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41. Invention Calculator - in Science and Industry [original thread]
It's been brought to my attention that the most likely possibility for the bugs with the manufacturing values is the fact that, due to a major oversight on my part, The decryptor PE and ME modifier is being applied to the T2 component BPs. This is...
- by EternalFaust - at 2010.01.07 07:38:00
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42. Invention Calculator - in Science and Industry [original thread]
These are good suggestions and some have been in my mind for a while now. Problem is, it's very difficult to do some of this. I hope that in the not too distant future I can do this but for the moment I will probably be only able to do the shoppin...
- by EternalFaust - at 2010.01.06 07:18:00
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43. Invention Calculator - in Science and Industry [original thread]
Originally by: Open Graves Edited by: Open Graves on 05/01/2010 14:27:28 Edited by: Open Graves on 05/01/2010 14:26:55 Looking at building 3 Cerberus at -3me and I'm seeing some odd numbers. Under MFG resources just the "Titanium D...
- by EternalFaust - at 2010.01.05 22:44:00
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44. Invention Calculator - in Science and Industry [original thread]
Thank you Kire ^_^ . I'll take a look but my guess is that there was an issue in the db updating that caused that fault, and once it happens once it doesn't happen again, it's a failsafe for corrupt data.
- by EternalFaust - at 2010.01.05 03:26:00
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45. Invention Calculator - in Science and Industry [original thread]
Oh my god, I wanna cry :( I will look into it. It's showing some really strange values there. I'm not sure what is happening but I'll figure it out.
- by EternalFaust - at 2010.01.04 15:09:00
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46. Invention Calculator - in Science and Industry [original thread]
Edited by: EternalFaust on 04/01/2010 10:35:02 1.9 is out to fix a minor bug with approx cost and a major bug with chance calcs. Originally by: Kronos Luminus How do I have to understand "Approx. total cost per Item" in the Invention ...
- by EternalFaust - at 2010.01.04 10:34:00
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47. Invention Calculator - in Science and Industry [original thread]
Ok guys, my fix for the mackinaw, hulk and skiff actually broke the chance based on ship type. I'm prepping a new release for this as we speak.
- by EternalFaust - at 2010.01.04 08:31:00
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48. Invention Calculator - in Science and Industry [original thread]
To be honest, I haven't looked at that field since version 1.0 and noone has ever brought up a problem with it, so there is a high probability that I stuffed that one up from the word go. I'll have a look at it a little later.
- by EternalFaust - at 2010.01.03 22:21:00
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49. Invention Calculator - in Science and Industry [original thread]
1.8 Released - Have fun, and please report any bugs.
- by EternalFaust - at 2010.01.03 14:30:00
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50. Invention Calculator - in Science and Industry [original thread]
Vessper... You are a bloody LEGEND! I just took a lot at your latest Prism code and tried your new waste calculation.... and it came up spot on!
- by EternalFaust - at 2010.01.03 11:54:00
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51. Invention Calculator - in Science and Industry [original thread]
Edited by: EternalFaust on 03/01/2010 11:39:44 Yeah that's correct, and yes, I have been trying to get the T2 BP ME levels right for a while now and am struggling to find a purely programmatic way of doing this as I don't like hardcoding value...
- by EternalFaust - at 2010.01.03 11:39:00
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52. Invention Calculator - in Science and Industry [original thread]
This plugin doesn't interface with Prism's owned blueprints cachefile. It holds it's own seperate copy, at which point it doesn't and isn't built to see custom blueprints.
- by EternalFaust - at 2010.01.03 10:22:00
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53. Invention Calculator - in Science and Industry [original thread]
The quantity of morphite needed on the gyrostab is actually bad data. The db that evehq uses is built off dominion 1.0 database. This shows the ME 0 amount of morphite for a gyrostab II as 3 which is wrong. It's actually 6 in game for an ME 0. So,...
- by EternalFaust - at 2010.01.02 23:42:00
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54. Invention Calculator - in Science and Industry [original thread]
No it hasn't been changed. I will look into it again. Ok, I am just going to go back and rewrite the entire manufacturing of components. I am tired of trying to fix it so I will rewrite it and see if I can do my job properly or whether I fail hard...
- by EternalFaust - at 2010.01.02 07:32:00
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55. Invention Calculator - in Science and Industry [original thread]
Thanks SigmaPi for your donation. I had been planning on building in the shopping list feature since the beginning but never got around to it due to too many other issues. Since, with the exception of the last issue, most things are fixed I think ...
- by EternalFaust - at 2010.01.01 11:06:00
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56. Invention Calculator - in Science and Industry [original thread]
Edited by: EternalFaust on 30/12/2009 01:28:08 Ok, I will see if I can fix it.
- by EternalFaust - at 2009.12.30 01:27:00
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57. Invention Calculator - in Science and Industry [original thread]
Thanks Vessper. That's a good point. I have modified the structure of the blueprint typedef in this release so that could be it. Thanks man.
- by EternalFaust - at 2009.12.29 15:51:00
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58. Invention Calculator - in Science and Industry [original thread]
The default pilot and remembering of owned bp checkbox may come at a later time, maybe. For the time being I was not going to work on it but I will fix the bug just posted first. Does it give any more information than that or is that all that is s...
- by EternalFaust - at 2009.12.28 23:48:00
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59. Invention Calculator - in Science and Industry [original thread]
Thanks Quivering Palm, I appreciate it. Thank you too Lord, it was a fun, interesting and somewhat aggravating process but it made for a better release :)
- by EternalFaust - at 2009.12.28 12:47:00
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60. Invention Calculator - in Science and Industry [original thread]
Ok, I've put up the 1.7 final build. This will be the last update for some time. My corp mates are happy with how it works now, and the time I'm spending building this I'm losing out on quite a bit of income from lost missioning time, so I need t...
- by EternalFaust - at 2009.12.28 01:49:00
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