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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Momiji Sakora
Omni Galactic Central Omni Galactic Group
80
|
Posted - 2017.03.24 12:55:09 -
[391] - Quote
How about Fracking barren moons to generate ordinary ore anoms? |

Tribal Trogdor
Better Off Red Unspoken Alliance.
40
|
Posted - 2017.03.24 12:56:58 -
[392] - Quote
CCP Fozzie wrote:Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly.
Q: Will starbases (POS) be removed when this feature is released? A: No, the removal of starbases will be a gradual process and even with the release of refineries there will still be major starbase functions that are not yet replicated by new structures (cyno beacons, cyno jammers and jump bridges). We will have some news on the next steps towards the starbase phase out soon.
Please do something with this as you release the refineries. Value of towers and their fittings used on rxn towers is going to tank as people swap their massive rxn chains out for these new structures. People will either have to get out of the tower game early to avoid massive investment value loss, or end up getting very little back if they don't. Either way it would screw with the T2 market as they either exit, or can't reinvest into the new structures when they come out. |

Sean Jester
Drunk with Industry Fidelas Constans
0
|
Posted - 2017.03.24 13:05:07 -
[393] - Quote
Maybe giving Deep Core strip miners an added role could fit better with their everyday usage. Like, level 4 needed.
After all, we only need them for the mercoxit roid, which is... I don't know... limiting?
Maybe 1 type of dedicated crystals for all the moon resources, or a dedicated set of crystals too, like for the rest of roids.
Just my 2 cents. |

Avatoo Lorr
Coiled Spring Inc
3
|
Posted - 2017.03.24 13:10:54 -
[394] - Quote
Will the mining of the moon goo count towards a systems industrial ADM seeing as it is now going to be an active endeavour? |

Zanar Skwigelf
Boa Innovations Brothers of Tangra
96
|
Posted - 2017.03.24 13:23:57 -
[395] - Quote
Quote:Q: Will the new moon ore require new types of mining lasers and drones to mine? A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open.
This expansion is a pretty good chance for a couple of interesting additions:
1) Deep core mining skill and deep core miners to gain another use 2) A 3rd t2 mining frigate that specializes in moon goo (can fit covert ops cloak for ninja bridging purposes) 3) Moon goo rigs for exhumers & barges
To be honest I don't care if the same ships & equipment is used or not, I'm just throwing it out there that this is a chance to further specialize moon goo mining. |

Querns
GoonWaffe Goonswarm Federation
2786
|
Posted - 2017.03.24 13:25:08 -
[396] - Quote
Lan Wang wrote:Rowells wrote:zluq zabaa wrote:Moon mining is not passive. So when you warp away or log off for the night, the moon harvester turns off? Income generation halts? pretty much similar to market orders not hiding when you log off, industry jobs don't pause, sp farming doesnt pause when you are offline, if it was a true passive income then isk would just go straight into the wallet without any work after the initial setup.
Splitting hairs. Don't be willfully obtuse.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Aryth
GoonWaffe Goonswarm Federation
1913
|
Posted - 2017.03.24 13:26:09 -
[397] - Quote
Grath Telkin wrote:Querns wrote:Grath Telkin wrote:Querns wrote: Nah. Just don't be lazy and you'll be fine.
You guys even have an AUTZ corp--- oh, wait, no.
We're actually pulling 100+ guys for most AUTZ ops after Dansara spent a few months rebuilding it, the point of my post is to keep the moon miner viable as a fight generator and avoid the stupidity that comes from the current garbage of '3 timers and a week of time for a citadel with no fuel in it at all thats not defended' Man, you guys must have hated Dominion sov if you can't handle three or more timers for a thing. Given the rate that your alliance (and others) slaughter rorquals in our space, one would think you'd see the fight potential in these things. The POTENTIAL is there, but, given current citadel tactics everybody is simply going to put these to down time for vulnerability and at best you'll be ganking miners while its active. The structure itself will end up entirely immune, which sucks because like or not hitting a moon miners is a fairly huge part in nullsec warfare, its one of those things that allow smaller entities to harass larger entities in a meaningful way, not just 'lol ganked ur hulk'
I tend to agree with your view. I simply hate the aids that short vulns have provided and railed against this prior to cits launching. I feel like CCP got the balance completely backwards and Keeps shoulda had Medium vuln windows and Mediums the Keeps.
CCP rebalancing windows to favor larger structures and generally a bit larger vuln times would be a good thing.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
|

Aleverette
Peoples Liberation Army Goonswarm Federation
10
|
Posted - 2017.03.24 13:35:40 -
[398] - Quote
So... RIP lowsec and NPC nullsec moon mining?
These changes would seriously decrease t2 material outcome. |

Zanar Skwigelf
Boa Innovations Brothers of Tangra
97
|
Posted - 2017.03.24 13:38:10 -
[399] - Quote
Aleverette wrote:So... RIP lowsec and NPC nullsec moon mining?
These changes would seriously decrease t2 material outcome.
We don't know what the new output will be. Based on what we saw with the initial Rorq buff, do you honestly believe the new moon goo drop rate will be significantly lower than current levels? Especially since Rorqs can mine the new moon goo? |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
197
|
Posted - 2017.03.24 13:39:05 -
[400] - Quote
In response to the Q&A from Fozzie (thanks fo answering questions btw) How will siphons be reimbursed? (I'm assuming this will be happening.) I'm asking because i want to know if i should be using up the stack i have right now or wait for them to be phased out. |
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TigerXtrm
KarmaFleet Goonswarm Federation
1895
|
Posted - 2017.03.24 13:49:00 -
[401] - Quote
CCP Fozzie wrote: Q: Will the new moon ore require new types of mining lasers and drones to mine? A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open.
Since moon mining, especially the R64 side of things, is pretty much the highest tier of mining available, I think it should have at least some specialization. Doesn't need different skills for every single ore type (that would be a long long list). But maybe split it up according to the moon's quality (R4, R8, R16, R32 and R64). The five tiers would fit perfectly in a single skill.
- Moon Harvesting - Ability to harvest resources from moon deposits. Level 1 unlocks a moon mining laser and the crystal for R4 moons. Each subsequent level unlocks an additional crystal for each type of moon goo, with level 5 being required for R64.
- Advanced Material Reprocessing - Ability to reprocess mined moon ore, similar to existing reprocessing skills.
- Moon Mining Drone Operation - Ability to use special moon mining drones, similar to existing drones.
- Moon Mining Drone Specialization - Unlocks Moon Mining Excavator drones, similar to existing excavators.
And of course all the skills related to reactions and stuff. Having a separate set of modules for moon mining keeps it nice and clean, and gives it a natural progression. Not to mention it will be easier to balance the T2 economy from a development point of view, should that become necessary.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
119
|
Posted - 2017.03.24 13:49:07 -
[402] - Quote
Zanar Skwigelf wrote:Quote:Q: Will the new moon ore require new types of mining lasers and drones to mine? A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open. This expansion is a pretty good chance for a couple of interesting additions: 1) Deep core mining skill and deep core miners to gain another use 2) A 3rd t2 mining frigate that specializes in moon goo (can fit covert ops cloak for ninja bridging purposes) 3) Moon goo rigs for exhumers & barges To be honest I don't care if the same ships & equipment is used or not, I'm just throwing it out there that this is a chance to further specialize moon goo mining.
Do you really want to limit newer players from taking part in moon mining by requiring deep core miners. Now if you want to limit specialty crystals to deep core miners I am ok with that. |

ZeRonin
Deutsche Vulkan Synergy of Steel
1
|
Posted - 2017.03.24 13:55:22 -
[403] - Quote
CCP Fozzie wrote:Q: What will happen to Siphons in the new system? A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Let's make them an intel tool instead.
If placed near a refinery, they give a more or less precise time of the moon goo explosion, so you can form a fleet and try to get a bit of the cake. Meta ones are harder to scan and/or more precise with the explosion time. |

Zanar Skwigelf
Boa Innovations Brothers of Tangra
97
|
Posted - 2017.03.24 14:01:26 -
[404] - Quote
Fredric Wolf wrote:
Do you really want to limit newer players from taking part in moon mining by requiring deep core miners. Now if you want to limit specialty crystals to deep core miners I am ok with that.
Deep core mining doesn't take that long to skill into, and the release is far enough away that you can get it before it goes live. Don't be lazy.
TigerXtrm wrote: Moon Harvesting - Ability to harvest resources from moon deposits. Level 1 unlocks a moon mining laser and the crystal for R4 moons. Each subsequent level unlocks an additional crystal for each type of moon goo, with level 5 being required for R64. Advanced Material Reprocessing - Ability to reprocess mined moon ore, similar to existing reprocessing skills.
I completely agree with a new reprocessing skill. We have one for ore and ice. It would be more consistent to have one for the new rocks as well. |

Pleasure Hub Node-514
Pleasure Hub Hotline
245
|
Posted - 2017.03.24 14:06:21 -
[405] - Quote
CCP Fozzie wrote:However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or allowing the collection of existing resources such as normal minerals or T3 gasses.
T3 Gasses? Dedicated drug moons. I do like the sound of that. It'd be fantastic for ninja venture fleets.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
119
|
Posted - 2017.03.24 15:12:28 -
[406] - Quote
Zanar Skwigelf wrote:[quote=Fredric Wolf]
Do you really want to limit newer players from taking part in moon mining by requiring deep core miners. Now if you want to limit specialty crystals to deep core miners I am ok with that.
Deep core mining doesn't take that long to skill into, and the release is far enough away that you can get it before it goes live. Don't be lazy.
First off I already have the skill don't attack me because you can't be bothered to look and see that alpha clones do not have deep core mining on their skill tree. How about you not being lazy with your quick attacks |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3171
|
Posted - 2017.03.24 15:14:54 -
[407] - Quote
Sky Marshal wrote:Rowells wrote:zluq zabaa wrote:Moon mining is not passive. So when you warp away or log off for the night, the moon harvester turns off? Income generation halts? If we follow this logic, market orders are passive income. CCP should nerf them. That jump from passive to nerf bat wasn't logical at all. |

Mai Khumm
172.0.0.1
865
|
Posted - 2017.03.24 15:17:43 -
[408] - Quote
Momiji Sakora wrote:How about Fracking barren moons to generate ordinary ore anoms?
CCP Fozzie wrote: Q: Can this new moon mining mechanic be expanded to include highsec and wormhole space? A: As we mentioned in the blog we think this general mechanic has potential in other areas of space, but we're not currently planning on opening up collection of T2 moon materials into areas beyond lowsec and nullsec. We've run the number and we don't think diluting the sources of T2 materials across more areas of space would be beneficial to the feature.
This would be a good compromise.
Don't give us moon goo we don't need that space drama and risk adverse wardeccers and Nullsec botters. If anything, do this but give use ICE fields!
For the art department, give us something that ******* looks like space refineries, not random useless towers! |

Gray Mare
The Scope Gallente Federation
0
|
Posted - 2017.03.24 15:33:27 -
[409] - Quote
CCP Fozzie wrote:Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly.
Q: What will happen to Siphons in the new system? A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Q: Will Rorquals be able to dock in the large refinery? A: Yes. The medium refineries will have the same docking restrictions as Astrahus and Raitarus, while the large will allow those ships plus the Rorqual thanks to dedicated Rorqual docking facilities. Non-Rorqual capitals will not be able to dock in the large refinery however.
Q: What types of ships will be able to mine the new ore spawned by moon mining events? A: The new ores won't require special ships to mine. They'll be minable with the normal ore mining ships that are available today (including Rorquals).
Q: Will the new moon ore require new types of mining lasers and drones to mine? A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open.
Q: Can this new moon mining mechanic be expanded to include highsec and wormhole space? A: As we mentioned in the blog we think this general mechanic has potential in other areas of space, but we're not currently planning on opening up collection of T2 moon materials into areas beyond lowsec and nullsec. We've run the number and we don't think diluting the sources of T2 materials across more areas of space would be beneficial to the feature. However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or allowing the collection of existing resources such as normal minerals or T3 gasses. For the first release we need to keep a reasonable scope so any expansion of that kind would need to come later if it comes. That also means that if we expand this gameplay to other resources in other areas we'll be able to integrate the lessons learned from the first release.
Q: Will starbases (POS) be removed when this feature is released? A: No, the removal of starbases will be a gradual process and even with the release of refineries there will still be major starbase functions that are not yet replicated by new structures (cyno beacons, cyno jammers and jump bridges). We will have some news on the next steps towards the starbase phase out soon.
so no t2 strip miners............. |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3171
|
Posted - 2017.03.24 15:34:22 -
[410] - Quote
zluq zabaa wrote:So would you say taking a dump is active or passive? You press really hard and then relax and let gravity work for you... passive? Once you hit and release the flush and then the water and suction will do the rest... passive? Active. Shitting up forums without realizing it might be considered passive though.
zluq zabaa wrote:What about AFK Mining, AFK Ratting? Still active, even if the input requirements are lower. I you are not logged in and present, no progress is made. Arguments can be made its passive, but no progress is made when logged off.
zluq zabaa wrote:If you give me - in my R16 example - 200M for warping a few systems, getting fuel, warping back, fueling pos, waiting 10 minutes, taking goo, hauling goo to market, selling goo. Is it less passive then in your eyes if the Goo would be created once a month in 10 minutes when I am actually there? That would be active by your choice, not design. I can set up PI to do a similar thing, but it will still very much be considered a passive income source by majority of people you ask.
zluq zabaa wrote:There are things that require more or less activity, different kinds of activity, but they all do. There is no passive income. If in your personal view hauling, selling and caring about infrastructure is less active than flying a ship to (x,y,z) in space and start your auto-targeting something, well it might just be that you judge to your own preferences. You want to know what truly separates active from passive income in great majority of situations? Ask yourself: Is progress toward the task completion still generated after pilot involvement has entirely ceased?
Not everything falls into the straight and narrow, but here's a few examples of you're typical passive/active incomes (by design not choice):
Passive - Planetary Interaction - Industry/Research Jobs - Moon Mining - Market buy/sell orders (not immediate orders)
Active - Mining - Ratting (including missions/incursions/sleepers/etc) - Hauling - Exploration
The first list includes activities that do not require a pilot to be active or even online for progress to be made. The second list has activities that completely cease once the pilot logs off. No further generation or progress is made. |
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Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.03.24 15:39:09 -
[411] - Quote
JTK Fotheringham wrote:Will we be able to set a tax on these jobs? While we're talking about taxes - will ore compression become a taxable feature?
Will there be a limit of one refinery per moon, or will an alliance be able to set up say half a dozen, and have one extracting a chunk of moon per day?
A) if you take the survey they want us to take, there's a question in there about making compression taxable. I hope they leave it free, though, as a consumer of free compression services (and cheap refining/reprocessing, which is more worth paying for).
Or if not... could the Orca get the ability to compress ore or ice in its ore hold, pllllz?
B) I believe I read that while refineries can be built int he same areas with the same restrictions/distance limitations as citadels and engineering complexes, only one refinery per moon-goo-having moon may turn on its moon drill at a time. Presumably after the moon chunk is turned into a belt, that refinery could shut down its moon drill and another refinery within range of the moon could have a turn?
ArmyOfMe wrote:Also, even tho making this an active thing, it will make life in low sec even harder, as most large alliances in low sec doesnt have industrialists in their ranks.
Perhaps they should start recruiting some, then.
Also, I have a feeling lowsec corps and alliances probably have more industrialists/miners in their ranks than they realize. Some may just do it on their alts or not talk about it much since they figure their corpmates are all PVP-only folks. Everyone assuming that about each other and then it turns out they all have a secret mining habit. heh.
I knew a couple incursion boxers who had a few toons in lowsec corps and enjoyed both PVP and industry in low/null, so... they're out there. Just gotta find 'em. |

Trixi Laminer
The Scope Gallente Federation
1
|
Posted - 2017.03.24 15:39:35 -
[412] - Quote
Lunarstorm95 wrote:RIP alliance srp for small-medium size alliances (not like free ships did anything in the way of content anyways, right guys?)
Also RIP t2 in general... incoming rebirth of t3 meta
you know t3 geting hit with rebalancing pass this summer right? |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
74
|
Posted - 2017.03.24 15:43:36 -
[413] - Quote
CCP Fozzie wrote:Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly.
Q: What will happen to Siphons in the new system? A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Could they not be used as a personal moon mining array, bringing up say one asteroid instead of an entire field? |

AOAm Adranas'Lira
Atreidun Order
2
|
Posted - 2017.03.24 15:48:48 -
[414] - Quote
I like the sounds of this.
My only comments would be I understand not diluting the T2 resources pool down by adding mineable moons all over high sec. Risk verses rewards must stay balanced. I do think it would be interesting though see drills being deployed somehow in high sec though. If it is introducted it should be restricted to 0.5, perhaps 0.7 systems or lower. I also came up with two other options for deployment.
1. Moon mining activity spawns standard ores for collection (Veldspar, Plagioclase, etc). Maybe some mid-grade ores. I realize this doesn't fall in line with the idea of moon goo, but just a thought. 2. If moon products were introduced into high sec, they need to be lower value, and lower qualities than would be present else where in space (null, etc). Important to keep risk/reward in check. This is were usage in lower security system would be important; so they wouldn't pop up everywhere.
Thanks for the info Fozzie. |

Zanar Skwigelf
Boa Innovations Brothers of Tangra
98
|
Posted - 2017.03.24 15:50:41 -
[415] - Quote
Fredric Wolf wrote:
First off I already have the skill don't attack me because you can't be bothered to look and see that alpha clones do not have deep core mining on their skill tree. How about you not being lazy with your quick attacks
Let's try this again.
T2 production is one of the few industry areas that actually have some decent skill requirements to produce stuff. High skill requirements are a good thing, because it limits the number of people that choose to pursue that niche of EVE.
Do I care that alpha's can't use deep core equipment? no.
Do I care if CCP changes it so alpha's can use deep core equipment? no.
The skills and equipment required for a good moon goo operation should be based on how specialized the other areas are. Even gas harvesting has its own modules and skills.
Whether or not alpha's can participate should not lead the decision on how to set up the system. The system should be set up, and then alpha access can be determined afterwards. Does that mean alpha's gain deep core mining? maybe, maybe not.
|

Infamous en Distel
Phoenix Generation 13
2
|
Posted - 2017.03.24 15:56:45 -
[416] - Quote
I have not been able to read the whole forum post, so maybe this is redundant in some ways.
As people have mentioned, a fair portion of the process of creating moon materials is automated, for theory's sake 1 person could operate and manage 5-10 moon mining control towers. In this new system, that number could flip to now need 5 people to maintain the same production rate per day per moon that the current system operates at.
If there is a concern over lack of player involvement that could disrupt the production of T2 materials, could a mining module for the refinery itself be considered?
This module would cost 1 High slot, and burn down the capacitor of the refinery so it could operate for 15 minutes / hour or so (don't know off the top of my head what the recharge rate on the capacitor would be). Burning the Cap on the tower would come with the inherent disadvantages of not being able to use its defensive modules as long as initially planned.
The aim would be to make the module capable of mining enough resources to maintain 40-50% of the current daily production rates, through the power of 1 person and a moderate time investment, on a belt that takes 24H to spawn.
I really like the idea of turning moon mining into an operation more players can be involved in, but the types of miners I know of are very risk averse and may not be interested in mining in lowsec. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
119
|
Posted - 2017.03.24 15:57:50 -
[417] - Quote
Zanar Skwigelf wrote:Fredric Wolf wrote:
First off I already have the skill don't attack me because you can't be bothered to look and see that alpha clones do not have deep core mining on their skill tree. How about you not being lazy with your quick attacks
Let's try this again. T2 production is one of the few industry areas that actually have some decent skill requirements to produce stuff. High skill requirements are a good thing, because it limits the number of people that choose to pursue that niche of EVE. Do I care that alpha's can't use deep core equipment? no. Do I care if CCP changes it so alpha's can use deep core equipment? no. The skills and equipment required for a good moon goo operation should be based on how specialized the other areas are. Even gas harvesting has its own modules and skills. Whether or not alpha's can participate should not lead the decision on how to set up the system. The system should be set up, and then alpha access can be determined afterwards. Does that mean alpha's gain deep core mining? maybe, maybe not.
T2 production shouldn't change what skills are used but right now to harvest moon goo you need anchoring lvl 3 that is not at all skill intensive. |

DaReaper
Net 7 Cannon.Fodder
2957
|
Posted - 2017.03.24 16:02:10 -
[418] - Quote
Just going to add, as i mentioned on slack, please make the timer for when the drill makes the belt publicly available. I live in a wormhole and plan to try and ninja moon goo, so it would be really handy to warp tot he structure and see if the belt is coming soon or if i should close my hole and move on.
That and as a former sov holder it would be nice to not have to answer the question of 'hey reap, when will the belt spawn?' from alliance members daily.
OMG Comet Mining idea!!! Comet Mining!
Eve For life.
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tarkathian
We Are Down Syndrome inPanic
0
|
Posted - 2017.03.24 16:02:46 -
[419] - Quote
so, by adding a huge time sink for miners(this is not a complaint), will you then boost the harvester drone mining amount again to compensate for the loss of time mining normal minerals? as this is going to mean a lot less "normal" minerals being harvested, especially if you have hundred's of moon roid belts being mined every week in some of the larger allianes? |

Mai Khumm
172.0.0.1
865
|
Posted - 2017.03.24 16:17:47 -
[420] - Quote
Infamous en Distel wrote:I have not been able to read the whole forum post, so maybe this is redundant in some ways.
As people have mentioned, a fair portion of the process of creating moon materials is automated, for theory's sake 1 person could operate and manage 5-10 moon mining control towers. In this new system, that number could flip to now need 5 people to maintain the same production rate per day per moon that the current system operates at.
If there is a concern over lack of player involvement that could disrupt the production of T2 materials, could a mining module for the refinery itself be considered?
This module would cost 1 High slot, and burn down the capacitor of the refinery so it could operate for 15 minutes / hour or so (don't know off the top of my head what the recharge rate on the capacitor would be). Burning the Cap on the tower would come with the inherent disadvantages of not being able to use its defensive modules as long as initially planned.
The aim would be to make the module capable of mining enough resources to maintain 40-50% of the current daily production rates, through the power of 1 person and a moderate time investment, on a belt that takes 24H to spawn.
I really like the idea of turning moon mining into an operation more players can be involved in, but the types of miners I know of are very risk averse and may not be interested in mining in lowsec. The whole point is to make moon goo not AFK anymore, and Fozziesov for people to actually use the space!
Nullsec income needs to be less AFK orientated! |
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