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Batelle
Komm susser Tod
151
|
Posted - 2013.08.06 18:05:00 -
[91] - Quote
Diesel47 wrote: Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?
Big gangs get to bring force multipliers because they have more ships. If the smaller gang feels they have enough ships for a command ship to be worth bringing, then they can still do so. This puts command ships on the same level as ewar or logistics. They all have to be on the field. I don't see what the problem is. Fighting is Magic |

Onictus
Silver Snake Enterprise Fatal Ascension
400
|
Posted - 2013.08.06 18:07:00 -
[92] - Quote
Petrus Blackshell wrote:Onictus wrote:Gul Amarr wrote:I
OGB should go asap however. It's pay to win at its worst and the final nail in the coffin of solo pvp.
You may need to look at what pay to win actually means. http://www.urbandictionary.com/define.php?term=pay-to-winQuote:Games that let you buy better gear or allow you to make better items then[sic] everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. Let's see...
- "Buy better gear" -- pay for new account, buy OGB alt. As stated previously in the thread, OGB alts don't count against "solo", as they are simply a game mechanic, like scrams and webs.
- "Makes the game largely unbalanced even for people who have skill in the game without paying" -- bad grammar aside, a few month old Atron with boosts can kill a near-full skills other frigate without boosts. Another example is "being on even footing" with much larger fleets.
- (My own addendum:) "Requires little to no special effort or risk, and is very hard or impossible to counter" -- No explanation needed. 'Theoretically counterable if you do X, Y, and Z' is a long shot off of 'marginal chances to counter if you do X, Y and Z, and your opponent is dumb as a brick'.
If you are ~super elite~, pay for your accounts using PLEX, and could afford the 10 bil ISK startup cost of an OGB alt, congratulations, the first point doesn't apply to you. Other than that? OGB alts are practically "gold ammo", whether they're applied to a fleet or to your super pro solo PvP. Or, y'know, gold thrusters, gold shields, gold armor, and gold ewar.
LOL
If you had that much skill you wouldn't be bitching about OGB.
....and no its not pay to win, anyone can train up a booster alt, and you can do it on plex quite easily.......and no they aren't close to ten bil. maybe like 3 bil if you train your own toon.
If you buy one, particularly right now, you are a moron. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2424
|
Posted - 2013.08.06 18:09:00 -
[93] - Quote
Batelle wrote:Diesel47 wrote: Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?
Big gangs get to bring force multipliers because they have more ships. If the smaller gang feels they have enough ships for a command ship to be worth bringing, then they can still do so. This puts command ships on the same level as ewar or logistics. They all have to be on the field. I don't see what the problem is. You could move logistics off the field, to buff small gang PvP. Not having to have vulnerable logistics ships on the field evens out the field between small gangs and blobs because small gangs can always have logi in a safe spot. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Petrus Blackshell
Rifterlings Point Blank Alliance
2424
|
Posted - 2013.08.06 18:13:00 -
[94] - Quote
Onictus wrote: LOL
If you had that much skill you wouldn't be bitching about OGB.
Ad hominem, nice.
If I had that much skill I'd be regularly killing boosted ships, and bitching about OGB so my targets and I can be on a level playing field so I kill them more. Oh hey, I'm doing both of those things.
Onictus wrote:....and no its not pay to win, anyone can train up a booster alt, and you can do it on plex quite easily.......and no they aren't close to ten bil. maybe like 3 bil if you train your own toon.
If you buy one, particularly right now, you are a moron. Sue me for not living in the Character Bazaar. Also, I already addressed that.
Petrus Blackshell wrote: If you are ~super elite~, pay for your accounts using PLEX, and could afford the 10 bil ISK startup cost of an OGB alt, congratulations, the first point doesn't apply to you.
Sigh, where's Tippia when you need a pedantic adversarial know-it-all? She's much better at it than I am.
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Caviar Liberta
Moira. Villore Accords
124
|
Posted - 2013.08.06 18:19:00 -
[95] - Quote
Mara Rinn wrote:Kahega Amielden wrote:Quote:Then there's always solo PvP where you are one person flying one spaceship. I don't understand. Are you referring to PVE? You should try PvP in lowsec, flying frigates sometime. Just for kicks, head into the smaller Faction Warfare sites. You can, in fact, find PvP that involves just your ship and one other ship. Of course you have to be quick and/or tricky about it, since more often than not the other guy will flee the moment something more dangerous than an NPC appears on D-scan..
This. T1 frigates are cheap to fit and fly. As long as you find that 1v1 fight against another T1 frigate you can learn that way. If you try to go against anything else then you better not try to give a fight.
Running away from a fight where you are out manned or out gunned is a smart tactical decision. I took out a Imperial Navy Slicer once with a basic tackle fit rifter with an active armor tank but only because the other person was over confident. I caught him on the warp in beacon and after that it was a race of dps vs tank.
|

Saeri Averes-Vith
Disgruntled Carebear
7
|
Posted - 2013.08.06 18:44:00 -
[96] - Quote
Diesel47 wrote:This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs?
How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"?
If this is honestly their best idea I'd rather have bonuses removed all together.
The only big "**** you" I see is to the people refusing to screw up their gameplay fun by slugging around OGBs. Doesn't matter whether those people are in blobs, small gangs, or solo.
Being outnumbered can be coped with - if you're unwillingly engaged against a larger force it's typically your own fault, but unless you know your local by heart you don't know if your opponent is boosted until it's already too late.
Personally, I would be already happy if OGB were shown on killmails, to sort out the fake "solo" players. Having all bonuses removed wouldn't be bad either, but it's never going to happen. |

Domanique Altares
Rifterlings Point Blank Alliance
1003
|
Posted - 2013.08.06 18:46:00 -
[97] - Quote
Caviar Liberta wrote:Mara Rinn wrote:Kahega Amielden wrote:Quote:Then there's always solo PvP where you are one person flying one spaceship. I don't understand. Are you referring to PVE? You should try PvP in lowsec, flying frigates sometime. Just for kicks, head into the smaller Faction Warfare sites. You can, in fact, find PvP that involves just your ship and one other ship. Of course you have to be quick and/or tricky about it, since more often than not the other guy will flee the moment something more dangerous than an NPC appears on D-scan.. This. T1 frigates are cheap to fit and fly. As long as you find that 1v1 fight against another T1 frigate you can learn that way. If you try to go against anything else then you better not try to give a fight. Running away from a fight where you are out manned or out gunned is a smart tactical decision. I took out a Imperial Navy Slicer once with a basic tackle fit rifter with an active armor tank but only because the other person was over confident. I caught him on the warp in beacon and after that it was a race of dps vs tank.
Another happy customer.
Kahega, I envy you today. Rifterlings Corporation is now recruiting pilots for lowsec solo & small gang PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Diesel47
Bad Men Ltd.
872
|
Posted - 2013.08.06 18:54:00 -
[98] - Quote
Saeri Averes-Vith wrote:Diesel47 wrote:This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs?
How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"?
If this is honestly their best idea I'd rather have bonuses removed all together. The only big "**** you" I see is to the people refusing to screw up their gameplay fun by slugging around OGBs. Doesn't matter whether those people are in blobs, small gangs, or solo. Being outnumbered can be coped with - if you're unwillingly engaged against a larger force it's typically your own fault, but unless you know your local by heart you don't know if your opponent is boosted until it's already too late. Personally, I would be already happy if OGB were shown on killmails, to sort out the fake "solo" players. Having all bonuses removed wouldn't be bad either, but it's never going to happen.
Even if its shown on KMs, it won't stop them.
They will just brag less. |

Frostys Virpio
Lame Corp Name
617
|
Posted - 2013.08.06 19:14:00 -
[99] - Quote
Diesel47 wrote:Saeri Averes-Vith wrote:Diesel47 wrote:This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs?
How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"?
If this is honestly their best idea I'd rather have bonuses removed all together. The only big "**** you" I see is to the people refusing to screw up their gameplay fun by slugging around OGBs. Doesn't matter whether those people are in blobs, small gangs, or solo. Being outnumbered can be coped with - if you're unwillingly engaged against a larger force it's typically your own fault, but unless you know your local by heart you don't know if your opponent is boosted until it's already too late. Personally, I would be already happy if OGB were shown on killmails, to sort out the fake "solo" players. Having all bonuses removed wouldn't be bad either, but it's never going to happen. Even if its shown on KMs, it won't stop them. They will just brag less.
Wich is why they should either go away or be on grid so you can deal with them during the actual engagement.
Having to disengage + D-scan + probe for warpin + landing a point + dps it down before the engagement become about what will be on grid is ********.
The falcon alt was either already on grid or had to warp-in before he jams you, same for any form of e-war/logi alt. The OGB can make a difference while sillting 100 AU away from the fighting. |

PotatoOverdose
SONS of LEGION RISE of LEGION
136
|
Posted - 2013.08.06 19:29:00 -
[100] - Quote
Removing OGB will hurt the smaller gang in a small v large engagement more so than the larger gang.
A 100 man fleet fighting a 10 man fleet is far less likely to loose their on-grid booster in an engagement. Effectively, said 100 man fleet will have the booster in effect for the entire fight while the 10 man fleet will be far more likely to loose theirs early on. This provides a force multiplier to the 100 man fleet against the 10 man fleet.
It's not a case of [insert blob entity here] not being able to use OGB against [insert smaller entity here]. If on grid boosting goes through, [insert blob entity here] will be able to use on-grid boosts with far less risk than [insert smaller entity here], thus providing [insert blob entity here] with a potential force multiplier over [insert smaller entity here].
But, removing OGB will also help solo tremendously. Go into any facwar systems and watch dscan. You will see tengus, legions, and lokis everywhere. These ships serve one function and one function alone. To provide easy wins against individuals and small groups that don't use OGB's. |

Batelle
Komm susser Tod
152
|
Posted - 2013.08.06 20:48:00 -
[101] - Quote
Petrus Blackshell wrote:Batelle wrote:Diesel47 wrote: Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?
Big gangs get to bring force multipliers because they have more ships. If the smaller gang feels they have enough ships for a command ship to be worth bringing, then they can still do so. This puts command ships on the same level as ewar or logistics. They all have to be on the field. I don't see what the problem is. You could move logistics off the field, to buff small gang PvP. Not having to have vulnerable logistics ships on the field evens out the field between small gangs and blobs because small gangs can always have logi in a safe spot.
I am absolutely speechless. You cannot possibly be serious. Also, in the thread you linked, you suggested logi ships should be able to rep from inside pos shields.  Fighting is Magic |

Diesel47
Bad Men Ltd.
873
|
Posted - 2013.08.06 21:07:00 -
[102] - Quote
Batelle wrote:Petrus Blackshell wrote:Batelle wrote:Diesel47 wrote: Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?
Big gangs get to bring force multipliers because they have more ships. If the smaller gang feels they have enough ships for a command ship to be worth bringing, then they can still do so. This puts command ships on the same level as ewar or logistics. They all have to be on the field. I don't see what the problem is. You could move logistics off the field, to buff small gang PvP. Not having to have vulnerable logistics ships on the field evens out the field between small gangs and blobs because small gangs can always have logi in a safe spot. I am absolutely speechless. You cannot possibly be serious. Also, in the thread you linked, you suggested logi ships should be able to rep from inside pos shields. 
Of course hes not, he is trying to use a really bad example to try to prove a silly point.
But it ignores the fact that there are T1 logis that can easily be used in small gangs with little cost. The same cannot be said about boosts. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4047
|
Posted - 2013.08.06 22:02:00 -
[103] - Quote
Diesel47 wrote:Batelle wrote:Petrus Blackshell wrote:Batelle wrote: Big gangs get to bring force multipliers because they have more ships. If the smaller gang feels they have enough ships for a command ship to be worth bringing, then they can still do so. This puts command ships on the same level as ewar or logistics. They all have to be on the field. I don't see what the problem is.
You could move logistics off the field, to buff small gang PvP. Not having to have vulnerable logistics ships on the field evens out the field between small gangs and blobs because small gangs can always have logi in a safe spot. I am absolutely speechless. You cannot possibly be serious. Also, in the thread you linked, you suggested logi ships should be able to rep from inside pos shields.  Of course hes not, he is trying to use a really bad example to try to prove a silly point. But it ignores the fact that there are T1 logis that can easily be used in small gangs with little cost. The same cannot be said about boosts. Mmm, T1 command ships eh. Like battlecruiser boosters. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kaarous Aldurald
ROC Academy The ROC
700
|
Posted - 2013.08.06 22:09:00 -
[104] - Quote
Quote:Either have a reasonable way for boosts to benefit all or remove them from the game.
I didn't have to read anything else you said after I saw this.
I find it incredulous that it hasn't occured to you that nearly the entire game isn't purely additive with increasing numbers? Buffs, ewar, alpha, logi, etc. Those are close to exponential improvements in their use.
Basically, friends are overpowered. There is no reasonable way for boosts to "benefit all", because it will NEVER happen mathematically. Leadership buffs provide more mathematical benefit based on how many ships are in fleet. If you have 4, and I have 5, then you are providing only 80% of the total improvement in stats that I am.
That's so fundamental to the entire concept, and so absurdly, grade-school simple, that I seriously cannot believe this eludes you. Numbers matter. You don't get to be the Rebel Alliance and win against overwhelming numbers because you're so super special awesome.
Don't like it, tough luck. Not posting on my main, and loving it.-á Because free speech.-á |

Gul Amarr
Orange County Cruisers
20
|
Posted - 2013.08.06 22:52:00 -
[105] - Quote
Diesel47 wrote:
Then support the complete removal of gang links. Everyone wins.
Seeing them gone would be okay with me - I'd support it - at least as a temporary solution until CCP have made up a way how to force them on grid.
However, what I'd actually like to see would be a solution that actually favors small gangs against blobs, which is admittedly hard to do - maybe diminishing returns with increasing fleet size - yeah I know - blobs would just break down into smaller fleets, but at least they'd become harder to manage. |

Vaju Enki
Secular Wisdom
888
|
Posted - 2013.08.06 22:54:00 -
[106] - Quote
OGB is going away. Deal with it. The Tears Must Flow |

Alavaria Fera
GoonWaffe Goonswarm Federation
4049
|
Posted - 2013.08.06 23:07:00 -
[107] - Quote
Kaarous Aldurald wrote:Quote:Either have a reasonable way for boosts to benefit all or remove them from the game. I didn't have to read anything else you said after I saw this. I find it incredulous that it hasn't occured to you that nearly the entire game isn't purely additive with increasing numbers? Buffs, ewar, alpha, logi, etc. Those are close to exponential improvements in their use. Basically, friends are overpowered. There is no reasonable way for boosts to "benefit all", because it will NEVER happen mathematically. Leadership buffs provide more mathematical benefit based on how many ships are in fleet. If you have 4, and I have 5, then you are providing only 80% of the total improvement in stats that I am. That's so fundamental to the entire concept, and so absurdly, grade-school simple, that I seriously cannot believe this eludes you. Numbers matter. You don't get to be the Rebel Alliance and win against overwhelming numbers because you're so super special awesome. Don't like it, tough luck. Fighting while ~outnumbered~ There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

grrlet
doTheNeedful
27
|
Posted - 2013.08.07 03:35:00 -
[108] - Quote
Alavaria Fera wrote:Mmm, T1 command ships eh. Like battlecruiser boosters.
This pretty much makes this entire thread moot. Way to go Goon =)
|

Alexa de'Crux
Republic Military School Minmatar Republic
0
|
Posted - 2013.08.07 04:41:00 -
[109] - Quote
Mara Rinn wrote: A basic rule of PvP is that you pick the fights or you lose the fights.
Sun Tzu advocated that the victorious general is one that can force the enemy to fight on his terms.
To the OP:
Off-grid boosting means that the other fleet has no way to counter those boosts. If you have to protect your boosters in an active battlefield, your battle is that much more strategy and that much less 'hur hur you can't hurt us!'. |

Onictus
Silver Snake Enterprise Fatal Ascension
401
|
Posted - 2013.08.07 04:45:00 -
[110] - Quote
Alexa de'Crux wrote:Mara Rinn wrote: A basic rule of PvP is that you pick the fights or you lose the fights.
Sun Tzu advocated that the victorious general is one that can force the enemy to fight on his terms. To the OP: Off-grid boosting means that the other fleet has no way to counter those boosts. If you have to protect your boosters in an active battlefield, your battle is that much more strategy and that much less 'hur hur you can't hurt us!'.
Sure they do its called sisters combat probes
|

Alexa de'Crux
Republic Military School Minmatar Republic
0
|
Posted - 2013.08.07 05:31:00 -
[111] - Quote
Onictus wrote:Alexa de'Crux wrote:Mara Rinn wrote: A basic rule of PvP is that you pick the fights or you lose the fights.
Sun Tzu advocated that the victorious general is one that can force the enemy to fight on his terms. To the OP: Off-grid boosting means that the other fleet has no way to counter those boosts. If you have to protect your boosters in an active battlefield, your battle is that much more strategy and that much less 'hur hur you can't hurt us!'. Sure they do its called sisters combat probes
So, now the fleet has to monitor an entire battlefield while simultaneously probing for ships sitting who-knows-where off-grid?
Easier to prioritize targets when you can see them. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3373
|
Posted - 2013.08.07 05:38:00 -
[112] - Quote
Diesel47 wrote:Small gang PvP (and by extension, Eve) is dying. "If they don't fly fight-appropriate fleets... don't fight them? Blobs aren't hard to avoid."Something is OP? Just don't fight it. 
Nerf friend-making The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2436
|
Posted - 2013.08.07 06:12:00 -
[113] - Quote
Mallak Azaria wrote:Diesel47 wrote:Small gang PvP (and by extension, Eve) is dying. "If they don't fly fight-appropriate fleets... don't fight them? Blobs aren't hard to avoid."Something is OP? Just don't fight it.  Nerf friend-making Nah, I just didn't realize that a hallmark of true small gang PvP is to rush into any fight possible, no matter how outmatched you are, and expect to win it because your one person I-win button is worth more than the combined efforts of a whole bunch of people, not due to your own skill, but due to game mechanics.
Silly me. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Roime
Ten Thousand Years Shinjiketo
3245
|
Posted - 2013.08.07 06:16:00 -
[114] - Quote
OP is a typical sissy, but more stupid.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4063
|
Posted - 2013.08.07 06:18:00 -
[115] - Quote
Petrus Blackshell wrote:Mallak Azaria wrote:Diesel47 wrote:Small gang PvP (and by extension, Eve) is dying. "If they don't fly fight-appropriate fleets... don't fight them? Blobs aren't hard to avoid."Something is OP? Just don't fight it.  Nerf friend-making Nah, I just didn't realize that a hallmark of true small gang PvP is to rush into any fight possible, no matter how outmatched you are, and expect to win it because your one person I-win button is worth more than the combined efforts of a whole bunch of people, not due to your own skill, but due to game mechanics. Silly me. Who was it who says something like "if you bring X I dock, if you bring Y I also dock.." ?
Ah. Makaly, Delve2012. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

baltec1
Bat Country
7503
|
Posted - 2013.08.07 06:25:00 -
[116] - Quote
I wonder why people think that small gangs are the only ones who use off grid boosting? |

Tobias Hareka
Republic Military School Minmatar Republic
71
|
Posted - 2013.08.07 06:46:00 -
[117] - Quote
Onictus wrote:Brewlar Kuvakei wrote:What? Why can't the small gang have an an on grid booster too? Because blap.
It requires some seriously big balls to go against 70+ Maels in Enyo and Damnation. |

Infinity Ziona
Cloakers
246
|
Posted - 2013.08.07 07:53:00 -
[118] - Quote
The mechinism where a ship boosts other ships has always been absurd and always favoured the bigger gang. Why any game developer would think providing up to 30% extra stats to a gang of people who already have numbers superiority is a good idea is beyond me. Unfortunately they did.
You could argue the smaller gang could bring a gang booster too but that would only have the effect of equalizing or in other words removing ganglinks from the equation as if they didnt exist.
Absurd Icelandic logic. . . |

Onictus
Silver Snake Enterprise Fatal Ascension
401
|
Posted - 2013.08.07 10:22:00 -
[119] - Quote
Infinity Ziona wrote:The mechinism where a ship boosts other ships has always been absurd and always favoured the bigger gang. Why any game developer would think providing up to 30% extra stats to a gang of people who already have numbers superiority is a good idea is beyond me. Unfortunately they did.
You could argue the smaller gang could bring a gang booster too but that would only have the effect of equalizing or in other words removing ganglinks from the equation as if they didnt exist.
Absurd Icelandic logic. . .
Exactly why low sec is littered with T3s boosting away in POSs.
Well used to be, maybe the pirates are space poor now, but I doubt it.
|

Private Pineapple
Tea And Sympathy Ltd. Liability Reckless Ambition
421
|
Posted - 2013.08.07 11:03:00 -
[120] - Quote
Diesel47 wrote:Private Pineapple wrote:Diesel47 wrote:Here is the newest post: https://forums.eveonline.com/default.aspx?g=posts&t=264773&find=unreadCurrently: If a smaller gang wants to fight a bigger gang, they are already at a disadvantage because of numbers. When the bigger gang starts using ganglinks that boost their speed, web/scram range, and tank.. The small gang has no choice but to also do the same. This is done by T3 alts, off grid. Thus both sides are equal in terms of bonuses. Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better? This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs? How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"? If this is honestly their best idea I'd rather have bonuses removed all together. Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other hand, OGBs provide even more bonuses to bigger blobs than smaller blobs because simply more ships get the bonuses... so removing OGBs hurts big blobs more than smaller blobs, which is good! No it isn't. After the change: Every blob that had an OGB will now have a command ship. Every small gang that could of had an OGB, can't anymore. And you talk about logic. 
A common misconception, that simply having a command ship instead of a OGB will benefit fleets more. This is incorrect. OGBs, if the bigger blob is big enough (it usually is), will cause the fleet to have more offensive and defensive dps than one single command ship. The expression "it's almost like they have two extra ships!" is often used to describe this effect.
So having an extra command ship on the field is less worse for the smaller blob than the bigger blob benefiting from a OGB.
Now to the favorite part of this post... having a command ship instead of a OGB will benefit smaller fleets more  I am the Kingpin of the Crime and Punishment forum. |
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