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1. -= RMR Skill Check =- # of skills, # of SP, # of level 5s... - in Skill Discussions [original thread]
143 skills 48 at level 5 33,632,938 skill points Been away for far too long --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway.
- by Elithiomel - at 2006.01.03 10:08:00
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2. Insane Attributes - in Skill Discussions [original thread]
From Charachter Creation - 39 pts From Learning skills to 5 - 25 pts From Learning to 5 - 10% From Advanced Learning skills to 4 - 20 pts From Basic Implants (+3's)- 15 pts Total 108.9 Average 21.78 For a really dedicated player that can go up t...
- by Elithiomel - at 2005.04.29 14:17:00
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3. why did ccp give newer players considerably less attribute points - in Skill Discussions [original thread]
All charachters start with 34 attribute points that are race and proffesion specific. They also get 5 points to assign themselves. It has been this way since the game went live. You can increase each attribute by up to 5+5+5 and 10% atm The firs...
- by Elithiomel - at 2005.04.15 06:35:00
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4. Anyone cracked 30mil SP's yet? - in Skill Discussions [original thread]
Originally by: Dr Caymus Yup...passed the 30 million mark a few weeks ago. Currently at 31.7 million points Gahh, someone needs to pod you a few times Caymus so that the the rest of us can catch up Currently just about to outgrow ...
- by Elithiomel - at 2005.03.31 13:36:00
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5. Something wrong with this implant? - in Skill Discussions [original thread]
It is probably 2.5 Some places it has been rounded up to 3 and some places rounded down to 2. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway.
- by Elithiomel - at 2005.03.29 06:13:00
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6. Chose Scientist, what can I do? - in Skill Discussions [original thread]
The starter charachter also affects your starting stats which are inportant for a science charachter. You need high Mem and Int for the Science tree and the Industry tree. In terms of what a pure science charachter can do, I would not recomend it...
- by Elithiomel - at 2005.03.11 14:42:00
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7. Tactical Shield Manipulation - in Skill Discussions [original thread]
Edited by: Elithiomel on 11/03/2005 14:34:43 Iirc it works something like this. Someone correct me if this is wrong. With no tac shield skill, when your shields get to 25% then damage starts to seep through to your armour even though you stil...
- by Elithiomel - at 2005.03.11 14:32:00
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8. Do Shield compensation skills exist? - in Skill Discussions [original thread]
They are not ingame yet. I have been waiting for these skills to come out for over a year ( i think that is when i first saw them. iirc they need tac shield manipulation 4, which is a rank 4 skill, so yes, the skill requirements are pretty low. Th...
- by Elithiomel - at 2005.03.09 11:28:00
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9. Skill Check - in Skill Discussions [original thread]
Edited by: Elithiomel on 16/02/2005 14:55:13 141 skills and 22,150,217 sp's Level 5's 1 - Corp Management 2 - Drones 3 - Electronics 4 - Engineering 5 - Shield Operation 6 - Gunnery 7 - Small Hybrid Turret 8 - Industry 9 - Mining 10- Product...
- by Elithiomel - at 2005.02.16 14:50:00
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10. Corporation Logos - in Skill Discussions [original thread]
When you create a corp there is a tool in the corp creation for the corp logo. If you are the CEO you can also edit the logo later as well. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it...
- by Elithiomel - at 2005.02.04 08:03:00
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11. Adv industrials - in Skill Discussions [original thread]
With Expander I's the Iteron 5 is still the king. Once you go higher up the Expander chain, say to Local hulls, or Expander II's (when they arrive) the Impel (Amarr) and the Occator (Gallente) both overtake it in terms of possible max cargo. -----...
- by Elithiomel - at 2005.01.31 07:16:00
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12. Once again... level 5 skills - in Skill Discussions [original thread]
Edited by: Elithiomel on 13/01/2005 15:02:01 137 skills and 20.8 Mil skill points 1) Corp Management 2) Drones 3) Electronics 4) Engineering 5) Shield Operation 6) Gunnery 7) Small Hybrid Turret 8) Industry 9) Mining 10)Production Efficiency ...
- by Elithiomel - at 2005.01.13 11:38:00
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13. Is there a skill that reduces Grid requirements? - in Skill Discussions [original thread]
Doesn't exist, sorry. The only thing you can do is train up Eng skill as far as possible (5% pg per level) and look for some of the rare modules that have slightly lower pg requirements. --------------------------------------------- Engineers mott...
- by Elithiomel - at 2004.12.09 07:42:00
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14. Is there a skill that reduces Grid requirements? - in Skill Discussions [original thread]
Doesn't exist, sorry. The only thing you can do is train up Eng skill as far as possible (5% pg per level) and look for some of the rare modules that have slightly lower pg requirements. --------------------------------------------- Engineers mott...
- by Elithiomel - at 2004.12.09 07:42:00
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15. Once again... level 5 skills - in Skill Discussions [original thread]
Most useless atm has got to be Cybernetics level 5. I trained this before castor when there was evidence to show that it may be used for tech 2 manufacturing. --------------------------------------------- Engineers motto; If it doesn't fit, force...
- by Elithiomel - at 2004.11.16 13:19:00
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16. Once again... level 5 skills - in Skill Discussions [original thread]
Most useless atm has got to be Cybernetics level 5. I trained this before castor when there was evidence to show that it may be used for tech 2 manufacturing. --------------------------------------------- Engineers motto; If it doesn't fit, force...
- by Elithiomel - at 2004.11.16 13:19:00
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17. Any other skills Start at Level at Char Creation??? - in Skill Discussions [original thread]
you can also start with Science at level 4 --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway.
- by Elithiomel - at 2004.11.11 08:54:00
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18. Any other skills Start at Level at Char Creation??? - in Skill Discussions [original thread]
you can also start with Science at level 4 --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway.
- by Elithiomel - at 2004.11.11 08:54:00
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19. 2 Things. Bounty Hunter Skill and Titans - in Skill Discussions [original thread]
Build time for titans is going to be horrible. At the fanfest Kjartan ( i think) mentioned that the build time for titans was a month or more . --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it brea...
- by Elithiomel - at 2004.10.29 07:21:00
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20. 2 Things. Bounty Hunter Skill and Titans - in Skill Discussions [original thread]
Build time for titans is going to be horrible. At the fanfest Kjartan ( i think) mentioned that the build time for titans was a month or more . --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it brea...
- by Elithiomel - at 2004.10.29 07:21:00
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