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21. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
To me the most important thing is that our actions actually shape what happens in the game world in a real and tangible way. I'd like to see the focus be border systems. Maybe some sovereignty changes hands in a few systems based on which faction...
- by Elipsis - at 2007.09.16 21:24:00
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22. eve ghosts - in EVE General Discussion [original thread]
From a business perspective, it's just a bad plan to delete accounts. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.16 20:46:00
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23. Alliances and Empire: The 0.0 Problem - in Player Features and Ideas Discussion [original thread]
Hmm, maybe one other way to get people out to 0.0 is to put those planned Level 6 agents out there. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.12 20:26:00
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24. can your acct be hacked? - in EVE General Discussion [original thread]
Originally by: Eternus8lux8lucis To me this is the scariest thing in Eve. This effectively means that your never 100% safe, period. Why? Because someone can always hack your box no matter how good you are or what you run, and the compute...
- by Elipsis - at 2007.09.11 23:10:00
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25. Do devs sleep in CCP HQ at night to fix the servers? - in EVE General Discussion [original thread]
I'd imagine they have an on-call schedule like most 24/7 facilities. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.11 23:02:00
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26. Rev 3 dev notes: Drone Bandwidth? - in EVE General Discussion [original thread]
About time. (oh, and thanx ) -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.11 22:50:00
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27. A Proposed Compromise for the AFK Cloaking Debate (module) - in EVE General Discussion [original thread]
Edited by: Elipsis on 11/09/2007 02:05:01 Originally by: Gorefacer You don't need to PROVE if a pilot is AFK or not, just set-up modules or game mechanics in such a way that AFK cloaking is inherently impossible, this way there can b...
- by Elipsis - at 2007.09.11 01:59:00
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28. Alliances and Empire: The 0.0 Problem - in Player Features and Ideas Discussion [original thread]
Edited by: Elipsis on 11/09/2007 00:24:22 Originally by: Alora Venoda but the main issue is threat of attack, and there are 2 major barriers to prevent a flood of "citizens" from inhabiting such a "player-run empire": 1) the laws must...
- by Elipsis - at 2007.09.11 00:21:00
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29. A Proposed Compromise for the AFK Cloaking Debate (module) - in EVE General Discussion [original thread]
A lot of good replies here so I'm going to end up doing lots of edits. Originally by: BoBoZoBo Funny how people avoid the question of actually PROVING pilots are AFK. The module that I thought up would work (as in return results) rega...
- by Elipsis - at 2007.09.10 21:31:00
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30. We have Asteroids - How about Comets/Meteors? Or even other Hazards? - in Player Features and Ideas Discussion [original thread]
There is one level 4 mission that has a radioactive weird green thing going on in it and you just take damage over time being there... but I'm not sure that this code is reused anywhere else. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.10 02:34:00
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31. A Proposed Compromise for the AFK Cloaking Debate (module) - in EVE General Discussion [original thread]
Edited by: Elipsis on 10/09/2007 01:59:23 \ Originally by: Del Narveux Problem with this idea: Even changing directions, someone using a proto cloak and quite possibly a t2 improved cloak wouldnt be able to get far enough away that it ...
- by Elipsis - at 2007.09.10 01:59:00
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32. Alliances and Empire: The 0.0 Problem - in Player Features and Ideas Discussion [original thread]
Ellaine TashMurkon: thanks for the reply. The primary logic here is that by giving the Alliances the option to excise a (possibly fairly heavy) tax on all profit made in their space, they will have less incentive to blow the crap out of everyone ...
- by Elipsis - at 2007.09.10 01:44:00
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33. A Proposed Compromise for the AFK Cloaking Debate (module) - in EVE General Discussion [original thread]
Edited by: Elipsis on 10/09/2007 01:37:54 Oh, and if this discussion would be better off at the "Features and Ideas Discussion" board, my apologies... please move it there. I posted it here because I am also looking to hear not just about the...
- by Elipsis - at 2007.09.10 01:36:00
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34. A Proposed Compromise for the AFK Cloaking Debate (module) - in EVE General Discussion [original thread]
Today I was considering a module which would pose a serious risk to AFK cloaked players yet be easily circumvented by players who were paying attention. This idea for a module was designed under the following premises: 1. As one camp says - cloak...
- by Elipsis - at 2007.09.10 01:32:00
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35. HUN RELOADED Announcement - in EVE Alliance Tournament Discussion [original thread]
Killer setups. Well done. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.09 23:39:00
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36. CCP setups for the CCP vs. EVE TV match - in EVE Alliance Tournament Discussion [original thread]
Clearly that setup is serious business. Well done. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.09 21:57:00
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37. DEREK: Official Announcement, GM incompetence inside - in EVE Alliance Tournament Discussion [original thread]
It's a shame you didn't get to use that setup, I predict that I would have been amused. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.09 21:47:00
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38. HUN RELOADED - in EVE Alliance Tournament Discussion [original thread]
Good fighting. Nice to see the "useless" stealth bombers making such a big difference. -... CEO and Founder of the Mission Guys
- by Elipsis - at 2007.09.09 21:45:00
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39. Alliances and Empire: The 0.0 Problem - in Player Features and Ideas Discussion [original thread]
Mission Guy Legendary Character David Zeta has pointed out a well constructed case for expanding AllianceÆs control of their space to include taxation and ISK control û a strong motive for community building. To me, the gravest deterrent to joinin...
- by Elipsis - at 2007.09.07 17:04:00
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40. Mission Salvaging - in EVE General Discussion [original thread]
Originally by: Zippo Darkstar Edited by: Zippo Darkstar on 05/09/2007 07:02:06 so the best option would be to run a salvage crew behind the kill crew to maximize time and profit plus collect all that handy salvage. We have done th...
- by Elipsis - at 2007.09.06 00:28:00
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