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1. An Old Pic with Ship stats - From Beta - in Ships and Modules [original thread]
ROFLMFAO! I came in on Beta 6 - a little after this. Notice the Burst, our new "mining" ship is listed as a newb ship?
- by Draka - at 2005.10.05 01:50:00
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2. Minmitar Ships - in Ships and Modules [original thread]
However ... all will change with M2 Project - we will lose our overwhelming speed to being a LITTLE faster than the others - and the drawbacks will still be there.
- by Draka - at 2005.10.02 14:57:00
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3. Deadspace and Ships - in Ships and Modules [original thread]
If you really, really need a newb ship this is the technique (used in olden days before shuttles - and tested just last week): Pick a system with at least two stations. Make sure you have no ships at the second station. Maneuver out a few km from...
- by Draka - at 2005.09.28 10:46:00
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4. What to mine in - in Ships and Modules [original thread]
My best mining in a Matari ship so far has been in a Bellicose. The ability to use 3xMining Laser IIs plus up to 7xHarvesters or 10xMining Drone IIs depending on your skills makes up for the mining bonus on the Scythe. And with 2xAssault Launchers...
- by Draka - at 2005.09.27 04:28:00
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5. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
/signed
- by Draka - at 2005.09.23 23:46:00
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6. tech 1 ship overhaul - in Ships and Modules [original thread]
Tux - Matari ships are SUPPOSED to have a significant speed edge over their opponents. We come from a nomadic tradition - think Asiatic (steppe) horse archers as the model. Very fast, lightly armed, most of the Fleet designed to get in fast, sting...
- by Draka - at 2005.09.16 15:47:00
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7. tech 1 ship overhaul - in Ships and Modules [original thread]
Originally by: Mjnari Edited by: Mjnari on 16/09/2005 05:46:41 Full Post Link Originally by: Siri Danae Edited by: Siri Danae on 16/09/2005 01:08:35 The Mark2 Project needs to be rethought. If this goes through then its...
- by Draka - at 2005.09.16 05:51:00
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8. cruise missile and torpedo missile usage make drones useless - in Ships and Modules [original thread]
I was not talking about or advocating speading out fires. I was talking about concentrating fires at their appropriate ranges and targets. Using voicecomms and having a single officer controlling the battle is PRECISELY how you control distributio...
- by Draka - at 2003.11.14 18:42:00
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9. cruise missile and torpedo missile usage make drones useless - in Ships and Modules [original thread]
Fleet theory needs to be worked out ahead of time between you and your Corporation mates - and then use a voicecomm system to keep events under control. Missiles and Drones should not be mixed - the missile ships should be engaging at range, and w...
- by Draka - at 2003.11.14 10:05:00
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10. cruise missile and torpedo missile usage make drones useless - in Ships and Modules [original thread]
Actually - I fire missiles and use long-range guns for damage over 20KM, and Drones with short-range guns within that range. I know that my Drones have a max limit of 20KM, so when an enemy (NPC) gets within that range, I stop firing missiles at i...
- by Draka - at 2003.11.13 06:03:00
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11. cruise missile and torpedo missile usage make drones useless - in Ships and Modules [original thread]
Ummmmm ... Defenders? CEO The Cinnaban Order "Dedicated to a Free Minmatar Republic"
- by Draka - at 2003.11.12 20:34:00
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12. defender missiles - in Ships and Modules [original thread]
As of this patch, you cannot use your weapons to defend others as a tightly knit group. You can only use them to defend YOURSELF. If an enemy targets and fires on a fellow gang member, you cannot shoot down the attacker's missiles with your Defend...
- by Draka - at 2003.11.04 21:02:00
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13. Rupture set-up - in Ships and Modules [original thread]
Close! LOL! Rupture: 5 LoSlot 3 MedSlot 6 HiSlot 3 Launcher Hardpoints 4 Turret Hardpoints So you can go 3/3 0r 4/2 with Turrets/Launchers. Depends on yer style, and if ya have a wingman or not. Oh, and don't forget the Drones - 600 m3 which i...
- by Draka - at 2003.11.04 16:47:00
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14. Ship Sensors - in Ships and Modules [original thread]
Unless it has radically changed recently, if I jam you (drop sensor strength to zero or less) then you cannot target me - but still have full ability to target my Corpmate sitting next to me. Jamming is not an area effect as it would be in RL - it...
- by Draka - at 2003.10.27 14:30:00
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15. Frigate loot sales - in Ships and Modules [original thread]
PAK also has a request form on that site - fill it in and they will do their best ta fill yer order. Works fer me .... CEO The Cinnaban Order "Dedicated to a Free Minmatar Republic"
- by Draka - at 2003.10.27 14:17:00
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16. Ship Sensors - in Ships and Modules [original thread]
The basics go like this: Each race has specialized in the type of sensor that they use. Minmatar ships all use LADAR, Amarr use Radar, Gallent use magnetometrics and Caldari use gravametrics. For game use, these all work the same, the differences...
- by Draka - at 2003.10.26 15:47:00
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17. Bah... tech level 2 items not being dropped by NPC's - in Ships and Modules [original thread]
From what I understand, it will NOT "drop" from NPCs - as in rats. It will be strictly player economy stuff - ya'll actually hafta have skills, equipment and otherwise ta make it, otherwise ya purchase it. CEO The Cinnaban Order "Dedicated to a Fr...
- by Draka - at 2003.10.19 22:02:00
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18. Ship Scanner: The Untapped Power - in Ships and Modules [original thread]
Lurk - this thread is discussing the Ship Scanner Module that is equipped in a Medium Slot - not the icon in yer HUD. You are discussing something that scans and finds objects - we are discussing a module that scans and supposedly reports on the d...
- by Draka - at 2003.10.03 17:20:00
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19. Fitting a Giant Cargo Container to a Rupture - in Ships and Modules [original thread]
Edited by: Draka on 27/09/2003 06:02:20 You are reading the amount of space required incorrectly. You will find in the "Get Info" data sheet that there are sometimes two boxes with the volume required. The one on top that states 490 m3 is a de...
- by Draka - at 2003.09.27 06:00:00
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20. Why be like everybody else? - in Ships and Modules [original thread]
I mine in a Bellicose, do convoy raiding with a Scythe and Stabber, do Agent Missions in a Probe and Vigil, haul stuff in a Mammoth -- and right now own around 60 Minmatar Frigates and Industrials (including 3 Wreathes) as I am getting ready to re...
- by Draka - at 2003.09.17 04:30:00
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