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21. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Two step wrote: How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable I'm not 100% sure it needs it, a small block of these is already going to ...
- by GallowsCalibrator - at 2013.12.03 16:41:00
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22. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
DAS BOOT LIVES AGAIN
- by GallowsCalibrator - at 2013.12.03 16:38:00
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23. Mobile Depot - Game Breaking Feature - in EVE General Discussion [original thread]
Emergent gameplay strikes again!
- by GallowsCalibrator - at 2013.11.26 09:01:00
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24. What if CCP started a kickstart to build a supercomputer?? - in EVE General Discussion [original thread]
Nope, because supercomputers aren't single computers nowadays, for one thing - they're just huge banks of smaller computers with some pretty goddamn clever task scheduling, made specifically for tasks that are extremely good at being parallelized....
- by GallowsCalibrator - at 2013.11.26 09:00:00
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25. Would removing local help to lower TiDi? - in EVE General Discussion [original thread]
Marlona Sky wrote: Short answer, yes. And the award for wrongest answer of the thread goes to you!
- by GallowsCalibrator - at 2013.11.26 08:56:00
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26. Whats for Xmas 2013? - in EVE General Discussion [original thread]
Betting on SoE shuttle.
- by GallowsCalibrator - at 2013.11.25 10:40:00
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27. Would removing local help to lower TiDi? - in EVE General Discussion [original thread]
No. Separate systems. (This is a stealth nerf-local thread)
- by GallowsCalibrator - at 2013.11.25 10:39:00
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28. The seven year plus club, are you a member? - in EVE General Discussion [original thread]
Damn, my old main is 7. Does that count? Edit: Mining Crokite in Syndicate crew checking in
- by GallowsCalibrator - at 2013.11.14 16:08:00
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29. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Wraith Lamented wrote: GallowsCalibrator wrote: Shivaja wrote: I got one structure when dropped creates cloaking bubble that cloaks all ships and structures inside it. So unprobable, indestructible safespots. Sounds perfectly fine and...
- by GallowsCalibrator - at 2013.11.14 11:47:00
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30. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5. This is made in an effort to respect the philosophy we i...
- by GallowsCalibrator - at 2013.11.14 11:32:00
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31. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Kind of doubt we'll see anything with bubble shields. Apparently they're a pain in the neck code wise (AOE stuff makes CCP Veritas cry) I'd also be concerned about them being stupidly, stupidly unbalanced. Nothing good...
- by GallowsCalibrator - at 2013.11.14 11:00:00
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32. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Arthur Aihaken wrote: Alvatore DiMarco wrote: Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF" Or something li...
- by GallowsCalibrator - at 2013.11.14 10:57:00
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33. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Shivaja wrote: I got one structure when dropped creates cloaking bubble that cloaks all ships and structures inside it. So unprobable, indestructible safespots. Sounds perfectly fine and balanced! /sarcasm
- by GallowsCalibrator - at 2013.11.14 10:56:00
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34. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I'm pretty sure I'm going like a broken record here, but just a little hint for people to remember: Anything that engages in direct combat, ever, is probably going to be a bad idea. (Because someone (read: us) are going to abuse this to its fulle...
- by GallowsCalibrator - at 2013.11.14 10:44:00
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35. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Another idea, I think I may have originally floated this on Twitter as a kind of anti-command-ship prospect, but these structures would probably do the job as well. Essentially projects a grid-wide penalty to all ships on the grid on certain attri...
- by GallowsCalibrator - at 2013.11.14 09:28:00
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36. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
GallowsCalibrator wrote: Local Disruption Unit. Doesn't hide who's in local, or anything like that, this has a far more vicious effect: It spams the local channel with unceasing terrible chat. Configurable, too - choose from such options as 'J...
- by GallowsCalibrator - at 2013.11.13 16:52:00
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37. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Edit: Quote is not edit.
- by GallowsCalibrator - at 2013.11.13 16:43:00
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38. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: *snip* No one will use public use depots because they can't keep anything safe. That's the POINT . If you want the convenience of a one-stop deployment, then you should have to potentially suffer consequences if someone de...
- by GallowsCalibrator - at 2013.11.13 16:36:00
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39. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
This thread is going pretty quick so I'm just gonna put this up here again for anyone suggesting guns or direct combat structures: GallowsCalibrator wrote: As an aside, I think a general rule-of-thumb would be that anything that involves direc...
- by GallowsCalibrator - at 2013.11.13 16:19:00
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40. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: Mobile Depot had a ton of small gang groups super excited to use them to deploy behind enemy lines as we could have a base we could all use without anchoring a POS that would notify the SOV holders we were there. That excitement...
- by GallowsCalibrator - at 2013.11.13 16:03:00
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