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Tangley
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Posted - 2006.01.31 11:20:00 -
[1]
Hi all! I've just got my skills to pilot a Maller, and was wondering what people thought was a good setup for doing missions. I don't have a lot of skills at this point (just over 500k sp), so I can't use any tech 2 equipment. Currently my ship looks like this:
Hi: 5 x Focused Medium Pulse Laser 1 x Medium Nosferatu
Mid: 10mn Afterburner Webber Target Painter
Low: Medium Armour Repairer 2 x Energized Adaptive Nano Membrane 3 x Capacitor Power Relay
I've done a couple of L2 missions with it, and it seems alright so far.. I'm not sure how it'll do on the tougher missions that I've heard so much about. I was slightly worried about installing two nano membranes, as they warn of penalties, but as far as I can tell the penalty is just to the bonus gained from the second membrane that's installed. Is there a hidden penalty that I may not be seeing?
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Sicex
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Posted - 2006.01.31 11:40:00 -
[2]
I would fit your cruiser with frigate guns, not cruiser guns.
This means equipping 5 Medium Pulse Laser 1s. - With these smaller guns your tracking will be better so you can drop the webber and target painter which opens up a lot of possibilities.
In your Med slots use a 10mn, Large Peroxide Battery, and an F-b10 Cap Recharger. Provides an unstoppable capacitor supply for...
Your Lows! * 2 Small Armor Repper 2s: One can be kept going indefinetly with guns and AB engaged, activate the 2nd one when you need to repair quickly. *1600mm plate: A reason for the Maller's enormous powergrid. * 2 Energized Nano Membranes, like you have... swap these out for activate hardners when you reach Hull Upgrades IV. and * An additional CPR in the last lot slot
This will make L2 missions a cakewalk... any and all of them.
Welcome to the DuraMaller! 
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Enid Veldan
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Posted - 2006.02.01 16:09:00 -
[3]
If you fit small turrets you'll miss out on half the ships' bonuses.
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Tangley
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Posted - 2006.02.02 13:15:00 -
[4]
I must admit I'd be reluctant to fit small turrets. There are a few missions I've come across where it's been a very slow job getting through the enemies shields, so that would surely be an even harder job with small turrets?
I've done quite a few level 2 missions using my setup now, and I'm quite confident in its abilites. The only time I had to warp out was when I was helping a friend do the level 3 mission 'black market hub'. He lost his Cyclone in the second stage (lag), and I suddenly had the full attention of 2 turrets, 2 elite mercenaries, and a commander. I managed to take out the commander before warping for repairs, then came back for the rest of them! 
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Chmee Rhukov
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Posted - 2006.02.02 16:18:00 -
[5]
Hi
There might be some missions where you encounter heavies and fast frigates together. There your setup might prove tricky. Check out the duramaller thread, the guy doesn't even use tank armor but faction specific hardeners and alotta frig guns. They dont hit hard, but have fast tracking speed and a very high rate of fire. And you dont need the bonusses as they are low power. Believe me, it really works up untill lvl 3 missions very well.  gl!
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Shaemell Buttleson
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Posted - 2006.02.02 16:36:00 -
[6]
Edited by: Shaemell Buttleson on 02/02/2006 16:38:27
Originally by: Enid Veldan If you fit small turrets you'll miss out on half the ships' bonuses.
It's not a bonus for damage or ROF. It's for cap use and using small energy turrets will use far less cap than medium turrets will at Amarr cruiser level 5! Even better if you have projectile skills fit 280 howies. I use this setup and have nailed quite a few intis, af's, frigs and cruisers. All that without using half it's bonus.
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Ms Freak
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Posted - 2006.02.02 16:39:00 -
[7]
Edited by: Ms Freak on 02/02/2006 16:41:26 Edited by: Ms Freak on 02/02/2006 16:40:00 I'm currently running this for LVL 2 missions although i have taken as many as 6 80K cruisers on with and not dropped below 80% armor.
I only have 1mil SP too.
High 5 * Medium Modulated Pulse Energy Beam 1 1 * Medium Nos
Medium 1 * YS8 Afterburner 1 * X5 ProtoType Webbie 1 * fb10 Nominal Capacitor Recharger
Lows 1 * Automated Restoration Armor Repper 2 * Extruded Heat Sink 1 2 * Cap Relay 1 (there are better but hey i've spent enough as is!! ) 1 * 1600 Rolled Tungsten Plates
Also this is all Tech 1 stuff too.
The ONLY problem with this setup is you have a range of about 10km, anything above 12km isn't worth shooting at. Sometimes (esp Tech Secrets 3/3) you can't kill the cruisers as they are too far away (30km +) so i have to get my Prohocey for those 
Happy Hunting
EDIT: Oh any about the "loosing your bonus" - you dont get any bonus to medium guns except ROF which is about half of a medium gun anyways
EDIT2: You spend so long getting "thourhg thier shields" using medium guns as when they are orbiting you at 3km you only hit them 3/10 shots. Small guns hit for almost as much damage but hit 9/10 times - therefore more damage over time vs. smaller ships.
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samuel222
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Posted - 2006.02.02 17:43:00 -
[8]
Edited by: samuel222 on 02/02/2006 17:44:02 i got: 5x medium beam laser II 1x small nosferatu
1x 10mn ab 2x cap rechargers
1x med armour repper 2x active hardeners (rat specific) 1x 1600mm plate 2x heat sink II
can do all lvl 2's no problems and can even chance a few lvl 3's
___________________________ Now thats a face for radio!
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Sicex
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Posted - 2006.02.02 21:21:00 -
[9]
Edited by: Sicex on 02/02/2006 21:24:25 Hmm I think a lot of your problem may be stemming from your crystal choice, too...
You should be swapping crystals out mid-battle to vary your ranges while you fight. With that amount of armor, you shouldn't be afraid to AB right up to them and fire Gamma Or UV crystals from like 4k. With these I had some problems with web-using interceptors, so then I just switch out the Gamma/UV for Infrared.
I have never had a problem killing anything in less than a minute. Im not too sure why you are having problems with the shields of ships... 5 Frigate guns do quite a bit of damage... You could always swap out a low slot for a Heatsink, though. Thats what I had with my Med Repper, before I swapped them both out for 2 small Repper 2s.
Oh and for the record, I have exchanged one of my frigate guns for a named Cruiser-sized laser, so I can add that much more DPS... but with 4 frigate guns still fitted... Well, Ive yet to find a mission I couldn't finish in a half hour or so.
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Shaa Ku
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Posted - 2006.02.09 12:51:00 -
[10]
This is my fitting: just put it together pleace comment!
High: 5 * Medium beam laser II 1 * Medium Nosferatu
Med: 1 * 10mn Afterburner II 1 * tracking Computar II/or cap recharger T2 can`t deside. 1 * medium cap booster
Low: 1 * medium acco repper 1 * 1600mm tungsten 2 * heatsink II 2 * energized Membrane (rat specific)
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Ms Freak
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Posted - 2006.02.09 13:18:00 -
[11]
Originally by: Shaa Ku This is my fitting: just put it together pleace comment!
High: 5 * Medium beam laser II 1 * Medium Nosferatu
Med: 1 * 10mn Afterburner II 1 * tracking Computar II/or cap recharger T2 can`t deside. 1 * medium cap booster
Low: 1 * medium acco repper 1 * 1600mm tungsten 2 * heatsink II 2 * energized Membrane (rat specific)
I'd drop the booster in favour of a battery and then swap the tracking comp for an X5 or Fleeting webbie - they are much more effective at keeping your target at optimal range.
If your doing lvl 2 missions you dont need the hardners but apart from that looks good 
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Tootz
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Posted - 2006.02.09 14:14:00 -
[12]
I use a very similar setup for my lvl3 missions:
High: 5x (small) medium beam lasers 1x Medium Nos
Mid: 1x 10MN AB 1x Stasis Webber 1x Medium Peroxide Cap Battery
Low: 1x Medium Armour Rep II 2x Armour Hardners (NPC specific - e.g. Explosive & Kinetic) 1x 1600mm Rolled Tungsten Plate 2x Cap Power Relays
Works like a charm even on the tough missions like Angel Extrava, Black Market Hub, etc.
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Dadhi
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Posted - 2006.02.15 09:07:00 -
[13]
Sorry for the noobee question but still. I don't get the point of swaping med size gunz for the frig size gunz. You get slightly higher (0.8 of a sec) rate of fire. But you loose out on the damage done by about 2x. Yes you do gain higher tracking speed. That would help in case of fight with frigs. But a fight with Crusers your only hope is your armor tank.
So the question is. Why not use med size gunz with Webee to slow them down rather then frig size gunz without webee?
Also is it possible to fit a med size crystal into a medium beam laser (which is effectively a small gun) or not?
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Kery Nysell
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Posted - 2006.02.15 09:30:00 -
[14]
Originally by: Dadhi Sorry for the noobee question but still. I don't get the point of swaping med size gunz for the frig size gunz. You get slightly higher (0.8 of a sec) rate of fire. But you loose out on the damage done by about 2x. Yes you do gain higher tracking speed. That would help in case of fight with frigs. But a fight with Crusers your only hope is your armor tank.
So the question is. Why not use med size gunz with Webee to slow them down rather then frig size gunz without webee?
I'm not a specialist, but I think that the fitting of frig guns will free enough CPU and PG to "overtank" the Maller (with that 1600mm BS-sized plate).
Originally by: Dadhi Also is it possible to fit a med size crystal into a medium beam laser (which is effectively a small gun) or not?
Nope, Small crystals for Small guns.
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Sybylle
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Posted - 2006.02.16 17:48:00 -
[15]
Hmmm...I still stick to Heavy Pulse over small guns for my Maller... Here is my setup (load of tech II):
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 212 | 26] Heavy Pulse Laser II > [ 200 | 25] Medium Nosferatu II
MED-SLOTS : ~~~~~~~~~~~ > [ 55 | 25] 10MN Afterburner II > [ 1 | 6] Eutectic I Capacitor Charge Array > [ 1 | 21] X5 Prototype I Engine Enervator
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 15] Reactor Control Unit II > [ 0 | 15] Reactor Control Unit II > [ 150 | 20] Medium Automated I Carapace Restoration > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Adaptive Nano Membrane II
I can run forever with guns+web+nos+small repairer. It does really decent damage and pwns frigates easily. Cruisers can't stand more than 1 minute, provided you get in range quickly. The med nos II is really nice ^^
Site ICEÖ since 762485 AD
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Heloise ChateauBriande
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Posted - 2006.02.22 20:16:00 -
[16]
Edited by: Heloise ChateauBriande on 22/02/2006 20:17:19 I usually run in an Apocalypse but to mix things up I wanted to play with a Maller. I just can not get a build I'm happy with. Like others here I tried the short-range high-damage route (with Nos) and really love it for certain types of fights... but the range problem really bothers me. I feel slow in this setup and just do not want to bother fighting the types of enemies who like to keep at range and snipe. Chasing them down is way too much hassle.
So I've tried longer-range guns (medium heavy beam) and had ridiculous PG issues. I've settled on the focused medium beam lasers but they feel like piddly damage. I've spent about 30M on this Maller so far... mostly in loads of named guns and some tech II equipment... but I haven't got a build that I feel would outperform a 10M Caldari Caracal.
I have the sense that I am not quite using the Maller's strengths to get the most out of this ship. It has a decent tank... especially with active hardeners and a tech II rep... but that just means my combats become slow and boring. Am I missing something here or is this ship just a little bit of a disappointment? Is the Omen any better? Is anyone fantastically excited about the Maller and willing to try and share their enthusiasm with me? I just can't get my head around how to make the best use of this ship. 
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Sybylle
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Posted - 2006.02.28 16:34:00 -
[17]
Well...If you usually use an Apoc, getting back in a Maller is disappointing ^^ Have you tried an HAS (such as Sacrilege or Zealot)? If not, you should :D
Site ICEÖ since 104626 AD
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Ryka Raeth
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Posted - 2006.03.03 20:11:00 -
[18]
anyone tried crossfitting a duramaller setup w/ hybrid turrets instead of lasers or cannons? seems like statwise its a thorax w/ better resists and an extra low & high slot, though you lose the drones. Once I get to a more comfortable skill situation (only 350k so far), I may just have to try that. |

Sicex
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Posted - 2006.03.03 22:56:00 -
[19]
With a tank as big as that you can get in real close for a very deadly fight. Fit a full set of neutron blasters and you'll be dishing out more damage than any other cruiser's tank can handle while being unstoppable yourself.
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Adoran Wa'alle
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Posted - 2006.03.03 23:17:00 -
[20]
Originally by: Ryka Raeth anyone tried crossfitting a duramaller setup w/ hybrid turrets instead of lasers or cannons? seems like statwise its a thorax w/ better resists and an extra low & high slot, though you lose the drones. Once I get to a more comfortable skill situation (only 350k so far), I may just have to try that.
I'm using a rack of neutrons and 2 medium nos in my mallers highs...Well, I used to...Lost it to a gatecamp today. But it'll be back  ------------------------------------- Please violate this sig. I feel like an outsider  |

Lygos
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Posted - 2006.03.03 23:46:00 -
[21]
Edited by: Lygos on 03/03/2006 23:47:34 If it's just npcs, it's pretty hard to screw up.
5x Focused Named Pulses 1x Medium Nos
1x Y-S8 AB 1x Target painter 1x Web
1x Med. ARep 2x Active hardeners 1x Heat Sink II 1x Tracking enhancer 1x Cap Relay
Works like a charm. Doesn't require Advanced gunnery. And you can fit t2 pulses if you want. Has a 15km optimal with standard crystals. However, you will not be able to hit interceptors at this range. Any players orbitting you at high speed outside nos/web speed will kill you if you are solo.
You can take it as a simple Maller for use in missions. Medium beams are pretty useless unless you want to pop fast npcs from far off. Compared to artillery, beams have good tracking, but really really bad range. In pvp, all long range cruisers have limited use. If you want hvy pulses, or heavy beams for that matter, you will need RCUs.
1600mm plates are more of a hindrance than anything else. Teamwork is better than hp or dps. I rarely see people win fights on margins. At least not consistently. It's usually all or nothing. People orbitting your friends have very low transversals. Take advantage of that.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

Hanover
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Posted - 2006.03.04 01:41:00 -
[22]
I have a maller setup I am extremely fond of for doing level 3 missions
Don't have the setup in front of me, so I am doing this from memory, but this should be accurate
5x Focused Medium Pulse IIs 1x medium nosferatu
10mm Afterburner II stasis webifier large cap battery
medium armor repairer II energized adaptive nano membrane II 1x active hardener that varies dependant on rats I am fighting reactor control II cap relay heat sink II
while I realize a lot of t2 items are on my setup, which the original poster probably does not have the skills to fit, I find this to be an incrediably effective setup. The large cap battery chews up a lot of my grid, which limits the amount of grid I have for guns, but on the bright side, the focused medium pulse lasers do a better job versus frigates than heavy pulse lasers do. The nice thing about this setup is the cap, I have all my cap recharge skills maxed, but I have so much spare cap on this setup it is amazing, I can run everything constantly and be above 50% cap (going to try removing the relay from the low slot, I may not even need it) so I have plenty of slots available for resists and little extras like the heat sink. Before I started using the large cap battery, I needed a lot more cap recharge mods to keep the cap up.
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Zap Brenegan
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Posted - 2006.03.09 03:23:00 -
[23]
Well im a noob in EVE but i wonder why all of u fit 5x the same weapon?! I mean ok if it comes to a fight against a strong NPC ship u need as much power u can get but why not go for 4x or 3x cruiser laser against heavy and slow ships and 1x or 2x frig laser against fast targets?
Please comment 
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Dematone
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Posted - 2006.03.10 13:02:00 -
[24]
Originally by: Zap Brenegan Well im a noob in EVE but i wonder why all of u fit 5x the same weapon?! I mean ok if it comes to a fight against a strong NPC ship u need as much power u can get but why not go for 4x or 3x cruiser laser against heavy and slow ships and 1x or 2x frig laser against fast targets?
Please comment 
Because then you need ages to kill a cruiser/BS, and you will need ages to kill a frig too. Just fit a webber, and you will kill any frig with heavy pulse. I with my skills kill spider drones (those nasty fast ones) with a 90% webber even with heavy BEAMS t2!
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Atlanton Marcus
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Posted - 2006.03.12 09:16:00 -
[25]
How would the DuraMaller setup listed above work with 0.0 ratting?
Would small weapons be able to produce enough damage to break some of those higher priced rats?
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Kraxuz
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Posted - 2006.04.02 22:15:00 -
[26]
Hi all, been thinking of investing in a Maller meself for some missioning, I've heard lots of good about them and I'd like to try out some lvl3 missions with one of these. I've been looking at alot of the setups listed here, but I have the feeling I'm missing something... With Energy Systems Operation lvl 4 I can't run five guns, a webber, two active hardeners and a med repairer at once... Atleast not according to QuickFit. Is this setup not built around having all things active at once? Or what am I missing? And before you ask, yes I've included the med nos (well, I hope quickfit has too ) Do you all think it is possible to do the harder lvl 3 missions with passive armor resistance instead of active, or would that leave one too vulnerable? Would really like to get this together, I'm so tired of running missions in my geddon... It's sooooo slooooow 
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DataPhile
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Posted - 2006.04.14 19:58:00 -
[27]
What about a range setup for the maller? with t2 beam lasers and aurora M crystals, 2 tracking enhancers 1, you're sitting on 50m not including skill setup. Not sure exactly what the setup would look like, as I'm not flying a maller yet, but this is what I am skilling towards.
High:
5 focused medum beam lasers t2 fitted with aurora m crystals cloaking device incase the enemy gets too close
Med:
1 tracking computer 1 1 mwd 1 stasis webber
Low:
2x energized adaptive nano membrane 1 2x tracking enhancer 1 1 med armor repper 1 1 med cap relay or heat sink
Granted, you come up against any interceptors, you're probably screwed, but thats what the cloaking device is for. any constructive criticism is welcome.
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Svett
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Posted - 2006.04.14 21:30:00 -
[28]
Edited by: Svett on 14/04/2006 21:30:23 just because they added more grid does not mean you HAVE to fit medium guns on a maller
the old tried and true maller setup works fine
5x medium pulse, med nos ab,web,cap recharger 1600mm plate, med rep, 2x armor hardeners, cap relay
i used this setup when i had around 500k sp and did lvl 3's all the time with it...along with fought a few empire wars as well 
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Dr Drago
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Posted - 2006.04.15 09:17:00 -
[29]
What is a Medium Nos??
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samuel222
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Posted - 2006.04.15 09:34:00 -
[30]
while we're on the subject of amarr and lasers what is the point of quad light beams? small turrets do more damage for 150% less grid were these guns a seriuos after-thought or what ___________________________ Now thats a face for radio!
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