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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
TheSmokingHertog
Julia's Interstellar Trade Emperium
467
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Posted - 2017.03.23 13:59:43 -
[271] - Quote
Bill Lane wrote:RIP pure PVP alliances who rely on some passive income. This change literally makes a mining division a requirement for every alliance.
On the plus side, refining. Cool.
Oh and literally these will be priced in the range of citadels/ECs? So all of the POSes from 145 mill for the small tower moon miners to the billion isk large towers, you're telling me EVERY small tower will need to be replaced by something that costs more than a billion isk. Straight up screwing the small guys, and straight up screwing alliances with no mining groups aren't we CCP? For the record my alliance CAN afford it and DOES have a large mining division, so we're not too worried.
What does concern me is how I, as the alliance CEO, will need to start taxing the hell out of everyone to make sure the alliance is making money. We didn't charge corp fees, paid good money for ore buyback, all that. This was by FAR the main income for us so I could pay SRP, give people good money for ores/salvage, etc. And we really aren't putting very much in the alliance wallet. We're not broke, but we're not rich by far.
Honestly taxing the hell out of everybody sounds like a terrible idea. Guess corp fees are being forced on us now, along with awesome taxes. Come on now, this is really the best we could come up with?
"booh!"... Players have to invest in a game to play it. "booh!"... More activity in space is less content! Euhm? "booh!"... Players have to invest non passive isk in their corp!
Are we playing the same EVE?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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John McCreedy
Eve Defence Force IT'S ONLY PIXELS
232
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Posted - 2017.03.23 14:04:50 -
[272] - Quote
The more I think about this the more complex this change is going to be, and one that could very well have lasting economic repercussions. It's not just some new content being added to the game, you're talking about a fundamental rebalancing of Eve's economy. This is not the sort of thing you rush into.
There are only so many miners in this game and PvPers aren't going to start mining for barges so they can have moon income. This means that for every miner that moves away from Ore mining, the amount available will reduce driving up the cost of the ore. This will have a knock on effect to ships which will become more expensive.
Furthermore, I doubt that even the largest alliances in Eve have the personnel to mine belts 24/7 without a break as they are mined now by the automated process, therefore there will be less moon goo available. Less moon goo means more expensive goo, which in turn means more expensive ships again.
Couple all this with small Alliances and/or Corporations having to scrap their SRP programmes and you have more people focusing on making money and less on having fun. Less fun means less customers because no one's going to subscribe to play a second job.
I'm all for bottom up income but it needs to be introduced a incrementally over a much longer time scale than is being proposed here, with changes being made to other areas of the game first, not least making mining a more attractive pull to a potential new player, in order to increase the number of miners in the game so that there isn't a massive amount of money taken out of the system over night.
13 years and counting. Eve Defence Force is recruiting.
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SIEGE RED
The Darwin Foundation
10
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Posted - 2017.03.23 14:05:33 -
[273] - Quote
TheSmokingHertog wrote:
Are we playing the same EVE?
Everybody plays his or her EVE |
Zanar Skwigelf
Boa Innovations Brothers of Tangra
93
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Posted - 2017.03.23 14:33:57 -
[274] - Quote
While I would prefer to see moons keep their current diversity & scarcity, I'm willing to bet 315 isk that the quality of the moon goo field is based on what type of moon laser pulled the rock in.
Standup M Moon Laser I > r4,8,16 Standup M Moon Laser II > r4, 8,16, 32 Standup L Moon Laser I > r4, 8,16, 32 Standup L Moon Laser II > r4, 8,16, 32, 64
This would be overall bad for null because of moon equality making different regions less necessary to fight over, but I think it would be significantly better for low sec because now any moon in any low sec system can give r 32 & 64 if you put down enough isk.
Also, if this is true, and a corp can put down 3-7 of these in a system to create daily mining opportunities for its members, then t2 production might finally break free from Jita, and local markets might be more prolific and less dependent on JF scheduling. |
h4kun4
Gang Bang Pandas Snuffed Out
72
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Posted - 2017.03.23 14:47:23 -
[275] - Quote
Querns wrote:
Perhaps you should adapt? Our organization has been de-emphasizing the portion of our income that comes from moongoo for years now.
Well you can talk easy with 20k Chars in alliance and enough dronelike people who can bear mining ops for hours but i left nullsec because of that. Mindnumbing Boredom while (not) making isk and Aegis Sov. But that were the Saranen times in early summer... Also, how much ISK in reserves does your alliance have? something between +1t and +10t?
I can also perfectly understand that Goons are the last entity to complain about a potential Buff to their playstyle. I've been part of old NC, CFC and Imperium for more than half my playtime (seven years) and if i still were a member i wouldn't mind that much because i would get my SRP, and my corp would do well financially, regardless of moonchanges.
But in Lowsec, we simply do not want to mine because thats why we are in lowsec and not in nullsec after all.
If we have no choice, we will surely adapt, but as long as there is room for improvement and change of Dev dcisions, at least i will be like CCPlease, change this and that so you don't ruin my experience of this game I'm paying you to play, for multiple accounts for more than seven years.
Its a valid thing to do.
Maybe, even it will not be that bad, since some kind of mining plattform was to be introduced, that mines a belt for you if i got that right...
Zanar Skwigelf wrote: This would be overall bad for null because of moon equality making different regions less necessary to fight over, but I think it would be significantly better for low sec because now any moon in any low sec system can give r 32 & 64 if you put down enough isk.
May you explain how exactly tieing the quality of goo to the level of laser would impvoe Low and nerf null, because i dont get it? |
mkint
1671
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Posted - 2017.03.23 14:52:00 -
[276] - Quote
Why do I get the feeling that this is going to be a huge mess? Even discounting the bad design philosophy, it feels like the rollout itself is just going to absolutely destroy the economy. Since this absolutely shuts down all moon production that is not done by mega-alliances, there will be mass shortages. On top of that, the economic results of the new reaction process would also be unpredictable. They can't do a soft rollout (new and old existing side by side) because then they'd have to give ridiculous buffs to the mega-alliances because nobody would voluntarily use this system over the existing one.
When I cancelled my sub a couple years ago, I told myself it was going to stay cancelled until CCP followed through on their promises to move away from N+1. This whole idea is so broken that the only way to fix it is adding even more N+1 to it. This goes so far in the opposite direction of what made EVE ever matter, that EVE and CCP might just be a lost cause. That everything about CCP's mindset over the past year or two screams N+1 so loudly it makes me think the company might just be irredeemable.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Tialano Utrigas
Running with Dogs Stella Nova
102
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Posted - 2017.03.23 14:54:12 -
[277] - Quote
Couple of questions to consider:
1. So right now these structures are funded by corporations who, generally, make money by mining moons where the goo is simply transported and sold by a trusted few.
This system means that corporations have to forcibly tax their members for this to continue, otherwise how are the corporations going to pay for the running and build cost of these structures?
2. Has any thought been put into the amount of goo (and if it will only be one resource) these fields will generate with a view of preventing massive market fluctuations with the goo and by extension T2 ships and modules?
3. Right now most small - medium size alliances support their infrastructure with a number of low value moons.. Is there a risk that these alliances could burn their members out just to make ends meet and retain their sov if they have to have mining ops on a daily basis.
Overall I like, but I think there needs to be a review on how corporations/alliances fund themselves now. |
Edek Hawker
Serpent Sun Roadhouse Regulars
1
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Posted - 2017.03.23 14:55:43 -
[278] - Quote
Querns wrote:Edek Hawker wrote: If CCP only removes the ice products requirement from T3 reactions but leaves them on the rest I would be completely satisfied... see I can compromise. :)
Considering T3 reactions burn ice in the form of POS fuel currently, no, there's no chance that it would be removed.
Oh? So the refinery will NOT be using fuel blocks *sarcasm Please try again goon...
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Punctator
Shadow-Kill Aureus Alae
21
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Posted - 2017.03.23 14:56:25 -
[279] - Quote
Nerriana wrote:The Idea for "mining ledger" sounds like far too much automated intel for big blocks. Where is the commitment to deliberately allowing scamming, stealing and other shenanigans?
Making it possible for dishonest miners and/or mining coordinators to skim a bit is not a bug, it's a feature on EvE. What we really do not need is an automated bookkeeping system for big alliances to "big brother" their serfs.
Likewise, we don't want an automated system to monitor resources (what spontaneously-disintegrating moon goo field would be) so that aforementioned big alliances can know exactly who ninja-mined their semi-abandoned resources. This monitoring could become a seed for OTEC cartel 2.0, with big alliances more concerned of preventing protecting and exploiting their chokehold on critical materials.
On same vein the sizes of spawned moongoo-asteroids and the amount of moongoo they contain should be somewhat randomized. I know this would be a change from current steady-flow moon mining, but see above regarding opportunities for skimming.
Otherwise the idea sounds an improvement for current moon mining situation.
totaly agree - Big Alliances have "power" to sit days cloaking in the system of thair targets - so let them have some fun guarding thair own belt using cloaking bombers with cyno.
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h4kun4
Gang Bang Pandas Snuffed Out
73
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Posted - 2017.03.23 14:56:40 -
[280] - Quote
may anyone explain the term N+1 to a no-math guy? |
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sgtdale
Deep Core Mining Inc. Caldari State
0
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Posted - 2017.03.23 15:01:05 -
[281] - Quote
Rowells wrote:I'm too scared to read it. Plz tell me everything is gonna be ok. PLEASE TELL ME ITS OK.
adding complexities for complexies sake does not make for better game play. Trying to force people to join corrupt corps and alliances to use the new toys, will only decrease the number of paying players.
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March rabbit
Mosquito Squadron The-Culture
2107
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Posted - 2017.03.23 15:02:16 -
[282] - Quote
Ben Ishikela wrote:Quote:Once the chunk of moon rock has completed its journey into space, the Refinery can use its drill module to detonate the chunk into a minable asteroid field. The exact time of the detonation is controlled by the owners of the Refinery within limits. If the chunk is left unattended long enough it will disintegrate into the asteroid field on its own. Why the delay? I feel, that the Owner already scheduled the date with the teamminingcrew. So there was already a decision. If formup is bad or enemy is prepared, why should this state of boredom be prolonged? If it was immediately detonated upon impact, there is going to be a time of clash possible. The exact time that can be read by all. Yes, ok. You might want to give the owner some feeling of power and control. But in the end the only decision that comes out of this particular mechanic is: Just do it Wait and go to bed late this night while not doing anything more meaningful in eve this session. So CCPLEASE make it immediate!!! Defender: - you see that it's bad time to harvest moon goo. You don't blow it up and just go do another activities Attacker: - you blocked owner from harvesting goo, you can go and do something else.
Seriously: You say like it's high-sec wardecs which make people sit docked for weeks.
The Mittani: "the inappropriate drunked joke"
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Frostys Virpio
KarmaFleet Goonswarm Federation
3251
|
Posted - 2017.03.23 15:04:06 -
[283] - Quote
Tialano Utrigas wrote:Couple of questions to consider:
1. So right now these structures are funded by corporations who, generally, make money by mining moons where the goo is simply transported and sold by a trusted few.
This system means that corporations have to forcibly tax their members for this to continue, otherwise how are the corporations going to pay for the running and build cost of these structures?
2. Has any thought been put into the amount of goo (and if it will only be one resource) these fields will generate with a view of preventing massive market fluctuations with the goo and by extension T2 ships and modules?
3. Right now most small - medium size alliances support their infrastructure with a number of low value moons.. Is there a risk that these alliances could burn their members out just to make ends meet and retain their sov if they have to have mining ops on a daily basis.
Overall I like, but I think there needs to be a review on how corporations/alliances fund themselves now.
It's all essentially a profit as you use system so if your corp does not have the manpower to do it, it should either recruit to get it or abandon the moon.
The amount of Goo available will be scarce during the transition unless people start stockpiling more but everyone should know it now. The change is coming so preparing for it is important. For the future after implementation, it will all depends on how much each cycle of the drill generate in space and get mined. If the doom and gloom prevision of all low-sec people are true and not a single moon from there gets mined ever, then the price will likely stay high or raise until less tress is put on the market OR it reach a price where low-sec mining start becoming a thing.
The alliance/corp getting funded by passive POS mining should have read the message in the sky that it was going away. |
Zanar Skwigelf
Boa Innovations Brothers of Tangra
93
|
Posted - 2017.03.23 15:04:17 -
[284] - Quote
h4kun4 wrote:
May you explain how exactly tieing the quality of goo to the level of laser would impvoe Low and nerf null, because i dont get it?
If I'm understanding the current layout, r64 moons are not evenly distributed in null, and very rare in low.
Making any moon capable of r64 would make it less necessary to fight for space in null. I wasn't calling it a direct nerf, but poorly worded my point.
It would also improve the isk making capabilities of systems in null and low. Increasing the frequency of quality material is not necessarily a nerf to null, but definitely a buff to low |
Frostys Virpio
KarmaFleet Goonswarm Federation
3251
|
Posted - 2017.03.23 15:05:22 -
[285] - Quote
Edek Hawker wrote:Querns wrote:Edek Hawker wrote: If CCP only removes the ice products requirement from T3 reactions but leaves them on the rest I would be completely satisfied... see I can compromise. :)
Considering T3 reactions burn ice in the form of POS fuel currently, no, there's no chance that it would be removed. Oh? So the refinery will NOT be using fuel blocks *sarcasm Please try again goon...
They surely don't use as much as all the tower required to perform 400 parallel reaction you will be able to do in a single refinery. |
WitcherW
3
|
Posted - 2017.03.23 15:06:34 -
[286] - Quote
This is GREAT thing! Now more peole now can participate in this new industry work and it is NOT just for big aliances privileges !
Old moon milking way just for big aliances is rly suck ,you get pasive mony - buy ship - go kill some people -and if you lose ship...who care you get new for "free" . Now you need to work if you want something like all normal people and not looking to that mony falls from the sky(in in this case from moon )
GJ CCP just keep going! |
Frostys Virpio
KarmaFleet Goonswarm Federation
3251
|
Posted - 2017.03.23 15:06:53 -
[287] - Quote
h4kun4 wrote:may anyone explain the term N+1 to a no-math guy?
Strength in numbers. What I can do with an amount of people, I can do better with that many people plus one. More miner will in theory enable you to mine more moons since actual man-hours will be needed to mine them now. |
March rabbit
Mosquito Squadron The-Culture
2107
|
Posted - 2017.03.23 15:08:00 -
[288] - Quote
SIEGE RED wrote:Querns wrote:h4kun4 wrote: It might kill SRP, especially of smaller entities or Lowsec entities. - Buff to large nullsec Alliances It might render Lowsec mooning pointless because seriously - who mines in Lowsec? - Buff to large nullsec alliances
Perhaps you should adapt? Our organization has been de-emphasizing the portion of our income that comes from moongoo for years now, in anticipation of this change. The signs have been there for years; you just have to think a little further out from where your next Level 5 mission or travelling supercap gank comes from. From all the apoplectic posting here and from without, it seems like lowsec entities have the adaptability of my last bowel movement. It raises an interesting set of questions. Adaptation and innovation are always a necessity - but is it healthy if every player dynamic falls within the same guiding paths and ends up adopting the same kind of organisational model. I'm not so sure whether the underlying issue with the low sec people's responses is the passive isk dependancy, there may very well be much more to it in terms of having to become something they never wanted to be. Deliberately so. Granted, this too is a topic of adapting to changes, but it is also a topic of niche gameplay and connected choices. People usually deny "right" of high-sec afk miners to do their "niche" gameplay and force them to be more active and fit more tank, etc.... I think the same rule applies to anyone.
The Mittani: "the inappropriate drunked joke"
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Sigras
Conglomo
1109
|
Posted - 2017.03.23 15:11:09 -
[289] - Quote
John McCreedy wrote:There are only so many miners in this game and PvPers aren't going to start training for barges so they can have moon income. This means that for every miner that moves away from Ore mining, the amount available will reduce driving up the cost of the ore. This will have a knock on effect to ships which will become more expensive, potentially reducing the amount of PvP undertaken by players.
Furthermore, I doubt that even the largest alliances in Eve have the personnel to mine belts 24/7 without a break as they are mined now by the automated process, therefore there will be less moon goo available. Less moon goo means more expensive goo, which in turn means more expensive ships again. You're basing this off of what? They haven't even hinted at the m^3 these new rocks are going to be, only that the ISK/m^3 will be better than ABCs
Considering right now Arkonor brings in 312.5 ISK/m^3 that means dysprosium must come in at a minimum rate of 1 unit per 224 m^3
This means that to equal a moon in the worst case scenario its just under 92 hulk hours per month. I would say a far more reasonable comparison would be a more mid range moon goo like Tech which works out to be just under 16 hulk hours a month to equal a moon, and that's if you just want to break even.
considering the developers can fine tune this ad infinum, I'm not too worried. |
Punctator
Shadow-Kill Aureus Alae
21
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Posted - 2017.03.23 15:15:19 -
[290] - Quote
WitcherW wrote:This is GREAT thing! Now more peole now can participate in this new industry work and it is NOT just for big aliances privileges ! Old moon milking way just for big aliances is rly suck ,you get pasive mony - buy ship - go kill some people -and if you lose ship...who care you get new for "free" . Now you need to work if you want something like all normal people and not looking to that mony falls from the sky(in in this case from moon ) GJ CCP just keep going!
yes... IF CCP will continue work in this spirit eve will be grate again in no time, and fun too. but why we had wait so long for this... they realy have tones of posts to remake moon mining for this all years. realy CCP 100 laches for all your members - now you do what you should have done 6 years ago. |
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Sigras
Conglomo
1109
|
Posted - 2017.03.23 15:18:10 -
[291] - Quote
Bill Lane wrote:RIP pure PVP alliances who rely on some passive income. This change literally makes a mining division a requirement for every alliance.
On the plus side, refining. Cool.
Oh and literally these will be priced in the range of citadels/ECs? So all of the POSes from 145 mill for the small tower moon miners to the billion isk large towers, you're telling me EVERY small tower will need to be replaced by something that costs more than a billion isk. Straight up screwing the small guys, and straight up screwing alliances with no mining groups aren't we CCP? For the record my alliance CAN afford it and DOES have a large mining division, so we're not too worried.
What does concern me is how I, as the alliance CEO, will need to start taxing the hell out of everyone to make sure the alliance is making money. We didn't charge corp fees, paid good money for ore buyback, all that. This was by FAR the main income for us so I could pay SRP, give people good money for ores/salvage, etc. And we really aren't putting very much in the alliance wallet. We're not broke, but we're not rich by far.
Honestly taxing the hell out of everybody sounds like a terrible idea. Guess corp fees are being forced on us now, along with awesome taxes. Come on now, this is really the best we could come up with? What the crap were you doing wrong that you were moon mining with small towers? Pretty much everyone mines with large towers for 3 reasons.
1. Profit - if your moons arent super profitable, you want to use as few of them as possible, and do all of the extracting/reacting in one place. 2. Defense - If your moons are super profitable, you want a large tower there to protect them. 3. Practicality - POSs are cancer, and the fewer of them people have to deal with generally the happier they are. |
sgtdale
Deep Core Mining Inc. Caldari State
0
|
Posted - 2017.03.23 15:23:07 -
[292] - Quote
Malcolm Erkkinen wrote:So another nail in the coffin of small miners / manufacturers? Surely this means players will need to join a large Corp or get into another line of business.
or just quit the game |
Querns
GoonWaffe Goonswarm Federation
2770
|
Posted - 2017.03.23 15:32:00 -
[293] - Quote
h4kun4 wrote:Querns wrote:
Perhaps you should adapt? Our organization has been de-emphasizing the portion of our income that comes from moongoo for years now.
Well you can talk easy with 20k Chars in alliance and enough dronelike people who can bear mining ops for hours but i left nullsec because of that. Mindnumbing Boredom while (not) making isk and Aegis Sov. But that were the Saranen times in early summer... Also, how much ISK in reserves does your alliance have? something between +1t and +10t?
This comment is pretty telling, because the underlying assumption here is that moongoo = SRP. This is incorrect; income = SRP. Moongoo is only one form of income. It's certainly the easiest from an administrative point of view (especially if you're like 99% of non-GSF moonhavers and are terrible at the market,) but it's only one form.
You can fund an alliance without gangpressing folks into mining. We're certainly not going to gangpress anyone into mining the stuff that comes out of refineries. Heck, I'm not even 100% sure if we're going to erect any in our space.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GoonWaffe Goonswarm Federation
2770
|
Posted - 2017.03.23 15:34:58 -
[294] - Quote
Edek Hawker wrote:Querns wrote:Edek Hawker wrote: If CCP only removes the ice products requirement from T3 reactions but leaves them on the rest I would be completely satisfied... see I can compromise. :)
Considering T3 reactions burn ice in the form of POS fuel currently, no, there's no chance that it would be removed. Oh? So the refinery will NOT be using fuel blocks *sarcasm Please try again goon...
Sure.
Since reactions are a RAM activity, a single facility can perform a number of reactions approaching infinity. (Cost index goes here.) Because of this, you don't need to erect a tower for each gas reaction (or pair,) you just need one. This drastically reduces the fuel cost of running any kind of reaction, be it WH gas or otherwise.
To keep the use of ice from plummeting, all reactions must include some ice usage.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Mr Epeen
It's All About Me
10652
|
Posted - 2017.03.23 15:36:24 -
[295] - Quote
Seeing the tears from the entrenched alliances tells me that CCP is on the right track with this.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Leo Augustus
Rolex Classic FUBAR.
17
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Posted - 2017.03.23 16:00:04 -
[296] - Quote
I don't like it.
It's not realistic.
Why is Saudi Arabia better off than Yemen?
It has massive passive income. Every two weeks, they don't mobilize their entire population with buckets to go bail the oil into barges. That's stupid. If it had to be bailed into barges, this tedious, dangerous, and thankless work would be done by Yemeni's granted a two day work visa.
Why did Saddam Hussein invade Kuwait and why did the west mobilize to stop him? Massive passive income, and the super-alliances mobilized to protect their investment.
The game is fun because it mimics real geo-politics.
You're saying that every oil field everywhere will have to be hand scooped to market. On it's face, that's just stupid. Now the resource has minimal value and the truly valuable commodity is cheap and/or forced labor.
As an >2 yo player, I'll remind you that these years spent grinding roids and havens have been the least enjoyable of my career, apart from the first few months when it all was new and exciting.
All this was done to reach the point I'm at now where I can react, build, and have the resources to support a corporation, contribute to the alliance, and actually begin to PLAY eve for content, pvp, political turf wars.
I'm not a moon miner. I'm a reactor and builder. If this nerf turns reacting into PI (requiring three alts and endless toon switching) you've ruined the game for me. Clearly, removing any meaningful barrier to entry into the reactions business will kill any volatility there, so there goes the viability of that vocation.
I know I can "win" the game plexing 6 accounts to multibox mine (ice, ore, or perhaps moon goo). I can "win" the game with 10 PI alts, a massive spreadsheet, and streamlined logistics. Neither of those are PLAYING the game though.
Playing the game is scraping together tens of billions in isk through hard work and cooperation and then hanging your whole investment out into lawless space and seeing if Saddam comes to take it away, and if your buddies will have your back.
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Grath Telkin
Sniggerdly Pandemic Legion
2894
|
Posted - 2017.03.23 16:03:09 -
[297] - Quote
CCP Phantom wrote:A set of new Upwell Structures is in the works: Behold the Upwell Refineries! Refineries will be the premiere structure for resource collection and processing. They have bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules.This will give us completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay. Check out the exciting details in this blog Introducing Upwell Refineries
Posted this somewhere else but i'll put it here so you see it:
Quote: This seems pretty easy right, heres a simple fix that makes this viable:
The entire time its dragging its chunk of moon up that it fracked off, its vulnerable. If you knock a miner into its final timer any fracking gravity drag move stops.
Look at me, I'm a ducking genius.
Single point conflict restored, moon mining is a bottom up process that its meant to be and we don't all have to **** around with AUTZ timer spam.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Querns
GoonWaffe Goonswarm Federation
2771
|
Posted - 2017.03.23 16:03:55 -
[298] - Quote
Leo Augustus wrote:I don't like it.
It's not realistic.
This is a video game.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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sgtdale
Deep Core Mining Inc. Caldari State
0
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Posted - 2017.03.23 16:05:12 -
[299] - Quote
Nasar Vyron wrote:I see internal diplomatic incidents waiting to happen. Once mined, there's no way to force someone to pay you a fee. This literally is asking for drama, and not the good kind, but the players/corps being kicked from their alliances kind due to the actions of the few kind.
First, might I suggest causing the structure to put a "barrier" along the belt which when crossed will warn that a % fee based on the value will be deducted from the player's wallet (based on the owner's settings) at the end of every cycle. If they can't pay the fee the cycle fails and that's that. Allow this to be bypassed by a new form of the "siphon" units which allow entry undetected of the anchoring player. Entries show within the mining log as "unknown" but still have it log the stolen goods. These new deployables should be 1 shot deals which cannot be picked up and last for their duration maybe an hour, up to a day.
Last point, simply due to the number of moons in existence, and the unknown size of the belts created (I'd assume along the lines of what we see in a small belt anomaly, this could take a lot of time even if you stagger them. The task of mining the materials will be daunting. Perhaps consider allowing the structures to still passively mine the material over the 1-2 week cycle that it takes for the next rock to be hauled up. That way once the new rock is there, the previous one has been cleared.
This also allows for a constant amount of materials to continue to enter the market, but allows for players to speed up the process without actually effecting volume. Picking my pocket automagically would be fine if it also automagically gets my ganked mining ship and fit replaced out of the pocket of the owner of the moon fracking thing.......... |
Querns
GoonWaffe Goonswarm Federation
2772
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Posted - 2017.03.23 16:06:14 -
[300] - Quote
Grath Telkin wrote:CCP Phantom wrote:A set of new Upwell Structures is in the works: Behold the Upwell Refineries! Refineries will be the premiere structure for resource collection and processing. They have bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules.This will give us completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay. Check out the exciting details in this blog Introducing Upwell Refineries Posted this somewhere else but i'll put it here so you see it: Quote: This seems pretty easy right, heres a simple fix that makes this viable:
The entire time its dragging its chunk of moon up that it fracked off, its vulnerable. If you knock a miner into its final timer any fracking gravity drag move stops.
Look at me, I'm a ducking genius.
Single point conflict restored, moon mining is a bottom up process that its meant to be and we don't all have to **** around with AUTZ timer spam.
Nah. Just don't be lazy and you'll be fine.
You guys even have an AUTZ corp--- oh, wait, no.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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