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1. An improved PVE experience could be the best investment for EVE - in Player Features and Ideas Discussion [original thread]
This is already worked on heavily by CCP, you can see the effects with the new npc mining content, and also to some degree with the burner mission (though these are more about fittings). Creating PvE content that mirrors how endgame PvP content is...
- by Faxat - at 2016.12.14 17:46:41
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2. Off Grid Booster, Fleet Ship Hangar Usage and War Dec Freezes - in Player Features and Ideas Discussion [original thread]
Eternus8lux8lucis wrote: OGBs This will be sorted once you actually have to place ships on grid for boosting for everyone, this is almost ready from a development point of view and should be released around summer (soonGäó). The whole know "...
- by Faxat - at 2016.05.17 16:28:57
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3. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: I AM NOT SUGGESTING MINIGAMES! Sorry dude; was just trying to add some flesh to my post, not just criticize :-/ Seems people just went nuts over a relatively mining mini game :-)
- by Faxat - at 2015.11.14 01:19:54
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4. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Faxat wrote: Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst. One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like e...
- by Faxat - at 2015.11.13 12:59:29
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5. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst. One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on mult...
- by Faxat - at 2015.11.13 12:25:02
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6. Show the Music Track Name in Notifications - in Player Features and Ideas Discussion [original thread]
What a weird suggestion; Why not readd the actual jukebox, instead of it being forced random, but us able to change tracks by turning sound down to 0 and up again. -1 because of cluttering notifications, +1/2 though, since you can select which no...
- by Faxat - at 2015.11.09 06:30:24
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7. Re-vitalize wardecs by changing dec costs and utilizing the corporat... - in Player Features and Ideas Discussion [original thread]
Wow, someone necroed a thread that hasn't been locked about wardecs. I don't really understand why this issue is being discussed to death lately. Decrease cost of wardec to a static random number - 50mill, a mutual war will remove the cost and co...
- by Faxat - at 2015.11.07 18:40:09
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8. Allow Invention from BPOs - in Player Features and Ideas Discussion [original thread]
+1 this game has enough timesinks; but this will also decrease server load in a constructive way.
- by Faxat - at 2015.11.07 18:19:59
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9. Decloaking red inactive players - in Player Features and Ideas Discussion [original thread]
Actually; it is very likely that we will have quite a few ways to counter these things once the citadels come online. Afk cloaky camping can probably be countered by one of the new structures, titan hotdropping can be countered by cynojamming. Bl...
- by Faxat - at 2015.11.07 18:05:46
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10. Removal of Jump Drives - in Player Features and Ideas Discussion [original thread]
I actually would'nt mind them revisiting how cynos work in general; First there are suggestions to remove dependancy on cynos by letting people jump to solar systems "blindly" appearing at a random spot in solar system, to balance this, a warpin...
- by Faxat - at 2015.10.25 14:34:04
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11. Probe Scanner window & tracking camera - in Player Features and Ideas Discussion [original thread]
-1 to the first part, not being able to scan ice belts/ore anomalies instantly is one of the few layers of protection available for miners in nullsec. This forces you to more or less dive in blind, or even use valuable seconds on aligning in order...
- by Faxat - at 2015.10.21 14:44:55
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12. [Feature Request] Add Angular and Velocity to Locked Target's In... - in Player Features and Ideas Discussion [original thread]
While this seems like a good idea, the information you already have if you set overview correctly is far superior to this in fleet battles. The anchor can move tactically, calling out primaries based on how low the transversal # is, reading this f...
- by Faxat - at 2015.10.14 10:01:37
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13. Auto-stamped Jetcans - in Player Features and Ideas Discussion [original thread]
-1 on autonaming. How about getting a 2 hour countdown gradient animation when selecting a can. This is a QOL improvement for a lot of people, in line with the wormhole countdown mechanic added a month or so ago. +1 on visual indicator for can l...
- by Faxat - at 2015.10.13 18:39:17
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14. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Let's see now; #1: Remove scan resolution and use sensor strenght instead, and create some complexity around sensor types targeting different aspects of ships, while getting interferance from the same aspects from the scanning ship. #2: Use the s...
- by Faxat - at 2015.10.13 18:16:30
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15. [WALL OF TEXT] Citadels replacing stations - everywhere! - in Player Features and Ideas Discussion [original thread]
What? I'm not proposing to remove asset safety, I'm suggesting a system which lets the devs can consider having no asset safety on player made citadels, or even use the transfer system on corp owned assets following the loot distribution of about ...
- by Faxat - at 2015.10.09 12:34:59
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16. [WALL OF TEXT] Citadels replacing stations - everywhere! - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: You are trying to turn High sec into Null sec, the area of space where the least activity (safe for Providence) takes place and with the least player-created incentive to venture into this area? And you want to turn NPC stati...
- by Faxat - at 2015.10.09 09:29:04
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17. [WALL OF TEXT] Citadels replacing stations - everywhere! - in Player Features and Ideas Discussion [original thread]
Thank you for a constructive reply! Nevyn Auscent wrote: You are trying to do way too much with too many unrelated things here. Well, yes and no - the core idea is fairly simple, give players control of almost all assets in the game, and t...
- by Faxat - at 2015.10.09 05:31:39
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18. [WALL OF TEXT] Citadels replacing stations - everywhere! - in Player Features and Ideas Discussion [original thread]
Reintroducing the team hiring system. Freeport citadel teams: A team consists of several agents, the core is always a part of the team based on the old station colors: Blue - research agent, research technician, ECM operator and skirmish l...
- by Faxat - at 2015.10.08 23:55:45
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19. [WALL OF TEXT] Citadels replacing stations - everywhere! - in Player Features and Ideas Discussion [original thread]
Someone said they wanted complex solutions instead of just silly oneliners. TL;DR: Make almost all structures in the game destructible. Remove the need for the safe loot systemGäó, by giving loot protection to only GÇ£unclaimableGÇ¥ structures. R...
- by Faxat - at 2015.10.08 23:55:01
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20. SCRAP micro-jump-portals - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: CCP, I implore you, please, do not introduce this new micro-jump-potal generator with the new T2 dessies. ... But please, for the love of GOD, stop adding new gimmicks like this while you have so much that still needs ...
- by Faxat - at 2015.10.08 15:27:47
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