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1. Before you go coding DX10/Vista, fix the UI - in EVE General Discussion [original thread]
#1 is the key one. Every possible button that appears in your overview should have a bindable key. dock, lock, warpto, orbit, unlock, opencontainer, etc. #2 is gravy. I can handle hitting Alt+D to dock instead of D. Sure it would be nice both way...
- by Ebez - at 2006.04.21 10:05:00
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2. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
2 different clients is not a problem for any game IMO. The problem is when the new client is REQUIRED to access certain areas/expansions. (thats the big issue origin/uo/ea/osi had). If CCP thinks they have the manpower to support multiple clients...
- by Ebez - at 2006.04.15 08:37:00
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3. What bands have you seen live? - in Out of Pod Experience [original thread]
Kids.. Judas Priest Scorpions Ozzy (every album tour, starting with Blizzard of Oz) Van Halen Sammy Hagar Billy Joel Queen Hooters opening for some headliner I forget Def Leppard (pyromania tour, opening for Squire, but they played a longer set) ...
- by Ebez - at 2006.04.05 11:42:00
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4. Eve puches CPU USAGE to 100% - in Issues, Workarounds & Localization [original thread]
Strange. My AMD Athlon @ 1.5ghz, Geforce3 64mb, and 1gb of DDR runs at about 40% of CPU other than when in combat. Definitely not a hotrod system compared to the others in this thread, and it does fine. 1280x960, no AA. Music is turned off, sound...
- by Ebez - at 2005.10.28 22:36:00
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5. EVE Time incorrect - in Issues, Workarounds & Localization [original thread]
I've seen the gameclock jump several minutes when jumping between systems. I just assumed that I jumped nodes, and one of them was working too hard and the clock had fallen behind a little bit.
- by Ebez - at 2005.10.28 22:11:00
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6. the bane of eve corp mngmt : corp thievery - in Player Features and Ideas Discussion [original thread]
Repackaging and stacking the item with a like item would ruin your whole tracking scheme, barring massive changes to the database, which won't happen.
- by Ebez - at 2005.10.27 20:42:00
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7. Does anyone remember....? - in Ships and Modules [original thread]
Cormorant runs L2 gurista missions just fine. Even Silence the Informant is no problem, just takes a while due to slow speed and the respawn. 7x125mm Carbides (scouts better of course), 2x Small extender1, small booster 1, and your choice of web/...
- by Ebez - at 2005.10.26 18:46:00
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8. mk2 - a fresh start - in Ships and Modules [original thread]
Originally by: Harry Voyager Originally by: Ebez Oh, and 5mn MWD/ABs please. I suppose 25mn ones for BCs would be nice as well. Of course pilots would promptly jam them on their frigs/cruisers..... Hmm, fix 2 problems with 1 bonu...
- by Ebez - at 2005.10.22 21:54:00
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9. mk2 - a fresh start - in Ships and Modules [original thread]
Edited by: Ebez on 22/10/2005 02:13:31 Originally by: Tuxford Destroyers Now all get 50% bonus to optimal range of small turrets. Max targetting range increased by 20% resulting in Coercer - 30km Cormorant - 36km Catalyst - 33km...
- by Ebez - at 2005.10.22 02:09:00
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10. BAD: Monthly Auction of Tech 2 Blueprint Originals - in Ships and Modules [original thread]
Most of you are missing another fact. The number of players is growing like mad. Just because 20 BPOs was enough to satisfy the demand for something last month, doesn't mean it will be next month. Assuming the game keeps growing, even a lowly T2 m...
- by Ebez - at 2005.10.17 04:20:00
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