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1. Extremely repetitive? - in EVE New Citizens Q&A [original thread]
Corps can be good or bad - even newb npc corps. The Caldari military corp chat is like the Barrens, whereas industrial and business chat for Matari and Amarr are much more civil. There's no hurry to join a player corp. A lot of corps specialise i...
- by Faidh - at 2008.04.22 04:41:00
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2. Ship upgrade route - in EVE New Citizens Q&A [original thread]
I subscribe to the 'get into a battleship and do level 4s as soon as skills allow' school of thought, although you want very solid skills before moving up a hull size. Destroyers and battlecruisers are ok, and you can always refit them as salvage...
- by Faidh - at 2008.04.21 10:11:00
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3. A bunch of newbie questions - in EVE New Citizens Q&A [original thread]
I'll just address a couple of things. If you want to do R&D and manufacturing, there's really not a lot of point until you have access to level 3 or 4 R&D agents and a boatload of skills, BPOs and cash. To manufacture anything profitably, you'll...
- by Faidh - at 2008.04.21 08:33:00
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4. Assault Class Ships - in Ships and Modules [original thread]
Assault frigates almost have a niche in PvP. In PvE a cruiser is better in every way at less than half the cost in isk, and a tiny fraction of the training time. If AFs cost half what a cruiser does then they might fit in between destroyers and cr...
- by Faidh - at 2008.04.19 02:22:00
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5. Confused...where is the story? - in EVE New Citizens Q&A [original thread]
Eve is what's known as a sandbox game. It isn't some half arsed attempt to make everyone the star of their own little movie. It's just a virtual world in which we can live. If you've played any of the Elite games from the old days, or even the ch...
- by Faidh - at 2008.04.15 05:58:00
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6. Jetcan mining.. What is it? - in Science and Industry [original thread]
Just to add that the best way of jetcanning is mining mission belts. Do level 1 combat missions until you get a belt of ore that you can sell in system at a reasonable price. Rather than turn in the mission, keep it open until just before it expir...
- by Faidh - at 2008.04.14 05:18:00
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7. Hauling and trading alt - in Skill Discussions [original thread]
Originally by: Valnurana Sounds worth it. I guess moving items from character to character through the contract system is possible? As obviously the characters can't trade directly. Pretty much. You just chuck everything you want to tr...
- by Faidh - at 2008.04.10 22:43:00
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8. Hauling and trading alt - in Skill Discussions [original thread]
One option is to start a high willpower/charisma business -> entrepreneur character, train racial frigate and spaceship command to 3 and industrial ships to 1. Buy an industrial, then get the skill 'Retail' and train it as high as you can spare...
- by Faidh - at 2008.04.10 16:48:00
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9. Combat Ship for new player...for agent combat missions - in Ships and Modules [original thread]
Most people seem to underestimate the usefulness of the cheap, fast frigates and buy one of the slow, pseudo-tank frigates as soon as they can. With a bit of strategy and tactics the el cheapo fast frigates can do any level 1 mission, and get arou...
- by Faidh - at 2006.01.05 13:21:00
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10. Ship preview when buying - in Player Features and Ideas Discussion [original thread]
It would be nice, but there are so many other things that should take priority :) Meanwhile we can hang around busy areas and use the 'Look' function to take other people's ships for a test drive.
- by Faidh - at 2006.01.01 13:58:00
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