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1. [Proposal] Dominion Costs - in Assembly Hall [original thread]
Reserved for part 2
- by Desequenced - at 2009.11.08 17:28:00
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2. [Proposal] Dominion Costs - in Assembly Hall [original thread]
Edited by: Desequenced on 08/11/2009 17:26:07 Note: This is long and mildly wall-o-text-y. If you wish to see the net point of the post, scroll down to the TL;DR Problem: With the new system currently outlined in this devblog, the costs a...
- by Desequenced - at 2009.11.08 17:22:00
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3. [Issue/Idea] Mission system adjistments - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto Mission hubs are not bad things. The lag from them has been dramatically reduced over the years, and the existence of other options for where to mission helps a lot as well. I'd love it if the other races w...
- by Desequenced - at 2009.08.19 20:24:00
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4. Index of Issues: Tagged and Categorised. Read before posting. - in Assembly Hall [original thread]
[Issue/Idea] Misson Rewards Rebalancing
- by Desequenced - at 2009.08.19 18:58:00
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5. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) Level 4 Mission rewards ( Possible Solution? ) 2) Large Projectiles 3) Even out the salvage tables across NPC types by usage (ie: Serpentis/Guristas salvage being [mostly] crap, versus BR/Sansha/Angels being much more valueable)
- by Desequenced - at 2009.08.19 18:46:00
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6. [Issue/Idea] Mission system adjistments - in Assembly Hall [original thread]
Cons: Slightly higher node overhead (more queries to the DB to determine bounties on spawns) (Uncertain) Slightly higher network overhead (server-client communication for bounty values) So. Many. Hub-runner. Tears. Implementation in lo...
- by Desequenced - at 2009.08.19 18:39:00
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7. [Issue/Idea] Mission system adjistments - in Assembly Hall [original thread]
Current Issue: - Missioning in high security space appears to be overpowered / too profitable compared to other activities. Solution: First, let me demonstrate how the current mission mechanics work. Highlighted are the areas which I believe n...
- by Desequenced - at 2009.08.19 18:38:00
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8. New Scanning System (6.1.86367) + Suggestions - in Test Server Feedback [original thread]
Edited by: Desequenced on 08/04/2009 18:16:53 My 2 cents: 1) Yay, CCP listens: Assembly Hall post 2) Some quick possible suggestions: Remove the ignore feature Buff DSPs a bit Before you pick up your jaw from the floor, and start the fl...
- by Desequenced - at 2009.04.08 18:13:00
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9. Most profitable lvl 4 missions? - in Missions & Complexes [original thread]
I'm surprised no one's mentioned Vengeance (all factions) yet. Easily one of the more profitable missions, so long as your DPS isn't total crap.
- by Desequenced - at 2009.04.01 19:25:00
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10. Lvl 4 agents shouldn't give Humble Beginnings - in Missions & Complexes [original thread]
Originally by: Herpes Sweatrash ... stuff ... Bolded for emphasis. Hooray for sweatrash.
- by Desequenced - at 2009.03.31 19:15:00
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11. Ewar Evaluation - in Assembly Hall [original thread]
Supported... if only for the hilarity of inertia fielding autopiloting freighters.
- by Desequenced - at 2009.03.26 18:47:00
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12. [Proposal] New Rig to add a point hardpoint. - in Assembly Hall [original thread]
Supported, but only if the rig 1) gimps your CPU/PG 2) gimps your resists, and 3) is cheap and easy to produce. Oh, and one for the low slot would be interesting too. Of course, the 8-slot limit should still apply. But, as someone had said, the s...
- by Desequenced - at 2009.03.26 18:41:00
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13. [Proposal] Tobacco in Ambulation - in Assembly Hall [original thread]
Supported, if only for the hilarity of smoke-filled bars in Jita/Rens/Dod/Ours. Oh, hey Zed o/
- by Desequenced - at 2009.03.26 16:42:00
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14. [Proposal] Right Click in station -> Repair Item - in Assembly Hall [original thread]
Supported. Right click repair would make the process much smoother.
- by Desequenced - at 2009.03.26 16:37:00
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15. [Issue] Let us view Caldari weapon systems! - in Assembly Hall [original thread]
Yes, good idea. People will finally start laughing at me when I fit assault missile launchers on the Drake! In all seriousness, it would only make sense if it was implemented.
- by Desequenced - at 2009.03.26 16:16:00
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16. list of epic missions? - in Missions & Complexes [original thread]
No, because there's only one right now.
- by Desequenced - at 2009.03.26 16:13:00
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17. Hacking and Archaeology in WH - in Missions & Complexes [original thread]
Sleeper space, sleeper sites. From the preliminary reports I've heard, the profession sites like those are at least a step up in difficulty from the regular (anomaly) sites in the same systems.
- by Desequenced - at 2009.03.23 19:41:00
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18. Scan probe deviation? - in Missions & Complexes [original thread]
Check each of the probes "Max Deviation" parameter. From what I remember (@ work now, no EVE for me), it is a fixed percentage of your scan strength. So, 0.5 deviation means that, on a 1 au scan, your effective range is 1au +/- 0.5 au. Or, at the...
- by Desequenced - at 2009.03.23 19:40:00
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19. Hacking and Archaeology in WH - in Missions & Complexes [original thread]
I don't know... are you planning to Hack and Archeolize? If yes, then probably. If no... well, I think you know where I'm going with this.
- by Desequenced - at 2009.03.23 19:36:00
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20. Fastest non-cap ship way to collapse a WH ? - in Missions & Complexes [original thread]
Edited by: Desequenced on 23/03/2009 19:34:11 From the looks of it, a 'geddon with 7 or 8 Meta 3-4 1600mm plates may be the best one. Mind you, screwing up large holes will take a lot of the good ole "in-and-out". Edit: Maybe an MWD would hel...
- by Desequenced - at 2009.03.23 19:33:00
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