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141. BattleCruiser - Mining - Mind links - hulk maxing bla bla - in Science and Industry [original thread]
Originally by: Drake Modain I wonder if the new tech2 battlecruisers will be better for this at all. Well, the Drake will tank better than the Ferox (1 more med slot), so yes
- by Futuri - at 2006.11.02 23:47:00
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142. Character builds/skills - in Skill Discussions [original thread]
Edited by: Futuri on 02/11/2006 23:09:05 Originally by: Zoxia Edited by: Zoxia on 02/11/2006 20:37:45 I still say perception, perception, then some willpower, then some intelligence, and then a smattering of memory and charisma. Th...
- by Futuri - at 2006.11.02 23:09:00
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143. Possible to balance standings doing kill missions? - in Missions & Complexes [original thread]
Originally by: Benedita Salvatore Is it possible to balance faction standings (only those of the 4 races) doing only lv4 kill missions without rejecting the missions where you go kill ships belonging to the 4 main factions? You have t...
- by Futuri - at 2006.11.02 22:26:00
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144. level 2 agent pays - in Missions & Complexes [original thread]
Find a system with the lowest security and highest possible quality agents. I.e. 0.5 security and lvl 18-20 agents would be best, if you stay in high sec.
- by Futuri - at 2006.11.02 22:26:00
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145. How to get good with Federation Navy again? - in Missions & Complexes [original thread]
The division does not matter, you're working on your corporation standing and there are no division standings.
- by Futuri - at 2006.11.02 22:24:00
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146. Tracking and implant - in Ships and Modules [original thread]
tracking computer is 30%, not 1.3%
- by Futuri - at 2006.11.02 20:14:00
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147. Character builds/skills - in Skill Discussions [original thread]
Originally by: Zoxia How many skills after one year of playing really are needed that require memory?? for a fighter pilot? Drones, learning skills, plus all those engineering/electronics/mechanics skills that have mem secondary. If ...
- by Futuri - at 2006.11.02 20:07:00
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148. Caldari needs a nerf. - in Ships and Modules [original thread]
Originally by: Commander Thrawn Just curious how do you solo in a Ferox/Drake? Armor tank it? never said it was a solo ship, said it was a good ship plus i don't fly caldary much anymore, or for the past 9 months i fly amarr even th...
- by Futuri - at 2006.11.02 19:33:00
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149. Tanking for low sec mining - in Ships and Modules [original thread]
Originally by: mrhateboy I've seen something similar to this done before: high: 5 named mining lasers, mining foreman mindlink med: 5 Large Shield Extender II Low: 3 SPR, 1 PDU IIRC this can tank tripple BS spawns with high BC skill and ...
- by Futuri - at 2006.11.02 19:27:00
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150. Caldari needs a nerf. - in Ships and Modules [original thread]
Originally by: Commander Thrawn well i wouldn't go that far, raven is a great ship, cerb, vulture(tanked me and my buddy in a domi and geddon for about 5minutes lol), ferox, the drake soon, harpy, and so on. they are all pretty well balan...
- by Futuri - at 2006.11.02 19:12:00
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151. Cost of living: foreseeable relief? - in EVE General Discussion [original thread]
Inflation? Lets print more money! Great financial thinking
- by Futuri - at 2006.11.02 19:08:00
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152. If you was to start eve as a newb.... - in EVE General Discussion [original thread]
Wow, I did exactly what everyone here said :0 Trained some learning skills (basic to lvl3-4), then got into Ferox, then adv learning & interceptors :p
- by Futuri - at 2006.11.02 19:06:00
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153. Change hourly downtime - in EVE General Discussion [original thread]
Originally by: EchoTheDolphin Chances are they've done intensive study and projected that the fewest users affected will be on at that time. As opposed to just saying, well, they should be in bed, they're at work etc. Lol, I'm 99% sur...
- by Futuri - at 2006.11.02 18:53:00
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154. No more lvl 4 agents in high sec soon !?!! - in Missions & Complexes [original thread]
You cannot force people to play in a way they don't like, in a game. They will just pay their 15$/month to play something else. It's pretty obvious that mission runners do not like to risk their expensive ships that they worked months to get. So ...
- by Futuri - at 2006.11.02 17:26:00
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155. Character builds/skills - in Skill Discussions [original thread]
Originally by: Zoxia For instance lets take a fighter. I would most definately try to get as high of a PERC as possible to start with then will power, Int, Mem/char something like 7/12/6/8/6 or even 7/13/5/9/5 A fighter does not ne...
- by Futuri - at 2006.11.02 17:02:00
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156. The Learning Skill payoff?? - in Skill Discussions [original thread]
The payoff time also depends on the implants you use when training the learning skills. If you are new and are training adv learning skills to 4 with no implants, it will take you longer and the payoff is longer.
- by Futuri - at 2006.11.02 16:58:00
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157. List of new Kali skills - in Skill Discussions [original thread]
Originally by: Marine HK4861 Originally by: Futuri Any info about the contracts skills? Effecits, primary/secondary attributes, rank? Going to be social based skills, so charisma primary then either intelligence/memory secondar...
- by Futuri - at 2006.11.01 23:16:00
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158. What level SP for level 3 missions? - in Missions & Complexes [original thread]
Originally by: Ariel Dawn Level 3s can done AFK in a Ferox with practically NO skill points. If you can fit the following at minimal skills and have no other skills, you can do ANY level 3 mission without having to warp out if you don't ag...
- by Futuri - at 2006.11.01 23:10:00
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159. General direction preference? - in Skill Discussions [original thread]
Edited by: Futuri on 01/11/2006 01:50:37 Do you want to pvp, do missions, mine, or build stuff? Obviously what skills you need will depend on your occupation
- by Futuri - at 2006.11.01 01:50:00
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160. mining - in Skill Discussions [original thread]
There's a good mining guide stickied in the Stations, Starbases and Outposts forum (ugh). It will answer your questions
- by Futuri - at 2006.11.01 01:45:00
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