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101. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants. Rise doesn't know how to balance. He just listens to the gallente whiners and keeps making them stronger ...
- by Diesel47 - at 2013.08.06 17:12:00
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102. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Myra Faye wrote: embrel wrote: Sounds like a sandbox if people are "forced", does it. It's so cute how the word "Sandbox" gets thrown around in these forums. People seem to think it means "Do whatever the **** you want no matter what." G...
- by Diesel47 - at 2013.08.06 17:09:00
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103. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad. I think we are reaching a...
- by Diesel47 - at 2013.08.06 17:04:00
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104. One major problem with removing OGBs. - in EVE General Discussion [original thread]
embrel wrote: Myra Faye wrote: Diesel47 wrote: I don't understand half your post, but if you think "get more friends" is the solution then I won't have anything to do with it. Whether or not you wish to "have anything to do with it" ...
- by Diesel47 - at 2013.08.06 17:02:00
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105. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Sergeant Acht Scultz wrote: Private Pineapple wrote: Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other...
- by Diesel47 - at 2013.08.06 16:03:00
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106. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Private Pineapple wrote: Diesel47 wrote: Here is the newest post: https://forums.eveonline.com/default.aspx?g=posts&t=264773&find=unread Currently: If a smaller gang wants to fight a bigger gang, they are already at a disadvantage...
- by Diesel47 - at 2013.08.06 15:59:00
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107. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Danny John-Peter wrote: CCP Rise wrote: Alright guys, updated the OP with the Deimos changes. Removed cap use for MWD bonus Added Armor Repair amount bonus Gave back a lot of base hp for armor and structure Remov...
- by Diesel47 - at 2013.08.06 15:52:00
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108. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright guys, updated the OP with the Deimos changes. Removed cap use for MWD bonus Added Armor Repair amount bonus Gave back a lot of base hp for armor and structure Removed small amount of base shield hp Improved base cap rec...
- by Diesel47 - at 2013.08.06 15:39:00
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109. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Myra Faye wrote: Diesel47 wrote: You argue that CCP should disregard game balance of buffing blobs because it will bring increased profit? I'm not talking about what they should do, I'm talking about what they are doing . CCP prefers lar...
- by Diesel47 - at 2013.08.06 15:31:00
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110. Did CCP originally intend there to be large alliances? - in EVE General Discussion [original thread]
If CCP only caters to the blobs for a little bit of e-fame, they will soon see their game crashing down after the sheeple who joined cuz of a story they heard get bored and go play star citizen.
- by Diesel47 - at 2013.08.06 15:27:00
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111. Dose SLI/CROSSFIRE setup work with eve - in EVE General Discussion [original thread]
It is always better to have one really strong card instead of two cards in SLI.
- by Diesel47 - at 2013.08.06 15:23:00
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112. Fast Food Generation hits hard in EvE - in EVE General Discussion [original thread]
Blobs are bad I agree.
- by Diesel47 - at 2013.08.06 15:17:00
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113. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Myra Faye wrote: Diesel47 wrote: I don't understand half your post, but if you think "get more friends" is the solution then I won't have anything to do with it. Whether or not you wish to "have anything to do with it" or not is irrelev...
- by Diesel47 - at 2013.08.06 15:14:00
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114. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Kijo Rikki wrote: Onictus wrote: Frostys Virpio wrote: Onictus wrote: Brewlar Kuvakei wrote: What? Why can't the small gang have an an on grid booster too? Because blap. This point is moot, the OP don't want to be in the evil ...
- by Diesel47 - at 2013.08.06 14:58:00
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115. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Frostys Virpio wrote: Onictus wrote: Frostys Virpio wrote: Onictus wrote: Brewlar Kuvakei wrote: What? Why can't the small gang have an an on grid booster too? Because blap. This point is moot, the OP don't want to be in the e...
- by Diesel47 - at 2013.08.06 14:43:00
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116. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Danny John-Peter wrote: I do think there is a point here. I dont think keeping OGBs is the solution (And I have maxed Loki/Tengu and Legion boosts at my disposal). There needs to be more boosting ships, and heres how I think they should be, i...
- by Diesel47 - at 2013.08.06 14:31:00
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117. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Ignoring all the **** posting. I don't support changes that buff being in blobs. Their numbers already makes them strong, no need to further that. Either have a reasonable way for boosts to benefit all or remove them from the game.
- by Diesel47 - at 2013.08.06 14:28:00
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118. Oh, safety was set to green - in Crime and Punishment [original thread]
The only reason to put safety on red is if you wish to suicide gank. Otherwise yellow is the best option, always.
- by Diesel47 - at 2013.08.06 14:11:00
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119. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Tyrendian Biohazard wrote: Sounds like the smaller group should have picked their fights better. Pfft. There are T3 alts for solo pilots in frigates in every FW system you go. What makes you think every bigger gang won't be rocking a comm...
- by Diesel47 - at 2013.08.06 14:05:00
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120. One major problem with removing OGBs. - in EVE General Discussion [original thread]
Petrus Blackshell wrote: Small gang PvP (and by extension, Eve) is dying. Split their gang so the booster is not on grid.
Bring your own booster in on grid but super far away. Claymores and T3s aren't slow, y'know?
Use proper skirmis...
- by Diesel47 - at 2013.08.06 14:00:00
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