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1. Why do people "sign" their posts? - in EVE General Discussion [original thread]
Edited by: Enphelm on 04/12/2010 19:06:44 Originally by: JSquared All inside 10 mins. WHO did you say was redundant? I fail to see your point. But I did find a viable explanation: people sign their posts so they don't lose them amo...
- by Enphelm - at 2010.12.04 19:06:00
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2. Why do people "sign" their posts? - in EVE General Discussion [original thread]
No.
- by Enphelm - at 2010.12.04 15:59:00
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3. Why do people "sign" their posts? - in EVE General Discussion [original thread]
I work in a redundant-free environment most of the time :) it's when I get on eveo forums that I get bugged. I debug myself after though. No worries.
- by Enphelm - at 2010.12.04 15:56:00
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4. Why do people "sign" their posts? - in EVE General Discussion [original thread]
Yes I get bugged when I don't understand why people do redundant stuff.
- by Enphelm - at 2010.12.04 15:52:00
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5. Why do people "sign" their posts? - in EVE General Discussion [original thread]
Seriously... Why do some people "sign" their posts? Do they think others did not develop the ability to read their username under the avatar? It really bugs me. What is the point? Does it make your post better? Do you get isk from CCP for doing ...
- by Enphelm - at 2010.12.04 15:49:00
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6. Status unkown - yet another one - in Issues, Workarounds & Localization [original thread]
Edited by: Enphelm on 29/11/2010 10:42:24 Hello After launching Eve, it says "checking status" and then "status unknown". I don't get the MOTD displayed or anything else. If I change the shortcut to connect to Singularity, I get the same "st...
- by Enphelm - at 2010.11.29 10:39:00
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7. PI advice on improving colonies - in Science and Industry [original thread]
Edited by: Enphelm on 17/11/2010 21:12:38 I did the CC hex based on your suggestion and then noticed I had to upgrade links from bif/aif>cc and extractor>cc. Using the launch pad and ditching the cc I was able to put in another extractor...
- by Enphelm - at 2010.11.17 21:12:00
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8. PI advice on improving colonies - in Science and Industry [original thread]
Edited by: Enphelm on 17/11/2010 20:43:45 I have 19 structures (20 with cc) and there's no juice left for anything. Edit: I rerouted everything to the Launch Pad since that would clear some juice and allow me to add 2 more extractors, so th...
- by Enphelm - at 2010.11.17 20:43:00
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9. PI advice on improving colonies - in Science and Industry [original thread]
I deleted everything and instead of using the CC as the center I dropped a launch pad. I gained at least 2 structures on every planet because I don't have to upgrade the links anymore. So, routing extractors to cc needs upgraded links but routing...
- by Enphelm - at 2010.11.17 20:36:00
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10. PI advice on improving colonies - in Science and Industry [original thread]
Thanks for the link but most of the setups there are for highsec planets that have resources close to each other or planets used only for makign 1 type of resource (with the user hauling pi to a production planet). I don't have any planet with th...
- by Enphelm - at 2010.11.17 20:13:00
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11. PI advice on improving colonies - in Science and Industry [original thread]
Back with a (probably silly) question. I had time to redo my colonies and made the hexagonal one. I route the product from the factory to the command center but I have to upgrade the link to route resources from the cc to the factory. Am I doing s...
- by Enphelm - at 2010.11.17 19:31:00
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12. PI advice on improving colonies - in Science and Industry [original thread]
So I should have 2 planets, extract on one and haul to the other? Well, this was really worth it :) I think I can now make some real colonies. Thanks a lot.
- by Enphelm - at 2010.11.16 18:22:00
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13. PI advice on improving colonies - in Science and Industry [original thread]
Originally by: Sturmwolke Your Storm planet has only Coolant AIF Coolant and oxygen for pos fuel. As for the others, freaking amazing and thanks a lot. So, if I understood correctly, I can have 6 extractors (same kind) and link 5 to...
- by Enphelm - at 2010.11.16 11:04:00
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14. PI advice on improving colonies - in Science and Industry [original thread]
Quote: 2. You can link all of the nearby extractor together and then link one of them the nearest facility that's linked to the launchpad. Again, the extra links is costing you CPU and powergrid that can be used for more facilities Crap?...
- by Enphelm - at 2010.11.16 06:05:00
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15. PI advice on improving colonies - in Science and Industry [original thread]
Hello I would like to get some feedback from the PI-gods :), maybe a little review/bash of what I've done so far. I know my colonies really suck, I just read some guides here and there and decided to throw everything on the planet. I know I messe...
- by Enphelm - at 2010.11.15 21:36:00
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16. EVE-Profit - it now takes broker fee and tax into consideration - in Market Discussions [original thread]
Just make it open source and don't offer support. I'd use this if I could install it on my server. It's so easy to make a simple script to gather data from the database (regarding most profitable items and stuff) that I really doubt you aren't a b...
- by Enphelm - at 2010.11.06 01:22:00
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