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1. Projectile Turret Tweak - in Assembly Hall [original thread]
Extreme right off the bat? You mean like give them 2 damage types like every other race? Also you havent given me examples of how the guns and ammunition are already balanced, you just said that my idea would make them ****, which is not true eith...
- by Edvar - at 2010.12.22 23:10:00
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2. Projectile Turret Tweak - in Assembly Hall [original thread]
Originally by: Hirana Yoshida Originally by: Edvar .... Missiles have explosion velocity and radius while guns have tracking and signature resolution, two sides of the same coin. I already mentioned that, the problem arises fro...
- by Edvar - at 2010.12.22 19:59:00
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3. Projectile Turret Tweak - in Assembly Hall [original thread]
All turrets are like that however, the only difference being that Projectiles do every single damage type in the game. Problem is that theres so many people using AC's these days that nobody wants them changed at all lol.
- by Edvar - at 2010.12.22 19:55:00
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4. Projectile Turret Tweak - in Assembly Hall [original thread]
Double webs, a neut and a scram, you'll be hitting them for full damage, where as a missile's explosion damage will be pretty much permantly reduced even if ur standing still if your in a ship with a small enough signature radius. If your standing...
- by Edvar - at 2010.12.22 19:53:00
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5. Projectile Turret Tweak - in Assembly Hall [original thread]
So you see nothing unbalanced about a ship that can change its turret damage for any ship it encounters, Missiles are balanced with omni damage simply because there are massive damage changing factors added onto them. With turrets if the turret ca...
- by Edvar - at 2010.12.22 18:08:00
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6. Projectile Turret Tweak - in Assembly Hall [original thread]
My Simple proposal is that keep all the projectile turrets basically the same, only difference...MAKE IT SO THEY CAN ONLY DO EXPLOSIVE AND KINETIC DAMAGE!!!! Seriously the fact that these guns do basically every single damage type in the game, Use...
- by Edvar - at 2010.12.22 17:18:00
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7. [Proposal] A fresh take on blasters - in Assembly Hall [original thread]
how about instead of boosting and changing gun mechanics, we fix the currently broken and OP Autocannons. :P
- by Edvar - at 2010.12.22 16:54:00
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8. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
:o
- by Edvar - at 2010.12.10 10:49:00
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9. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
They get like 400k plus EHP and 1500+ DPS, anythin more then thats gonna be up to Capital ship level
- by Edvar - at 2010.12.09 09:06:00
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10. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
So having extra slots in pointless then?....
- by Edvar - at 2010.12.09 08:31:00
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11. No subject - in Assembly Hall [original thread]
Then i suppose having the extra slots is pointless then?....
- by Edvar - at 2010.12.09 08:24:00
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12. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
whatever rigs you think are good on a ship that fires its cap out the window
- by Edvar - at 2010.12.09 08:09:00
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13. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
8 guns,Web,Disrupter,cap booster,tracking computer,sensor booster,speed mod,. Typical plate and heat sink layout in the lows.
- by Edvar - at 2010.12.09 08:00:00
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14. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
Dude thats Overpowered as hell, the abaddon's tank is already brutal, you not only made it even more brutal, but the one downside to the abaddon is the lack of mids. 6 Mids makes it so you could fit everything you possibly needed, your essentially...
- by Edvar - at 2010.12.09 07:57:00
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15. [Proposition] The Great Battleship Rebalance - in Assembly Hall [original thread]
Limitations are placed on the slot layouts of ships because it restricts the Damage Dealing/ Tanking/ and Tackle capabilities of it. If every ship were to have such a slot layout it would make flying every other ship near pointless and eve would b...
- by Edvar - at 2010.12.09 07:49:00
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16. Blue on Blue - in Crime and Punishment [original thread]
theres a standard for bait buddy, people with leprosy dont use their ****s as bait because they know it will get biten off or simply fall off in the water. Bait is meant to endure punishment and hook somethin nice, not appear so fail that every si...
- by Edvar - at 2010.09.04 02:15:00
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