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21. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Mynxee And now it appears they don't give a **** about players' enormous ISK investments in assets either. Everything in the game has no real value anyway. CCP could turn around and make Estamel spawn every 5 minutes wit...
- by Durzel - at 2010.04.13 11:48:00
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22. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: okcerg Originally by: CCP Lemur This creates a division between older "haves" and newer "have-nots": as a new player coming into the game, the only way you'd be able to reach points outside the system proper would be...
- by Durzel - at 2010.04.13 11:02:00
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23. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: DJ BlackLight 1. Apply a 'reasonable' limit of space outside of the elliptic - 500au sounds about right to me. (Applying a sane limit) 500AU is reasonable to you? A ship 500AU past a celestial is only going to be found,...
- by Durzel - at 2010.04.13 09:39:00
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24. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Edited by: Durzel on 13/04/2010 09:25:03 Originally by: Shade Millith Quote: following the changes made to the scanning system last year they've become nigh-on impossible to locate. Bunk Near total coverage to 300 AU's, into...
- by Durzel - at 2010.04.13 09:25:00
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25. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: bnogo this has been stated, but needs saying again, if you are doing this cause it is unfair to new players, you must remove t2 bpo's, and all state issued/unique ships. New players can acquire both those things given suf...
- by Durzel - at 2010.04.13 09:00:00
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26. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Kyra Felann Let's say you have a system called Example and in this system, there is only one planet, Example I, and that it is 500 AU from the star. The limit they're talking about is 510 AU from the star , not 10 AU from a...
- by Durzel - at 2010.04.13 08:54:00
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27. Exploit regarding Outposts and Infrastructure Hubs - in EVE Information Portal [original thread]
Edited by: Durzel on 14/12/2009 12:33:36 A big problem imo seems to be how SiSi is used (or misused). Of however many people are online it seems the vast majority are just ***ging up FD-MLJ 23/7 seeing whether their 10th 1-isk Dominix will man...
- by Durzel - at 2009.12.14 12:32:00
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28. New Dev Blog: A CSM delegate resigns - in EVE Information Portal [original thread]
I wouldn't say Lark wasted peoples time, he (apparently) put forward ideas & suggestions according to his piratical manifesto. The fact he made a mistake and resigned doesn't mean those ideas are now off the table. Issler: You're presumably still...
- by Durzel - at 2009.09.09 11:23:00
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29. New Dev Blog: A CSM delegate resigns - in EVE Information Portal [original thread]
Is that really you Lana? Have I been trolled sublimely because I agree with the above? NDAs transcend games really - it's not "cheating in a game", you're breaking a legally binding agreement. The fact that NDAs breaches based around games rarely...
- by Durzel - at 2009.09.09 08:53:00
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30. New Forum Changes - in EVE Information Portal [original thread]
Edited by: Durzel on 30/07/2009 09:14:31 Frankly I'm not sure there's much point expending too much effort trying to stop people getting keyloggers. At the risk of causing offence the sort of people who end up getting keyloggers on their PC ...
- by Durzel - at 2009.07.30 09:12:00
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31. New Forum Changes - in EVE Information Portal [original thread]
Edited by: Durzel on 29/07/2009 15:43:03 CLICK MEH FOR LEGIT STUFF? (actually that doesn't prove much as I could've just linked directly to the externalLink.aspx file, but I didn't. Is it worth me petitioning ways of getting around this new...
- by Durzel - at 2009.07.29 15:41:00
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32. New Dev Blog: New Level 4 Agents - in EVE Information Portal [original thread]
Originally by: XLR Eight who cares about community feedback LOUD NOISES! typical I fixed that for ya.
- by Durzel - at 2009.05.29 14:44:00
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33. EVE Online Apocrypha 1.1 Issues thread. - in EVE Information Portal [original thread]
Not sure if this helps testing or not but I'm running Vista 64bit, 4GB RAM, ATI HD4870x2 - auto-patcher worked flawlessly for me, as did the previous one. So doesn't seem to be a systemic "Vista problem" or anything like that.
- by Durzel - at 2009.04.17 08:28:00
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34. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
Bug report: 74364 Damage notifications are "stuck" in simple mode. Toggling "Simple Damage Notifications" on or off makes no difference to the output in the Log window, it is always in simple mode.
- by Durzel - at 2009.03.11 21:29:00
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35. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
This is probably an "intended defect" or whatever but reporting it anyway. Haven't reported it as a bug yet because I'm at work and can't get in the game. Neural remap will not work if your Charisma is below 5. If you remove points from another a...
- by Durzel - at 2009.03.11 10:51:00
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36. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: Durzel on 20/10/2008 11:31:37 Originally by: Depopulo Edited by: Depopulo on 20/10/2008 11:18:13 Okay..so basically everybody is ****ed off and quitting EVE because after 5 years you can no longer use CCP's resources fo...
- by Durzel - at 2008.10.20 11:30:00
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37. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: Durzel on 20/10/2008 09:40:24 Ouch. I've been inactive for about a month because I have had an important project on at work, only just found out about this change today so have had to resubscribe purely to keep training my last ski...
- by Durzel - at 2008.10.20 09:39:00
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38. Trinity Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Apart from the "warp tunnel visible before warp initiates" this looks like a good patch. My framerate went up considerably at the same settings (70 to 150 in some cases), and the widescreen icon alignment problem seems to have been fixed.
- by Durzel - at 2007.12.21 04:17:00
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39. Trinity 1.0.1 Patch Deployment on Tuesday, 18 Dec from 1100-1300 GMT - in EVE Information Portal [original thread]
Can I ask - is the Salvager supposed to have no visible graphic at all when it's being used? (Premium graphics) I can see its active from the toolbar, but there's no mining/tractor-beam style visual as one might expect. Would be nice if it appeare...
- by Durzel - at 2007.12.17 16:14:00
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40. Trinity 1.0.1 Patch Deployment on Tuesday, 18 Dec from 1100-1300 GMT - in EVE Information Portal [original thread]
Cant see any mention of a widescreen bug fix which I figured would be pretty important to deal with (the one where object icons aren't centred on the object).. e.g. () <---- jumpgate o <---- icon
- by Durzel - at 2007.12.15 17:25:00
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