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1. EveLib - .NET 4.5 Library for Eve Online API and other popular APIs - in EVE Technology Lab [original thread]
Are there any plans to create .DLL's with static endpoints so I can write PHP wrappers to use the library? Thanks for the work. Paul
- by Elojs - at 2014.09.14 16:35:00
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2. Yapeal PHP API library (Crius version 2.0.x-beta) - in EVE Technology Lab [original thread]
Dragonaire wrote: Base way as an application programmer is to look at it is you have a database that just magically always has the most up to date data possible. You are right in that to make that happen you do need to have Yapeal running in a ...
- by Elojs - at 2014.09.14 12:28:04
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3. Sticky:Dear DUST 514 Beta Testers - in EVE General Discussion [original thread]
MotherMoon wrote: shame on your CCP, having to watch these idiots fail at playing a simple MMOFPS. One guy even proclaims shook of amazment when he finds out there is a jump button! go look it up yourself, it's an embarrassing 1st look the wo...
- by Elojs - at 2012.04.21 05:20:00
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4. (PI) Planetary Profit Calculator - in EVE Technology Lab [original thread]
This tool is pretty good. I'd offer a suggestion though, for the benefit of the hard-core industrialists amongst us. Some of us utilize all our PI production as ingredients of station manufacture production, which winds up being the final product...
- by Elojs - at 2012.04.17 16:16:00
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5. Yapeal PHP API library (revision 1207 branches/keys/) - in EVE Technology Lab [original thread]
Quote: IIRC the main error is the "MySQL server has gone away" after the "Insert/upsert failed for utilXmlCache". My guess would be that Yapeal creates to big SQL-Queries which your server can't process. You could try to change the configurat...
- by Elojs - at 2012.02.23 01:02:00
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6. Yapeal PHP API library (revision 1207 branches/keys/) - in EVE Technology Lab [original thread]
Hey, Dragonaire, After finally getting hardware upgraded, I return to a variety of new things. Installing yapeal again, I'm getting errors once installed, finding an uncaught exception. Below is the text displayed from my initial run of yapeal.ph...
- by Elojs - at 2012.02.22 02:42:00
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7. Laptops and Shader 3 --Will NVIDIA GeForce GT 520M on new laptop work? - in Issues, Workarounds & Localization [original thread]
I'm looking closely at the ASUS i7, with NVidea graphics (1Gb) as it seems to fit all my rw needs as well as running Eve. It's available at Best Buy locally for about $1300 after tax. Their staff (Geek Squad) assures me it should run Eve readily. ...
- by Elojs - at 2012.01.15 03:18:00
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8. Laptops and Shader 3 --Will NVIDIA GeForce GT 520M on new laptop work? - in Issues, Workarounds & Localization [original thread]
I got sidetracked about a year ago when CCP adopted Shader 3 as the standard. I've been laboring to upgrade my laptop, and I think I'll be getting either a Sony VAIO i7 System with the NVIDEA 512Mb Graphics processor. My question is: Will this pe...
- by Elojs - at 2012.01.13 01:43:00
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9. Customizable API key update - in EVE Technology Lab [original thread]
Originally by: Dragonaire Quote: Another thought, would it be possible to include a 'Copy to Clipboard' button on the API Key Request page that copies a well-formed XML fragment the user can paste to the requesting third-party app to...
- by Elojs - at 2011.08.07 18:36:00
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10. Customizable API key update - in EVE Technology Lab [original thread]
Another thought, would it be possible to include a 'Copy to Clipboard' button on the API Key Request page that copies a well-formed XML fragment the user can paste to the requesting third-party app to be parsed? If not immediately, place it in ...
- by Elojs - at 2011.08.07 15:20:00
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11. Customizable API key update - in EVE Technology Lab [original thread]
Edited by: Elojs on 07/08/2011 13:45:30 Edited by: Elojs on 07/08/2011 13:42:14 Originally by: Kronus Heilgar Originally by: Elojs Edited by: Elojs on 07/08/2011 05:59:31 Edited by: Elojs on 07/08/2011 05:57:59 It's...
- by Elojs - at 2011.08.07 13:39:00
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12. Customizable API key update - in EVE Technology Lab [original thread]
It's probably far too late in the dev cycle for this. But... https://api.eveonline.com/system/Access.xml.aspx?vCode=<generated key>&preconfigured=<mask> returning whether the key satisfies all the levels required, i.e. 'Access Gran...
- by Elojs - at 2011.08.07 05:34:00
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13. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Zothike -less boring sovereignity system -give small fleet objectives for sovereignity -less systematical blobing In keeping with the concept that there's always someone out there with a bigger stick... Give those owni...
- by Elojs - at 2011.08.04 02:44:00
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14. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Rakshasa Taisab Originally by: Elojs Edited by: Elojs on 03/08/2011 23:24:25 Originally by: Rakshasa Taisab How about this regarding 0.0 production? First, introduce PI-style production chains for all sh...
- by Elojs - at 2011.08.04 00:32:00
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15. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: Elojs on 04/08/2011 00:11:01 Originally by: LTcyberT1000 Hello everyone! :) So here's nullsec vision in another pod flying from 2004: Sorry for the radical edit. Fine article; I appreciated the historical perspectiv...
- by Elojs - at 2011.08.04 00:09:00
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16. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: Elojs on 03/08/2011 23:24:25 Originally by: Rakshasa Taisab Originally by: CCP Greyscale Originally by: Azrael Dinn How about if you introduce the PI to moons also in some way. This could be furter applied to...
- by Elojs - at 2011.08.03 23:22:00
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17. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: Elojs on 03/08/2011 22:45:40 Originally by: ITTigerClawIK Originally by: Elojs I'm against eliminating the local channel in nullsec. It's *the* primary means to recon and monitor the system you're in. It's what tell...
- by Elojs - at 2011.08.03 22:43:00
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18. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
I'm against eliminating the local channel in nullsec. It's *the* primary means to recon and monitor the system you're in. It's what tells you to duck for cover if you're mining and a bunch of reds drop in. Keep local, or you'll kill nullsec for ...
- by Elojs - at 2011.08.03 21:58:00
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19. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Another thought... How about the largest alliances having a portion of their financial data available via the API? Things like income, estimated expenses based on structures, etc. Some of this can already be estimated, simply by some fairly straig...
- by Elojs - at 2011.08.03 21:20:00
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20. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
The biggest thought I've been left with in my admittedly brief time in nullsec was the disproportionate power wielded by the superblob alliances that were there. The huge fleets they field because no one around is bigger make them feel invulnerabl...
- by Elojs - at 2011.08.03 20:51:00
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