Pages: [1] 2 3 4 |
1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
zluq zabaa wrote: Querns wrote: zluq zabaa wrote: There is no passive income. Today's moon miners work while you're logged out. It's passive income. If you qoute me be fair enough to quote my entire text in which I explain why it i...
- by Frostys Virpio - at 2017.03.24 00:49:16
|
2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: Common misconceptions ITT seem to revolve around the idea that individual players will be FORCED into mining by their alliance. This stems from the enshrined belief that moongoo = SRP. It doesn't; income = SRP. Moongoo is just one...
- by Frostys Virpio - at 2017.03.23 21:23:03
|
3. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Leo Augustus wrote: Fredric Wolf wrote: I have a couple thoughts on this. 1. Make the m3 of the initial mined rocks sorta cumbersome so that moon material at least gets refined locally so moon goo stays within the group holding it. 2. re...
- by Frostys Virpio - at 2017.03.23 17:45:22
|
4. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
h4kun4 wrote: may anyone explain the term N+1 to a no-math guy? Strength in numbers. What I can do with an amount of people, I can do better with that many people plus one. More miner will in theory enable you to mine more moons since actual...
- by Frostys Virpio - at 2017.03.23 15:06:53
|
5. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Edek Hawker wrote: Querns wrote: Edek Hawker wrote: If CCP only removes the ice products requirement from T3 reactions but leaves them on the rest I would be completely satisfied... see I can compromise. :) Considering T3 reactions bu...
- by Frostys Virpio - at 2017.03.23 15:05:22
|
6. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Tialano Utrigas wrote: Couple of questions to consider: 1. So right now these structures are funded by corporations who, generally, make money by mining moons where the goo is simply transported and sold by a trusted few. This system means th...
- by Frostys Virpio - at 2017.03.23 15:04:06
|
7. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Myriad Blaze wrote: Def Monk wrote: So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time? One nice outcome about this is som...
- by Frostys Virpio - at 2017.03.16 21:29:30
|
8. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Kharn Gorechild wrote: Excessive Microtransactions incoming. Watch them start selling plex at 400units a pop so you have to buy 2 for a month's worth of time Who the hell buy PLEX with RL money to get a month of game time?
- by Frostys Virpio - at 2017.03.16 20:30:01
|
9. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Tau Phoenix wrote: So, where will this change end up going? Currently one PLEX is equal to 30 day of game time - Simple. By granulating this into a smaller commodity i can see the following happen: PLEX units will be a smaller nominal cost to...
- by Frostys Virpio - at 2017.03.16 19:01:33
|
10. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
beakerax wrote: 1000 seems easier to understand than 500GǪ And then convert aurum at 1:3.5 ratio? There is a reason why they went with a divisor of 3500...
- by Frostys Virpio - at 2017.03.16 19:00:10
|
11. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Skully Luv wrote: If CCP wants more people to subscribe how about they respect existing subscribers and not short them when "specials" come out for new subs. Pretty much every corporation treat new customers with offers only available if y...
- by Frostys Virpio - at 2017.03.16 18:56:02
|
12. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Ben Ishikela wrote: Quote: For example, a balance of 1050 Aurum would be converted into 150 PLEX. Does this mean a profit of 45 plex for odd numbers? It's a conversion at 7 to one. If your current aurum is not over 1k and not a complet...
- by Frostys Virpio - at 2017.03.16 18:53:48
|
13. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Nosum Hseebnrido wrote: In my opinion, this change is simply stupid and unnecessary. 1 plex will equal 500 plex, with will equal 30 days. So everyone who want to use it to extend sub will have to spend exactly same amount of ISK in order t...
- by Frostys Virpio - at 2017.03.16 18:36:46
|
14. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Cearain wrote: Sullen Decimus wrote: Allsales Final wrote: Sullen Decimus wrote: SIEGE RED wrote: Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's...
- by Frostys Virpio - at 2017.03.16 18:21:36
|
15. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Cearain wrote: Querns wrote: Terminal Insanity wrote: pointing out that after these changes, any alpha account is now potentially a cyno alt. - infinite cyno alts. - infinite research jobs. just plex for an hour to install the jobs - inf...
- by Frostys Virpio - at 2017.03.16 17:53:55
|
16. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Querns wrote: Terminal Insanity wrote: pointing out that after these changes, any alpha account is now potentially a cyno alt. - infinite cyno alts. - infinite research jobs. just plex for an hour to install the jobs - infinite ganking alts...
- by Frostys Virpio - at 2017.03.16 17:37:44
|
17. Sticky:Dev Blog: CSM 11 Election Results - in EVE Information Portal [original thread]
CCP Guard wrote: Katrina Bekers wrote: Third worst election in terms of participation. Is this something to worry about? It's not a primary concern in itself but it is a clear indicator that we can (and in my mind need to) raise more int...
- by Frostys Virpio - at 2016.05.13 19:03:41
|
18. Sticky:Damage profiles by ship group and weapon type in 2015 - in EVE Information Portal [original thread]
Manessa Poulette wrote: Katrina Bekers wrote: But then... Why every ship type (but logifrigs and cmd dessies) show they dealt fighter damage? 'Cause I bet the chart shows damage received by ships, not damage dealt. So please people stop...
- by Frostys Virpio - at 2015.12.29 23:16:07
|
19. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Tippia wrote: Dave Stark wrote: except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. GǪexcept for the fundamental fact that you can only acquire SP at a given max...
- by Frostys Virpio - at 2015.10.16 14:34:33
|
20. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Joia Crenca wrote: Dominous Nolen wrote: Joia Crenca wrote: CCP Surge wrote: Redacted Hello CCP Surge! Some of us appear to be playing on laptop screens, so they may be having to go to 90% to fit everything onto the screen? O...
- by Frostys Virpio - at 2015.06.02 20:34:08
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |