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61. Your 4 man gang dream team? - in Ships and Modules [original thread]
4x manticore I don't care how "limited" it would be, it would be fun as hell :P
- by DunNa - at 2007.01.27 22:26:00
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62. Noob question - Multiple Gyrostabilizers? - in Ships and Modules [original thread]
Edited by: DunNa on 27/01/2007 22:18:46 Edited by: DunNa on 27/01/2007 22:18:25 Generally never go above three and your set, most ships use 1-2 outside of trying to push for raw dps and nothing else. This actually goes for any mod with sta...
- by DunNa - at 2007.01.27 22:22:00
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63. Berserker II VS Ogre II. what's the best heavy drone? - in Ships and Modules [original thread]
Wasps lol
- by DunNa - at 2007.01.26 15:14:00
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64. EW Crucifier setup - in Ships and Modules [original thread]
Highs are open 2x RSD, 1x TD 3x CPR light repair drone Works decent enough and is dirt cheap.
- by DunNa - at 2007.01.26 00:12:00
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65. Inty lovers and their ships - in Ships and Modules [original thread]
Crow for getting **** done, Malediction for style crusader also looks pretty nice. If I had better laser skills ( I don't have t2 lasers D: ) I might find I really like the malediction more but for now its for goofing off and looking good while d...
- by DunNa - at 2007.01.26 00:04:00
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66. # 40,000!!! Oh...and about dominixes - in Ships and Modules [original thread]
Nedz moar lazorz
- by DunNa - at 2007.01.25 19:35:00
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67. 'Cavalry' missile tactics - still possible at all? - in Ships and Modules [original thread]
With everyone and there mother being nanodoms and phoons lately I was like "why the hell not do the NANORAVEN!!!" I mean lets take alook here at what its potentially capable of. 3xistab 2x nano that should work out might need to switch the numbers...
- by DunNa - at 2007.01.25 13:25:00
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68. Hotkeys we need more of them D: - in Player Features and Ideas Discussion [original thread]
Originally by: Ron Simon I would like to see the approach and orbit keys implemented but the lock hotkey could be a bit tricky as it would need to know what to lock. You cant really do it based on objext distance either cause you may accid...
- by DunNa - at 2007.01.24 22:40:00
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69. Stealth bomber... - in Ships and Modules [original thread]
No rof bonuses on a bomber... PLEASE These ships are about a single strike then recloaking not about standing there throwing volley after volley at its target (like say a raven or a drake). Though another missle damage bonus would be great or eve...
- by DunNa - at 2007.01.24 22:36:00
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70. CNR or Rattlesnake? - in Ships and Modules [original thread]
Rattlesnake for style points alone, and because the raven model is fuggly as hell :(
- by DunNa - at 2007.01.24 22:33:00
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71. [WTS] Ashimmu - in Sell Orders [original thread]
80mil first person to send an EVEmail (ingame mail) to this character (DunNa) will get it contracted to them. Its currently in uplingur (3 jumps from rens) and I will not deliver.
- by DunNa - at 2007.01.24 22:28:00
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72. Hotkeys we need more of them D: - in Player Features and Ideas Discussion [original thread]
I recently got a g15 keyboard and I figure "why not setup keybinds for all those nifty gkeys". To my suprise there weren't hotkeys for quiet afew actions that I really wanted. Namely, Orbit warp to dock keep distance lock drones scoop to bay dron...
- by DunNa - at 2007.01.24 22:00:00
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73. Manticore [Rev] - in Ships and Modules [original thread]
Originally by: Nessa Ainur I would suggest... 3x Arby Cruise Launchers 1x Improved Cloak II 2x Named Sensor Damps 1x Named Target Painter 1x Named Sensor Booster 1x BCU II 1x CPR Almost a perfect mirror of what I'm currently using....
- by DunNa - at 2007.01.24 21:12:00
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74. Raven Takedown! - in Ships and Modules [original thread]
A raven of your own Blaster rohk Apoc (maybe abbondon to but I have no experience with the ship) Personnally I would go with the Apoc. It will have a super tank and great resists (specially if he only has EM missles). Eventually you could kill hi...
- by DunNa - at 2007.01.24 19:30:00
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75. How to fix range combat - in Ships and Modules [original thread]
You just killled interceptors...
- by DunNa - at 2007.01.24 18:33:00
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76. Stealth bomber... - in Ships and Modules [original thread]
I honestly just want normal missles/attacks. While I do like the idea of ranged AoE things I don't like the idea of accidentally blowing up a tackler. I mean for fleet its "ok" but when its small gangs I'd much rather just say "hum I'm going to sh...
- by DunNa - at 2007.01.24 18:13:00
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77. What skills are needed to fly a battleship? - in Ships and Modules [original thread]
Originally by: Thor Xian Contrary to popular belief, t2 weapons are not a preq for flying anything in pvp. Very true.. The main skills your gonna NEED Capacitor skills Fitting skills Tank skills Advandced weapon upgrades to 4 (I know...
- by DunNa - at 2007.01.24 09:45:00
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78. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Originally by: Larkonis Trassler He's whinging about ships escaping his gatecamps by MWDing back to the gate and jumping back through, not the other supposed imbalences of nanoBS. Hes complaining about the ship type as a whole. Saying ...
- by DunNa - at 2007.01.23 13:42:00
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79. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
I've been trying my best to use a ceptor to get up to a nano ship and web/scram it. This works aslong as I have a friend jamming him so he can't nosf. We then need another ship to actually pop the bastard. That said to even be able to do this I h...
- by DunNa - at 2007.01.23 09:36:00
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80. i-stabs/nanos -> Lessons from armor plates "balancing" - in Ships and Modules [original thread]
It was also suggested in last hours nano thread... along with the hour before that, and so on.
- by DunNa - at 2007.01.22 23:58:00
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