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161. What level SP for level 3 missions? - in Missions & Complexes [original thread]
Originally by: britchie All you need is a bs and you should do fine. You may have to warp out once or twice. A battlecruiser is enough, you can do lvl3s afk in a battleship :p
- by Futuri - at 2006.10.31 13:12:00
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162. Guide for trading with a freighter? - in Science and Industry [original thread]
Originally by: Guurzak Buy low, sell high, with as few jumps as possible in between. QFT
- by Futuri - at 2006.10.31 04:18:00
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163. **** +5% Kinetic missile damage/ level. - in Ships and Modules [original thread]
Although I agree that the kinetic damage bonus isn't as good as a generic dps bonus, changing 5% drone damage to 10% thermal drone damage is a boost not a nerf :p
- by Futuri - at 2006.10.31 03:46:00
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164. Obtain a Hulk? - in Ships and Modules [original thread]
Edited by: Futuri on 31/10/2006 03:43:46 Edited by: Futuri on 31/10/2006 03:43:34 You can buy it on the market. It is built by players from a Hulk BPO, which is distributed via the BPO lottery.
- by Futuri - at 2006.10.31 03:43:00
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165. Illegal Activity ( 1of3) please help - in Missions & Complexes [original thread]
Originally by: Rooker What you have to do is kill the SOLDIERS first (they are flying Tristan frigs). You'll still take a while to kill the support frigs, but you won't have those gankatristans chewing on you while you do it. The support ...
- by Futuri - at 2006.10.31 03:15:00
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166. Lvl 3 Massive Attack - in Missions & Complexes [original thread]
Don't go into the bonus stage. In the final room, only attack the overseer, ignore the other ships. Stay aligned and warp out if it gets rough, you can warp back into the rooms without going through the gates. Here is my Ferox setup that does t...
- by Futuri - at 2006.10.31 03:12:00
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167. New Player Experience needs some work--no really. - in EVE General Discussion [original thread]
Edited by: Futuri on 30/10/2006 23:38:16 As a relatively new player I can confirm everything that the OP said. The tutorial is good (although a bit too prescriptive), but after the tutorial there is no content aimed at new players, you're just...
- by Futuri - at 2006.10.30 23:36:00
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168. mining - in Skill Discussions [original thread]
Exhumers V Mining Drone Operation V Deep Core Mining Mining Foreman And all prereqs :)
- by Futuri - at 2006.10.30 22:55:00
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169. Production/Mining Alt - in Skill Discussions [original thread]
Edited by: Futuri on 30/10/2006 22:48:41 Caldari Achura Inventors Ancestry +3 memory +2 perception Science and Trade Institute/Science/Applied Science/CSO Starts with 12 int 9 perc 9 memory 6 will 3 cha, and 265k skillpoints :) That is for ...
- by Futuri - at 2006.10.30 22:48:00
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170. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Yay!
- by Futuri - at 2006.10.30 19:10:00
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171. Using a freighter for trading - in Market Discussions [original thread]
Wow where can I get trit 0.5 ISK cheaper than Jita??
- by Futuri - at 2006.10.30 16:20:00
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172. Declining a storyline? - in Missions & Complexes [original thread]
Edited by: Futuri on 30/10/2006 16:16:09 Just put a buy order with +20 million markup I'm sure it'll be filled in no time, and you'll still make profit :) I'll haul it myself for 20 million, even to low sec :p
- by Futuri - at 2006.10.30 16:16:00
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173. Getting in bed with..... - in Missions & Complexes [original thread]
Your faction's navy is a safe choice, good rewards, and lots of "kill" mission agents. Stick to agents from Command/Internal Security/Security/Surveillance divisions, they have the highest chance to give a kill mission. To avoid standing loss wi...
- by Futuri - at 2006.10.30 16:11:00
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174. Illegal Activity ( 1of3) please help - in Missions & Complexes [original thread]
Edited by: Futuri on 30/10/2006 16:03:25 Which ship are you using, and what is your setup for this mission? Those frigates are indeed annoying as they orbit you at insane speeds and guns have problems tracking them. I was unlucky enough to ge...
- by Futuri - at 2006.10.30 16:02:00
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175. Bad standing - in Missions & Complexes [original thread]
Edited by: Futuri on 29/10/2006 23:12:03 .
- by Futuri - at 2006.10.29 23:11:00
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176. Mission Rewards from agents - in Missions & Complexes [original thread]
NPC health points are not increased in Kali, at least not yet.
- by Futuri - at 2006.10.29 19:30:00
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177. Transport Ship Skill - in Skill Discussions [original thread]
Transport ships receive bonuses according to your transport skill level. Check the description of the ship.
- by Futuri - at 2006.10.29 19:26:00
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178. How many L1s does it take? - in Missions & Complexes [original thread]
Edited by: Futuri on 29/10/2006 18:35:44 I think it took me ~50 missions to get to lvl2. Since you can do most kill missions in <10 minutes, it's not that bad... The fastest way is to find a station with 2-3 high quality agents that only g...
- by Futuri - at 2006.10.29 18:34:00
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179. Contracts - in Revelations Testing and Development [original thread]
Are the new contracts skills seeded already? If yes, what are the stats
- by Futuri - at 2006.10.29 17:55:00
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180. List of new Kali skills - in Skill Discussions [original thread]
Any info about the contracts skills? Effecits, primary/secondary attributes, rank?
- by Futuri - at 2006.10.29 17:37:00
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