for 0.0 ratting, but dont want to use too much T2 stufff, as I WILL lose it considering the amount of pirates in this part of space.
any ideas? ==============================
Oveur is my alt. |

Jaketh Ivanes
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Posted - 2006.04.18 12:56:00 -
[36]
My mission mallers setup (i got amarr cruiser 5)
High: 5xFocused Medium Pulse (X-ray and Microwave, full set of both). 1x Med Nos
Med: AB Web Cap Recharger
Low: 2 Med armor reppers. Energized thermal plate. Energized adaptive plate. (might be 2 of these). CPR.
My main problem is, the cap isn't very stable. So you have to keep a good eye on it and your armor reppers. You can switch one of the Armor reppers for another CPR but that can force you to leave from time to time. I see no need for a target painter, when you got a web. Anything that webs you, can be webbed in return, and then killed. Just remember to wait with the webber till they turn off their MWD's.
I would suggest you fit 2 active hardners, rat specific. That should give you very good resistances and in return you can lose one repper.
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General Apocalypse
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Posted - 2006.04.25 12:06:00 -
[37]
Here's a setup for a Rat Exterminator Maller 5 X Focused Medium Beam 1 X Tractor Beam
1 X Stasis Webfier 2 X Medium Shield Extenders
1 X Medium Armor Repair 2 X 400 MM Rolled Tungsten Plates 1 X Adaptive Nano Plating 1 X Tracking Enhance U can hunt even Sasha's Lords whit this setup
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Raxxan
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Posted - 2006.05.22 22:26:00 -
[38]
This one works out perfectly for PVPing... Some days ago i.e i encountered a Ferox and a Moa, killed the Ferox and the Moa legged it after he realized he couldnt get to me after the destruction of his mate.
Highs: 5x Medium Pulse Laser II with Conflagration Crystals 1x True Sanshas Medium Nosferatu
Meds: 1x T2 MWD 1x 7.5 km Scrambler 1x Eutectic Cap Recharger
Lows: 2x Cap Relays 1x Medium Repper II 2x Heat Sinks II 1x 1600mm Reinforced Rolled Tungsten Plates
Orbit them at 3.600m and let the small guns do their job! This one has made me a lot of kills and hope it will help you as well. Of course the named or TecII stuff can be swtiched to anything else of your choice, whatever floats your boat... But this is what im using. Any suggestions are of course welcome.
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Pr0qz0r
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Posted - 2006.06.13 09:27:00 -
[39]
Originally by: Sicex I would fit your cruiser with frigate guns, not cruiser guns.
This means equipping 5 Medium Pulse Laser 1s. - With these smaller guns your tracking will be better so you can drop the webber and target painter which opens up a lot of possibilities.
In your Med slots use a 10mn, Large Peroxide Battery, and an F-b10 Cap Recharger. Provides an unstoppable capacitor supply for...
Your Lows! * 2 Small Armor Repper 2s: One can be kept going indefinetly with guns and AB engaged, activate the 2nd one when you need to repair quickly. *1600mm plate: A reason for the Maller's enormous powergrid. * 2 Energized Nano Membranes, like you have... swap these out for activate hardners when you reach Hull Upgrades IV. and * An additional CPR in the last lot slot
This will make L2 missions a cakewalk... any and all of them.
Welcome to the DuraMaller! 
Is it possible to add a Med NOS to this or does that screw things up?
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Trind2222
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Posted - 2006.09.09 02:47:00 -
[40]
my blaster malller setup i did for fun got a volly 250.0 whit that setup this setup is about try to get your maller to speed up
5x Netrum blaster
ab 10mn webber bestnamed Capacitor Recharger
x1 small amor rep t2 2 x Energized Adaptive Nano Membrane 2x MFS I 1x cpr
This is youst a funn setup i did try cuz had noting to do :p
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Leifler
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Posted - 2006.09.24 12:17:00 -
[41]
Im currently using this setup: 1x Med. NOS I 5x 280mm Howitzer Artillery I (EMP or Carbonized Lead, Depending on sit.)
1x 10mn afterburner I 1x Large Peroxide I CPC 1x Cap Recharger I
2x Small Armor Repairer II 2x Armor Hardeners (one for each type of dmg you will be fighting) 1x Type D Power Core Mod. CPR 1x 1600mm plate (pick one you can afford)
With this setup, i can leave the hardeners and reppers on permently aslong as the NOS is on. turn off one repper while NOS is off.
I put this together after reading this thread. and let me say it works wonderful, its very powerful and underestamated. Ive tanked for a buddy on some level 3 missions with no problem.
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Chen Lianshi
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Posted - 2006.10.01 11:00:00 -
[42]
High: 5 Medium Pulse Laser 1s. Med: 10mn Large Peroxide Battery F-b10 Cap Recharger. Low: 2 Small Armor Rep. II 1600mm plate 2 Energized Nano Membranes CPR
I'm using Sicex's setup but I'm having problems hitting at very fast frigates that web me.
Should I replace the "Large Peroxide Battery" by a Stasis Web? Will it solve my problems? Or it could be because of a lack of skills?
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Diritus
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Posted - 2006.10.18 02:11:00 -
[43]
im new to the game so im probaly wrong when i say that the mallets biggest problem is energy its nice with a med repair unit and the energy weapons and the afterburner
but i cant run em all at once even with + 30 % cap regain
atm i have 2 med heavy puls cannons they hit for about 40-100 dmg pr hit but they cant forget about hitting any thing moving fast and close up so thats why i have 3 x gatling puls lazers for any one stupid egnof to come to close
the gatling weapons dont have great dmg but they have insane tracking and they will kill thos pesky frigits that web you
but over all i think that its sad that i cant run all the nice items all at once.
so I was thinking why not use projektile weapons ? 1 x med attilery and 3 gatling for the thinking that get close none of the projektile weapons use energy as far as i cant see and the mallet dont have any modies for weapons as sayd before in this thret
and if the weapons arent draining my power meby i can run all the nice items all at once or meby refit to get even more cap recharge and one more med repair unit ?
any one have any thing to add ? as i started to say im new so ??? come one dont be shy tell me if this line of thinking is worth any thing
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Alaron Giancol
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Posted - 2006.12.02 10:40:00 -
[44]
I've got:
5 heavy lasers (2 anode, 3 modal), 1 small tractor 10 mn AB; Webber; Sensor Booster Small armor repper, 3x energized plating (according to mission), 2x RCU
Currently running lvl 3 missions.
I also keep a tracking computer, tracking enhancer, heatsink, and nano handy.
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Chidas
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Posted - 2007.01.09 23:48:00 -
[45]
Edited by: Chidas on 09/01/2007 23:45:42 Sorry for the somewhat noob question ...
I have a Maller, and have been playing about 2 1/2 weeks. My skills are still kind of low, 1,300,000 overall, which I guess is about 500K more than I started with, but 60% of that has gone into the learning skills. I'm in the process of trying to implement the suggestions here, but some of the equipment is beyond my means financially, and some of the other equipment is not yet usable because of training. Anyway, despite that I do okay against almost anything so far (level 2 missions), with one big exception - the small fast frigates in the Illegal activity mission - I think that's what it's called - I think they are called Gallente Delta II assault frigates, or something like that.
Now reading this thread, there seems to be two recomended ways of dealing with ships like this - webbers or small lasers. I don't have a webber yet (I will tonight), but I tried small lasers and they were pretty much useless. I still haven't killed one of the things, and the only damage that I did to one was at long range in the brief moments before it closed.
Am I missing something? How do I defeat these buggers?
And more generally, which of these set ups is most appropriate for a newer player wiout unlimited cash?
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Scordite
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Posted - 2007.01.10 00:35:00 -
[46]
Why maller? Tanking is not really a problem in level 2s, and you have all these issues with tracking and different sized rats.
Considered trying an arbitraitor instead? Just need tank in lows, cap recharge in mids, a drone link aug and whatever you feel like to help out with dps a bit in highs.. Then let your drones do all the dirty work.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Chidas
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Posted - 2007.01.10 01:32:00 -
[47]
Heh. would have been nice to know that before I bought a Maller. Not that I asked. :) Actually, it's kind of nice to know that the problem is that the Maller is apparently not the best ship for newer players like me, or for lvl 2 missions at all, apparently, and that it's not just that I suck at EVE. :)
But until I save for another, more appropriate cruiser, and train up the necessary skills (mainly drone skills), how do I defeat the Delta II NPC frigates? I'm sceptical that the Webber will solve the problem, as they are also apparently using one on me, or doing something to slow me down, and they are faster than I am to start with.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2007.01.10 04:53:00 -
[48]
Hi: 5x Focused Medium Beam Laser 1x Tractor Beam Med: AB, Webber, tracking comp Low: MAR, 800mm plate, 2xEANM, DCU, Heatsink
You'll pop most lvl 2 npcs before they can tackle you and those that do make it within 10km are shortly webbed and dead. The tractor beam is there because I didn't have the grid for a nos and am generally a lazy ****.
Your set-up is not half-bad but you're using too more cpr than you really need. And the deal with the the EANMs and other mods that boost resists is that a penalty is applied to the bonuses given beyond the that of the first mod's for each resist type The second of 2 explosive hardeners will suffer a penalty to its bonus but there will be no penalty if you use 1 explosive and 1 kinetic. The penalty for using 2 mods that affect the same resist is not that severe and that for using 3 is tolerable in some set-ups, but more than 3 is almost never worth it. It should be noted that damage control units are not factored in nor affected by these penalties and are thus often used to top off ones resists.
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Scordite
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Posted - 2007.01.10 12:20:00 -
[49]
Edited by: Scordite on 10/01/2007 12:17:48
Originally by: Chidas Actually, it's kind of nice to know that the problem is that the Maller is apparently not the best ship for newer players like me, or for lvl 2 missions at all, apparently, and that it's not just that I suck at EVE. :)
Exactly. Maller is mainly a tank boat, and you don't really need that much tankage for level 2s, just firepower which you can effectively bring to bear against fast frigs and small cruisers. Drones and missiles both do this very well, but being amarr specced, missiles is not really an option (khanid mk2 wru?).
Anyways, if the npc frigs web you, it means they'll be in your web range as well. You webbed and them webbed means both ships are nearly stationary, which means negliable transversal is in effect, which again means guns will hit easier.
Setup above looks oke, though I'd probably switch the plate for another heatsink or a cap relay for level 2s. And while flying it, train up drone skills for the coming switch to arbitrator (and eventually harbinger, geddon, possibly even pilgrim in the long run ).
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Maym
Amarr Rocinante Corpation
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Posted - 2007.01.29 00:49:00 -
[50]
Originally by: Sicex I would fit your cruiser with frigate guns, not cruiser guns.
This means equipping 5 Medium Pulse Laser 1s. - With these smaller guns your tracking will be better so you can drop the webber and target painter which opens up a lot of possibilities.
In your Med slots use a 10mn, Large Peroxide Battery, and an F-b10 Cap Recharger. Provides an unstoppable capacitor supply for...
Your Lows! * 2 Small Armor Repper 2s: One can be kept going indefinetly with guns and AB engaged, activate the 2nd one when you need to repair quickly. *1600mm plate: A reason for the Maller's enormous powergrid. * 2 Energized Nano Membranes, like you have... swap these out for activate hardners when you reach Hull Upgrades IV. and * An additional CPR in the last lot slot
This will make L2 missions a cakewalk... any and all of them.
Welcome to the DuraMaller! 
After getting owned in my Omen by 2 Gallante Support Frigates with Webs and hybrids, I switched to this build. Not sure if somethings been patched since, but it was a complete stand-off, even with this build. I couldn't hit it enough to damage it and it couldn't get past my repairer. I've put a webber on to see if that helps.
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bellator militaris
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Posted - 2007.06.21 07:52:00 -
[51]
Originally by: samuel222 Edited by: samuel222 on 02/02/2006 17:44:02 i got: 5x medium beam laser II 1x small nosferatu
1x 10mn ab 2x cap rechargers
1x med armour repper 2x active hardeners (rat specific) 1x 1600mm plate 2x heat sink II
can do all lvl 2's no problems and can even chance a few lvl 3's
Good Setup but I put in a Target Painter, blows up the Rats like Big Ballons to shoot at. 
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ShanK fOO
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Posted - 2007.07.26 21:52:00 -
[52]
Edited by: ShanK fOO on 26/07/2007 21:58:33 Edited by: ShanK fOO on 26/07/2007 21:56:38
Originally by: Chidas But until I save for another, more appropriate cruiser, and train up the necessary skills (mainly drone skills), how do I defeat the Delta II NPC frigates?
If you're talking about the Gallente Delta II's that web you, that whole mission chain can be done by equipping your Maller with small Smartbombs and just AOE'ing all the Gallente NPC's to death as they orbit you at close range:
lows: 5 Cap Relays 1 Medium Repper mediums: 1 10MN Afterburner 2 Cap Charger
highs: 6 Small EMP Smartbombs
You must close to 3000m to deal damage, but the NPC's will do it for you when they aggro on you, so you can just sit and wait with your repper on if you want. You don't even need to target anything; and you should be able to run all the bombs without running out of cap. Don't forget to turn off the AB once you have targets in range. Turn off the bombs and repair as needed while closing on the next group of targets. To kill the Vexor in Part 3/3, swap in an overdrive for one of the relays to run it down, AB off, repper on, and just spam it to death with your bombs.
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Dred 'Morte
Winds of Dawn
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Posted - 2007.07.26 22:46:00 -
[53]
PvP I've used:
5x Light Neutron Blaster II with Antimatter or Medium Pulse II with Multifrequency Medium Nosferatu II 10mn Microwarpdrive Stasis Webifier Electrochemical Medium Cap Booster with 800 charges 2x Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II Damage Control Unit / Capacitor Power Relay / Damage mod Capacitor Power Relay / Damage mod
Modify as you see fit.
PvE:
5x Medium Pulse II with Multifrequency 10mn Microwarpdrive / 10mn Afterburner II 2x Cap Recharger Medium Armor Repairer II Enough Capacitor Power Relays to run all forever Active / Passive hardeners.
If you run into CPU problems while trying to put hardeners, put a 800mm or 1600mm tungsten plate insted.
Signature made by Mr Floppykickners |

JoeT
Amarr Short Attention Span Nex Eternus
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Posted - 2007.07.26 23:44:00 -
[54]
5 x focused pulse laser (named)
10mn AB large cap batt cap recharger
Med rep 2 nano membranes (or use rat membranes, like kin and therm for serp, two thermals for blood raiders/sansha's, ect) 2 heat sinks 1 CPR
can run everything forever but teh after burner. Just use the approch / keep at range to keep tracking up :)
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SEYKACHU
Amarr BlackTalon Mining Corp
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Posted - 2007.08.06 15:41:00 -
[55]
For lasers my maller has two heavy anode pulse particle . they are accurate and hit hard at 44 km loaded with sansha radio m. I then have two t2 medium pulse lasers as well. I prefer that , to having say 5 pulse lasers as this setup gives u much higher damage at distance, and nice for close encounters.
Originally by: Jaketh Ivanes My mission mallers setup (i got amarr cruiser 5)
High: 5xFocused Medium Pulse (X-ray and Microwave, full set of both). 1x Med Nos
Med: AB Web Cap Recharger
Low: 2 Med armor reppers. Energized thermal plate. Energized adaptive plate. (might be 2 of these). CPR.
My main problem is, the cap isn't very stable. So you have to keep a good eye on it and your armor reppers. You can switch one of the Armor reppers for another CPR but that can force you to leave from time to time. I see no need for a target painter, when you got a web. Anything that webs you, can be webbed in return, and then killed. Just remember to wait with the webber till they turn off their MWD's.
I would suggest you fit 2 active hardners, rat specific. That should give you very good resistances and in return you can lose one repper.
BlackTalon Mining Corp |

Itkovian Otanthalian
Amarr The Chronos Exchange Brotherhood Of Steel
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Posted - 2007.08.15 19:33:00 -
[56]
So...total noob on a trial account (that'll be changing shortly!)
Here's my attempt to fit a Maller build into my limited skill set:
High: 5 x Heavy Pulse Laser I
Med: Cold-Gas I Arcjet Thrusters F-b10 Nominal Capacitor Regenerator 'Langour' Drive Disruptor I
Low: 'Portcullis' Reactor Control Unit I 'Portcullis' Reactor Control Unit I 'Meditation' Medium Armor Repairer I 'Gorget' Small Armor Repairer I 'Pilfer' Energized Adaptive Nano Membrane I 'Pilfer' Energized Adaptive Nano Membrane I
I've chosen these items as adaptations of some of the previously posted builds, but honestly don't have much experience with things like NOS units and Webifiers...
Thoughts? Recommendations? Alternatives?
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Itkovian Otanthalian
Amarr The Chronos Exchange Brotherhood Of Steel
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Posted - 2007.08.16 01:47:00 -
[57]
bump
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.08.16 05:56:00 -
[58]
Originally by: Itkovian Otanthalian So...total noob on a trial account (that'll be changing shortly!)
Here's my attempt to fit a Maller build into my limited skill set:
High: 5 x Heavy Pulse Laser I
Med: Cold-Gas I Arcjet Thrusters F-b10 Nominal Capacitor Regenerator 'Langour' Drive Disruptor I
Low: 'Portcullis' Reactor Control Unit I 'Portcullis' Reactor Control Unit I 'Meditation' Medium Armor Repairer I 'Gorget' Small Armor Repairer I 'Pilfer' Energized Adaptive Nano Membrane I 'Pilfer' Energized Adaptive Nano Membrane I
I've chosen these items as adaptations of some of the previously posted builds, but honestly don't have much experience with things like NOS units and Webifiers...
Thoughts? Recommendations? Alternatives?
Two RCUs is really going to hurt your tank. The problem is 5 x Heavy Pulse lasers is just too much to (reasonably) fit on a Maller. I'm a proponent of the small guns/uber tank, but if you want to go med guns, downgrade to Focused Medium Pulse Lasers. Your med slots look fine, but your low slots should be retooled to something like 2 x med reps, 2-3 x rat specific hardeners, 0-2 x cap power relays, 0-2 x heatsink.
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