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141. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Btw the maybe so called close range weapon of the cerberus is firing frig sized ammo. And where are the 3 diffrent heavy launchers ? ever tried to fit a full tank and tech II weapons on a cerberus ? (don't have them yet but what i see from my sta...
- by DayVV4lkEr - at 2005.08.18 18:14:00
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142. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Originally by: Gariuys I have flown a cerberus more then enough, you whiney little *****. So instead of spooting your bull****... like the deimos being a uber ship. ( if you would have said ishtar, i would have given you some credit ) go h...
- by DayVV4lkEr - at 2005.08.17 21:11:00
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143. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Originally by: Gariuys Both Gallente HACs are uber short range ships. Don't see anyone complaining about the lack of a long ranger. Think the biggest problem that's being complained about is that long rangers don't get the same kill effic...
- by DayVV4lkEr - at 2005.08.17 21:01:00
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144. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Originally by: Kaylana Syi 2) Like the Scorpion, the cerb has its role... if you don't want the role don't choose it but at the same time... don't say its rubbish. Ok that is for all the people telling the cerberus is no crap and it's ...
- by DayVV4lkEr - at 2005.08.17 20:57:00
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145. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Originally by: Tovarishch Edited by: Tovarishch on 16/08/2005 18:26:43 Check this link out The Game Development Forum has loads of suggestions such as this... most people avoid that forum sadly. i didn't see a dev posting in th...
- by DayVV4lkEr - at 2005.08.16 18:43:00
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146. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Originally by: Gariuys You would welcome a 120km+ range ship to be at the same lvl as a 5km range ship in kill effectiveness....... And useless in PvP? It's most definetly not and if you're at the want to fly HAC stage you should be well ...
- by DayVV4lkEr - at 2005.08.16 18:42:00
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147. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Edited by: DayVV4lkEr on 16/08/2005 18:19:01 Originally by: Gariuys Originally by: HippoKing 1st bonus - make it all dmg types 3rd bonus - change to something useful (more tanking maybe)? i personally think the cerb should be...
- by DayVV4lkEr - at 2005.08.16 18:18:00
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148. The Cerberus and it's bonuses - in Ships and Modules [original thread]
Quote: Caldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level Heavy Assault Ship Skill Bonus: 10% bonus Light and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire ...
- by DayVV4lkEr - at 2005.08.16 17:58:00
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149. Whats the perfect fleet? - in Ships and Modules [original thread]
There is no "perfect" fleet.
- by DayVV4lkEr - at 2005.08.15 18:22:00
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150. Role for the upcoming T2 Battleships. - in Ships and Modules [original thread]
Guess T2 BS would be rather useless if they would only be some kind of "Flagships". How many of those Ships doe gangs need ? Large gangs maybe 2-4 and a small gang something around 0-1. I personally think the line to go would be HABs! As Dreadno...
- by DayVV4lkEr - at 2005.08.12 09:44:00
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151. Next Missile Overhaul ? - in Ships and Modules [original thread]
Originally by: danneh If you limit the missile dmg type to only kinetic/thermal u can have all range types u like. Plz stop this stupid whining, do missiles have instant damage ??? NO! and the T2 ammo will (according to rumors) allow ...
- by DayVV4lkEr - at 2005.08.11 17:28:00
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152. Next Missile Overhaul ? - in Ships and Modules [original thread]
Originally by: xenorx I fully agree we need more missile types. I posted a thread back before the missile changes regarding different missile types. It has always struck me as odd that missiles are a one size/range fits all type ammo. It i...
- by DayVV4lkEr - at 2005.08.11 14:40:00
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153. Next Missile Overhaul ? - in Ships and Modules [original thread]
That absolutly no one has to complain about this idea shows me it has to be really good :) Plz CCP implent that new missiles :)
- by DayVV4lkEr - at 2005.08.11 13:29:00
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154. Next Missile Overhaul ? - in Ships and Modules [original thread]
No opinions about that ? So this idead must be really good ....
- by DayVV4lkEr - at 2005.08.11 09:22:00
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155. Next Missile Overhaul ? - in Ships and Modules [original thread]
Edited by: DayVV4lkEr on 10/08/2005 20:35:48 Edited by: DayVV4lkEr on 10/08/2005 20:35:34 ohm sorry guess i have read your post and forgot it... /edit: guess we just had a similar idea because it doesn't look the same..
- by DayVV4lkEr - at 2005.08.10 20:34:00
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156. Next Missile Overhaul ? - in Ships and Modules [original thread]
Ok atm the Situation is like this: Frigate Class: Close Range Weapon = Rocket Long Range Weapon = Light Missile Cruiser Class: Close Range Weapon = Light Missile Long Range Weapon = Heavy Missile Battleship Class: Close Range Weapon = Torpe...
- by DayVV4lkEr - at 2005.08.10 20:23:00
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157. Cerberus, is it worth wasting time training assault ship skills to get - in Ships and Modules [original thread]
Frigate Class: Close Range Weapon = Rocket Long Range Weapon = Light Missile Cruiser Class: Close Range Weapon = Light Missile Long Range Weapon = Heavy Missile Battleship Class: Close Range Weapon = Torpedos Long Range Weapon = Cruise Missile ...
- by DayVV4lkEr - at 2005.08.10 18:02:00
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158. Cerberus, is it worth wasting time training assault ship skills to get - in Ships and Modules [original thread]
Edited by: DayVV4lkEr on 10/08/2005 09:48:35 The problem why u can't compare the cerberus to other HACs is simple. The pilots of HACs like deimos or zealot do have high skills in gunnery and the cerberus pilots are still training their skills ...
- by DayVV4lkEr - at 2005.08.10 09:48:00
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159. Armor Tanking to easy ? - in Ships and Modules [original thread]
Skill for reducing the needed powergrid of the armor plates would be nice so they can nerf the armor plates (higher grid requierments) and it would be the same again, but u would at least need some skill to fly a cruiser with BS armor-hitpoints
- by DayVV4lkEr - at 2005.08.03 19:56:00
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160. Armor Tanking to easy ? - in Ships and Modules [original thread]
I'm not talking about a boost. Missiles didn't get a boost either, did they ? Guess the plates can need some higher skills :)
- by DayVV4lkEr - at 2005.08.03 19:20:00
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