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41. Eagle with broken wing - in Ships and Modules [original thread]
Originally by: Marquis Dean I strongly doubt that a destroyer has EVER killed a BC, unless the BC was on the verge of death at the hands of NPCs anyway. So no, I suspect every day has gone by in Eve where no destroyers have attacked a ...
- by ForeverKnight - at 2007.06.14 18:41:00
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42. From Hurricane to Tempest? - in Ships and Modules [original thread]
technically, a phoon with cruise missiles and dual 425mm AC's (or 1200mm arty) and sentry and light drones in the bay will plow through level 3's faster than any Tempest because all those weapons are better suited to taking down hordes of cruisers...
- by ForeverKnight - at 2007.06.14 18:34:00
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43. Eagle with broken wing - in Ships and Modules [original thread]
Originally by: Murehz Can I just say to whoever said about it being stupid a ship taking out ships a whole 2 teirs higher than them... do you think there is a day that goes by without a cruiser pilot being killed by a frig of some descript...
- by ForeverKnight - at 2007.06.14 17:37:00
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44. All stealth bombers getting 3 launchers? Which is best? - in Ships and Modules [original thread]
Originally by: Chi Quan the best way to use bombers on sisi atm is to fit cruise launchers on them, 3-4 of these can seriously pwn stuff, i may even state they are potent destroyer killers. i speculate that with according playing skills(no...
- by ForeverKnight - at 2007.06.13 16:12:00
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45. So, Caldari are basically worthless in PvP? - in Ships and Modules [original thread]
Originally by: d026 Edited by: d026 on 10/06/2007 04:19:21 Quote: Rokh - Crap. Bad dmg output, bad tracking, and a good tank(well, at least it will take longer to die) are you insane? the rokh is probably my favorite and the ...
- by ForeverKnight - at 2007.06.10 08:26:00
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46. So, whens the damp nerf coming? - in Ships and Modules [original thread]
Originally by: Arcadia1701 I really think all targeting offensive EW mods should be removed. It renders guys with 50 mill + SP usuless with 1 or 2 modules for which u need 30K SP if that. Its just plain ********. I think that's the who...
- by ForeverKnight - at 2007.06.03 01:32:00
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47. frig fight champion ship - in Ships and Modules [original thread]
Kestrel, the tank is strong enough and standard missiles do enough damage to screw over anything from 0-30km which means they can't kite you =D
- by ForeverKnight - at 2007.05.18 15:46:00
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48. Battlecruiser balance issue - in Ships and Modules [original thread]
A smart Hurricane pilot will just kite a myrmidon and pop its drones 1 by 1 before moving in for a kill, no challenge really, its not about numbers, its about tactics =D Depending on how a Drake is fit a Hurricane can either kill it or run away.
- by ForeverKnight - at 2007.05.18 14:43:00
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49. What Amarr Cruiser to pick? - in Ships and Modules [original thread]
Originally by: Solomunio Kzenig Arbitrator, definately a more versitile ship than the Maller, and as was said above, the Tank is sufficient for most Lvl2 missions. You will need to train up Drones and probably Missiles aswell to get the m...
- by ForeverKnight - at 2007.05.17 20:33:00
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50. Hurricane vs. Sansha - in Ships and Modules [original thread]
Okay, to clarify here's my ratting hurricane for sansha's: 6x 425mm AC II 2x Medium Nos 1x 10MN MWD 3x Cap recharger II 1x Med armor repairer II 1x EM hardener II 1x Therm Hardener II 3x Gyrostabilizer II The MWD gets you there fast, the nos i...
- by ForeverKnight - at 2007.05.15 18:03:00
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51. Hurricane vs. Sansha - in Ships and Modules [original thread]
try 6x 425mm Autocannon II's and 2x med nos, lose the HAM's, get 5x light drones to deal with frigs, use an MWD to get in close. 3x cap recharger II's will keep your cap up.
- by ForeverKnight - at 2007.05.14 19:55:00
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52. Request: DOominix Setup for 0.0 ratting - in Ships and Modules [original thread]
highs: Whatever you want, you're not going to be using anything much anyway. med: 1x 100MN ABII 4x cap recharger Low: 2x Large Armor Repairer, 2x kinetic hardener, 1x thermal hardener, 2x capacitor power relays. 5x Wasp (Tech II is good) 5x ves...
- by ForeverKnight - at 2007.05.08 19:32:00
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53. Need cheap setup for mining tritanium, what to use? - in Ships and Modules [original thread]
Use a Covetor to mine Veldspar, all T1 and fairly cheap =D
- by ForeverKnight - at 2007.05.08 15:31:00
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54. Carcal ratting in .3 or .4 - in Ships and Modules [original thread]
*sigh* This thread is what you're looking for...and it was in the sticky: http://oldforums.eveonline.com/?a=topic&threadID=288297
- by ForeverKnight - at 2007.05.07 22:17:00
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55. Carcal ratting in .3 or .4 - in Ships and Modules [original thread]
Edited by: ForeverKnight on 07/05/2007 22:11:30 Oh yeah, if you rat in .3/.4 you run the strong chance of running into someone....like me who likes to crunch ratting caracals. Or did before I joined a corp with a policy against shooting "innoc...
- by ForeverKnight - at 2007.05.07 22:15:00
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56. Carcal ratting in .3 or .4 - in Ships and Modules [original thread]
short answer: Ship Setups sticky is at the top of the page. medium answer: passive tank would be much better I'll let someone else bother with the long answer.
- by ForeverKnight - at 2007.05.07 22:10:00
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57. projectile guns: what am i doing wrong? - in Ships and Modules [original thread]
Originally by: Goewyn Ravenclaw Wouldn't use EMP on Angels, personally found it better to use fusion. Prefer a little more range and it's pretty effective. For ex, AC maelstrom ate a Gist Malakim in under a minute earlier today :) I ...
- by ForeverKnight - at 2007.05.07 21:52:00
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58. projectile guns: what am i doing wrong? - in Ships and Modules [original thread]
Edited by: ForeverKnight on 07/05/2007 16:46:27 Hitting small ships with AC's is very skill dependent. Just for starters, you should have Motion Prediction and Trajectory Analysis up to 4. After you have that, go for Navigation skills. The mor...
- by ForeverKnight - at 2007.05.07 16:47:00
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59. Need help on proper fitting of Thorax - in Ships and Modules [original thread]
There's a sticky in these forums with all the standard setups you'll need. Using your eyes FTW.
- by ForeverKnight - at 2007.05.07 15:47:00
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60. Little fix for the Titan's DD - in Ships and Modules [original thread]
Simple really, every time the Titan fires a DD, the module gets damaged/destroyed. Might curb the use of the DD except for emergencies.
- by ForeverKnight - at 2007.05.04 00:46:00
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