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1. When a POCO is destroyed.... - in Science and Industry [original thread]
Noxidos wrote: When a POCO is destroyed do the PI Commodities stay inside the new POCO? Or are the commodities jet canned into space as loot? Thank you for any serious responses. IIRC, they are destroyed with the POCO and lost forever.
- by De'Veldrin - at 2014.08.14 15:35:00
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2. CCP - are you serious ? mobile warp disruptor changes - in Science and Industry [original thread]
Malwadas Kadmos wrote: "Fixed the blueprint material requirements for mobile warp disruptors and 125mm auto cannons." in yesterdays patch notes. how can this possibly be a bug ? I believe the previous values were the bugged ones (as in they ...
- by De'Veldrin - at 2014.08.14 15:34:00
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3. Not Seeing PI Profit - in Science and Industry [original thread]
General note: I'm using PI to fund most of my activities for my main (this character) running 31 (soon to be close to 40) factory only planets in highsec. At present I'm turning over about 2.5 billion ISK per month in profit. I expect by the end o...
- by De'Veldrin - at 2014.08.12 15:29:00
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4. Crane now requires 18 million worth of megacyte per build!? - in Science and Industry [original thread]
Shahrokh Dariush wrote: Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;) Badger badger badger cra-ane cra-ane. Sorry. I couldn't help myself. I'll go seppuku quietly in the c...
- by De'Veldrin - at 2014.08.08 14:42:00
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5. Why the hell you make plasmonic metamaterials? - in Science and Industry [original thread]
Savoian wrote: So, coming to the initial question: why you guys doing that? Are you simply bad at math or have too much isk to bother? Sav Could be a combination of the "materials I get on my own are free" syndrome combined with being t...
- by De'Veldrin - at 2014.06.26 15:43:00
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6. Color Coding - in Science and Industry [original thread]
Bridgette d'Iberville wrote: Kaphine wrote: CCP please look at these old icons and give them a little bit of MS PAINT love. I believe the official term for this is razmatazz or pssssshhhhhh. I do like the idea. +1 Flair! That's what E...
- by De'Veldrin - at 2014.06.17 16:43:00
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7. Manufacturing In High Sec - in Science and Industry [original thread]
Dimitrix Solette wrote: RubyPorto wrote: Haulie Berry wrote: You should build Battlecruisers. Don't bother researching the blueprints first. Ain't nobody got time for that. Ospreys. Fly like a beagle. Great profit if you mine your mi...
- by De'Veldrin - at 2013.05.01 14:42:00
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8. Issue with Mining Buddy Plus - in Science and Industry [original thread]
Found the problem. I had, despite checking it at least three times, managed to bollocks up the password on the db. It's working now.
- by De'Veldrin - at 2013.02.20 18:02:00
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9. Issue with Mining Buddy Plus - in Science and Industry [original thread]
I'm trying to set up Mining Buddy on my website, and having an issue getting it to connect to the database. I figured I'd ask here because the MB forums themselves seem to no longer exist, and I figured someone must have some insight. Or at least ...
- by De'Veldrin - at 2013.02.20 17:53:00
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10. What to do to make more $$$ - in Science and Industry [original thread]
Daniel Plain wrote: so wait... you're in nullsec and you're making 20mil per hour? That's kind of what I thought.
- by De'Veldrin - at 2012.11.30 17:17:00
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11. What is enough ME research for most of the blueprints? - in Science and Industry [original thread]
Let me just add There are some blue prints where ME 0 is fine because the amounts of raw materials are so low that researching the ME at all is a waste of time and money. Small rigs are a good example of this. The reason for this is because of t...
- by De'Veldrin - at 2012.11.05 18:31:00
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12. Changes to Dreadnaught capital component ingredients? - in Science and Industry [original thread]
Yosarian wrote: Is there any change expected to the Dreadnaught capital component ingredients? In particular, since drone bays are being removed, are drone bays being dropped as a component? I am assuming that there will be, but I don't hav...
- by De'Veldrin - at 2011.11.02 17:46:00
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13. Selling Capital Parts - in Science and Industry [original thread]
Originally by: RaTTuS and they are large bloody ****ing huge fyp --Vel Originally by: Blacksquirrel This is EVE. PVE can happen anywhere at anytime. Be prepared.
- by De'Veldrin - at 2011.04.15 20:25:00
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14. Wormhole POS - in Science and Industry [original thread]
Originally by: Brock Nelson If someone puts up a POS in a WH that you're settled in, builds a dreadnought and uses it against your POS, you probably don't deserve the WH. Since it takes awhile to build a dreadnought, more than enough time ...
- by De'Veldrin - at 2010.12.05 00:06:00
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15. Manufacturing Fighters - in Science and Industry [original thread]
Originally by: Mal Lokrano For future reference, it says in the item description of the drone assemble array that they must be built in a small ship assembly array. linky /facepalm. I will now take my conical hat of stupidity and g...
- by De'Veldrin - at 2010.11.19 19:34:00
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16. Manufacturing Fighters - in Science and Industry [original thread]
Originally by: Tandin The last time I checked, fighters and fighter-bombers have to be manufactured at a small ship assembly array. And that was exactly why I asked. Last time I made an assumption I ended up with a half a billion ISK ...
- by De'Veldrin - at 2010.11.19 19:27:00
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17. Manufacturing Fighters - in Science and Industry [original thread]
Potentially stupid question inbound: Can Fighters be turned out at a POS using the drone assembly array? --Vel
- by De'Veldrin - at 2010.11.19 19:23:00
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18. Planetary Interaction: Link Power Useage?? - in Science and Industry [original thread]
One part of the explanation that was left out of the previous post is that link length per pixel is higher on Gas planets because of their increased surface area. --Vel
- by De'Veldrin - at 2010.10.12 15:52:00
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19. Q: Tower blueprints - in Science and Industry [original thread]
Originally by: H3llHound In another thread a DEV alreasy replied that POS structures can only be manufactured at stations and outposts and not at a POS Too true. Pity the search feature on the forums sucks ass, or they might have foun...
- by De'Veldrin - at 2010.06.15 20:19:00
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20. PI Planet & Product Matrix v1.0 now Available - in Science and Industry [original thread]
Nicely done! --Vel
- by De'Veldrin - at 2010.05.29 20:11:00
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