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101. T2 missiles - in Ships and Modules [original thread]
i don't think that are penalties. the Damage Control units for example have negative stats too on SiSi.
- by DayVV4lkEr - at 2005.12.01 17:45:00
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102. Mega Tanks after RMR and the low ammo supply - in Ships and Modules [original thread]
Originally by: Taka another of detaurus's followers Quote: and btw i still think that laser crystals should be used off like every other ammo Lasers have the worst falloff so they have to change their crystals alot more than ot...
- by DayVV4lkEr - at 2005.11.30 12:53:00
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103. Caldari Kinetic Bonus - in Ships and Modules [original thread]
RMR would be the perfect time to give all the Caldari Missile Ships instead of a kinetic missile bonus a damage bonus to all missiles especially if i think about Armarrs doing explosive damage and gallente doing em damage (tech 2 ammo) i don't kno...
- by DayVV4lkEr - at 2005.11.30 10:54:00
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104. Mega Tanks after RMR and the low ammo supply - in Ships and Modules [original thread]
i personally don't know what to think about the better tanking and less damage already, but what i do know already is, that the size of ammo needs to be reduced because u will have to carry more to kill the same ammount of ships like before. and ...
- by DayVV4lkEr - at 2005.11.30 10:52:00
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105. ECCM got some love in RMR patch - in Ships and Modules [original thread]
I find i some kind of interesting that me as a Caldari Pilot first of all get's to lean the ne EW skills, then i have to learn the new missile skills (and they aren't as good as zthey should be (missiles i mean)). no that missiles are worse then t...
- by DayVV4lkEr - at 2005.11.23 11:11:00
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106. bring back the boost the cerb and eagle threads(sacriledge too) - in Ships and Modules [original thread]
i would say the cerberus fans just should wait for the upcoming changes. sure i would love to see the cerberus to be a wtfomfffsbbqmobile but that wouldn't be good for the game. a well setup cerberus can take out both minmatar HACs and the deimo...
- by DayVV4lkEr - at 2005.11.18 03:14:00
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107. bring back the boost the cerb and eagle threads(sacriledge too) - in Ships and Modules [original thread]
Fix the Cerberus ? Just wait for the 10 % Heavy Missile Launcher RoF Boost the only problem i see with the cerberus now is that the BCU II needs to much CPU (bring them in line with the turret ones) and that the damage of Heavy's is a little to l...
- by DayVV4lkEr - at 2005.11.17 20:22:00
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108. Tech 2 Ammo - in Ships and Modules [original thread]
after the next patch they have to bring t2 ammo because the damage get's lowered (stacking penalty damage control and possible 25 % HP boost)
- by DayVV4lkEr - at 2005.11.14 15:20:00
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109. Is drone interfacing 5 mandatory for the raven now? - in Ships and Modules [original thread]
The problem i see at the moment isn't the drone changes overall. the problem i see are the new EW/target painting/whatever drones. they will completly unbalance some ships. for example a Deimos compared to a Cerberus. the cerberus has no dronebay ...
- by DayVV4lkEr - at 2005.11.10 00:33:00
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110. Heavy Missile ROF Boost - in Ships and Modules [original thread]
caldari ? NERF THEM THE ARE TOOOOOOO ..... i don't care NERF THEM! CAPS LOCK ABUSE 4TW
- by DayVV4lkEr - at 2005.11.04 01:49:00
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111. CCP - A considerate request for information regarding missiles - in Ships and Modules [original thread]
There two sings i'm sick off: 1. reading such threads 2. posting arguments why some missiles need to be looked after but i will do it anyway.... In my opinion the only missile type that is a problem are the cruiser sized missiles. Why ? because...
- by DayVV4lkEr - at 2005.11.02 22:51:00
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112. MK2 for Tech 2.....I know you want to. - in Ships and Modules [original thread]
Raptor must be formed into a gunship Hawk must be formed into a missile ship Cerberus needs boni changed and maybe a little more CPU Eagle needs one more turret hardpoint can't say anything about the other ships
- by DayVV4lkEr - at 2005.11.02 14:19:00
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113. Tracking skill for drones?? Bye Bye Heavies - in Ships and Modules [original thread]
Originally by: Alex Harumichi I really hope they boost light drones while they are at this. If 10 light drones with good drone skills cannot currently scratch an untanked inty, how well do you think 5 light drones will fare? Don't believe...
- by DayVV4lkEr - at 2005.10.31 23:42:00
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114. Mega vs Domi - in Ships and Modules [original thread]
Blasterthron with normal circumstances (u land ~20 km away from your enemy) will EAT a dominix (with good fitting of course i.e. 800 Cap Boosters) Normal Fleet Mega under normal Circumstances (u land ~20 km away from your enemy) will get a real b...
- by DayVV4lkEr - at 2005.10.25 15:57:00
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115. More drones please :) - in Ships and Modules [original thread]
Originally by: Bruchpilot Originally by: Keven Originally by: elFarto Currently in the test server database there are webbing, target painting, scrambling, cap draining drones. Regards elFarto They should stay there. ...
- by DayVV4lkEr - at 2005.10.25 13:27:00
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116. electronics and missile launcher - in Ships and Modules [original thread]
Originally by: Caldessa a torp needs 3 defenders to be destroyed. Every other missile (except maybe that XL stuff) needs only 1. Torps can be destroyed with a smartbomb, which EVERY BS can fit. Havent you just written in another thread ho...
- by DayVV4lkEr - at 2005.10.24 14:17:00
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117. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
This Thread is about facts ? OK. Rockets are really good (tested many many times) Light Missiles are ok as "long range" frig weapons but they suck as short range weapons for cruisers (compared to blasters. blasters do more damage AND have better ...
- by DayVV4lkEr - at 2005.10.13 02:19:00
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118. shield/armour tanking - in Ships and Modules [original thread]
Ok first of all only Caldari needs shield tanking (in some ships even minmatar) but never shield tank as a arnarr (u can even do shield tankig on some gallente ships even if armor tanking is more effectiv). Skills needed for shiedl tanking are ge...
- by DayVV4lkEr - at 2005.10.13 02:08:00
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119. BCU II's - alternative approach - in Ships and Modules [original thread]
Originally by: Simon Illian you have too many CPU on a crow ??? i must miss a really safe CPU skill ... with elec5,Weap Upg 5 i can do : 3 * rocket TEch II 1 stasis, 1 scramble (7.5km),1mwd 2 BCU and ..... a CPU if i don't use big named o...
- by DayVV4lkEr - at 2005.10.10 12:21:00
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120. Missile Skills - in Ships and Modules [original thread]
If u want to compare yourself to turret users u have to get them all to level 5! BTW with the new missile skills high enough it is still possible to kill frigs with a raven (cruise missiles) and you do quite some nice damage to Cruisers and BS. T...
- by DayVV4lkEr - at 2005.10.10 11:09:00
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