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41. [ idea - request ] hull painting - in Player Features and Ideas Discussion [original thread]
Server load / Pink pony ships / P3nis paintings all over EVE. thats why you you can't have this.
- by Doed - at 2013.10.13 21:47:00
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42. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kronos needs atleast a 75/100 drone bay, its dps with rails, navy AM 4 navy magstabs + t2 RoF rig is 1009, thats 70 less than the paladin while actually having more cap issues. And your "amazing" blaster fit just doesnt have the range for most p...
- by Doed - at 2013.10.10 14:03:00
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43. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
No t2 resists so they remain absolutely garbage outside of Bastion(even worse than before due to mass agility and velocity, oh and drones! nerf) so they'll be crap outside of soloing or 2-3man PVE stuff. I'm sorry but I'm absolutely NOT impressed...
- by Doed - at 2013.10.02 21:12:00
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44. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Doed wrote: I'm sorry but both of these fits are absolutely terrible, esp the RNI one. damage application vs anything smaller than a BS is horrid. doesn't matter if you do 1100 dps if you can only apply half of it vs ...
- by Doed - at 2013.09.05 01:03:00
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45. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Tyberius Franklin wrote: Caleb Seremshur wrote: Darkwolf mate are you serious all you have to do is put 1x em hardener in to your mids and you've got like 60% global resist profile..... Level 4 missions... if you f...
- by Doed - at 2013.09.05 00:48:00
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46. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
People who think Paladin and Kronos needs a web bonus to run lvl 4's are just terrible at shooting red dots, sorry. Any other bonus as far as lvl 4's go is more useful. Optimal range on the Paladin is esp good. Kronos seems abit odd though, sh...
- by Doed - at 2013.09.02 20:03:00
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47. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
ECM drones.
- by Doed - at 2013.08.31 17:42:00
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48. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Cade Windstalker wrote: Jerick Ludhowe wrote: 4.5/s cap regen across the whole lineup is still lazy fozzie... Not responding to any of the questions in regards to this cap recharge is even more lazy fozzie... Rise ...
- by Doed - at 2013.08.30 15:07:00
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49. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Doed wrote: Patch on tuesday and not a single reply considering the exact same cap recharge of all CS. Sure, they all use links but cap hungry ones should still have better cap recharge. Downright lazy and patheti...
- by Doed - at 2013.08.30 11:18:00
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50. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Patch on tuesday and not a single reply considering the exact same cap recharge of all CS. Sure, they all use links but cap hungry ones should still have better cap recharge. Downright lazy and pathetic. Not saying balancing is easy and it c...
- by Doed - at 2013.08.30 08:18:00
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51. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Id rather see full T2 resists and a bastion tank nerf, give bastion some other bonus instead if needed, t2 resists would give them somewhat ok ehp so they can take aleast some alpha. 2 rig slots and low base ehp can only do so much, even with mass...
- by Doed - at 2013.08.29 20:52:00
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52. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Two step wrote: I'd rather see a tracking penalty and a DPS increase. As is, where are you expecting these to be used? In nullsec, they will get eaten alive by bombers, in w-space they use too much mass (and can't fit into C1 holes where you re...
- by Doed - at 2013.08.29 20:42:00
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53. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ok.... Paladin, great changes Golem, cap nerf.. Really?.... Kronos, removed 25m3 bandwidth so now it cant field 3 sentries making it even worse at pve.... Falloff bonus is odd but i can sorta see why Vagur, capnerf again... Scanres increas...
- by Doed - at 2013.08.29 20:39:00
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54. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Zeus Maximo wrote: I like how CCP is nerfing 11 million skill points. Next year you should remove leadership skills and refund everyone that went out of their way to help a fleet. idea of boosters = weapon timer God forbid someone running gan...
- by Doed - at 2013.08.27 15:49:00
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55. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Vorgx wrote: I have to say that i was excited when i heard about the CS changes, now that i read the changes i understand that i will not use them anymore, they are pretty mediocre ships that not worth the isk. sadfa...
- by Doed - at 2013.08.21 08:42:00
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56. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Captain Organs wrote: Why Fozzie have you tormented me so long with no link to the model changes? Is it happening? Is it not? I can't take it anymore. D: PS. I don't want to lose my laser chicken Current NH Sleip and Abso look much better n...
- by Doed - at 2013.08.20 20:36:00
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57. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Noemi Nagano wrote: I agree here, and apart from that the NH needs more DPS too. Its been nerfed in DPS (do the maths, 5*1.75 < 6*1.5!) and its DPS have been poor even before the HML nerf (!), and now it should be nerfed down even more. Give...
- by Doed - at 2013.08.20 15:37:00
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58. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
All of them having the same cap/sec is just terrible and lame, I simply can't fathom why this has not been sorted. Cap per Sec should be, from highest to lowest Absolution > Astarte > Vulture > Eos > Damnation=Claymore=Sleipnir=Nigh...
- by Doed - at 2013.08.19 22:24:00
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59. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Give Damnation a RoF bonus in place of the hp one and buff the base hp up to Absolution levels, only ship to get a hp bonus is just a terrible idea, and its dps currently is appauling. The only armor missle CS does terrible damage which is really ...
- by Doed - at 2013.08.18 07:11:00
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60. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
ArcticPrism wrote: Devon Weeks wrote: Quote: Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle. In practice, it's doing quite well! I've seen one partic...
- by Doed - at 2013.08.15 17:54:00
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