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41. No options for Hulk pilots? - in EVE General Discussion [original thread]
If you insist on mining in highsec consider mining in one of those highsec pockets surrounded by lowsec systems. Many of them are rarely visited, let alone by gankers looking for miners. Mine to your hearts content, compress to t1 items, take it ...
- by Geoscape - at 2012.04.30 21:21:00
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42. How to grab drone aggro from a bot? - in Crime and Punishment [original thread]
Panhead4411 wrote: [ Geo- Man, i wish i'da known about all that RvB nonsense before searching your KB....but yeah, those are the same CNR fits we are seeing, along with the same Char and corp names....makes us wonder how many of these rings are...
- by Geoscape - at 2012.04.30 02:18:00
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43. How to grab drone aggro from a bot? - in Crime and Punishment [original thread]
Panhead4411 wrote: So, i just ran some numbers, best guess puts his CNR at around 7k capacitor. (we have had time to get good recon and tune in his nearly exact fit) A Rupture with 6 Medium neuts will only neut about 1k per cycle, with a 12 s...
- by Geoscape - at 2012.04.29 23:21:00
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44. What skills/loadout/implants are required to scan boosting t3 - in Warfare & Tactics [original thread]
You can shorten the time needed to probe it down considerably by d-scanning the precise distance and angle to the T3 booster and then moving the probes over roughly where it is. I'm guessing that most people with unprobeable boosters are multiboxi...
- by Geoscape - at 2012.04.29 19:29:00
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45. How to grab drone aggro from a bot? - in Crime and Punishment [original thread]
Panhead4411 wrote: The cap thing, they are using Large deadspace boosters, so they are cap stable, which would make it a bit tricky to drain with a cheap ship in under 20 seconds. But yeah, the aggro/bump thing seems to be our last option. Bu...
- by Geoscape - at 2012.04.29 13:59:00
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46. What skills/loadout/implants are required to scan boosting t3 - in Warfare & Tactics [original thread]
You need 8 probes and a probe scan strength of 78.4 or more.
- by Geoscape - at 2012.04.29 13:30:00
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47. HULKAGEDDON V (discuss) - in In-Game Events and Gatherings [original thread]
Consider mining in lowsec. Rather than worrying about which of the locals are gankers looking to ruin your day, you can mine in lowsec knowing that everyone is out to get you, much more simple!
- by Geoscape - at 2012.04.28 13:08:00
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48. Burn Jita, burn CCP (some necessary clarifications) - in EVE General Discussion [original thread]
I am pretty sure i have seen videos where a lot more than 10 concord spawns are seen.
- by Geoscape - at 2012.04.19 13:13:00
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49. A tiny suggestion on brackets overhaul. - in Player Features and Ideas Discussion [original thread]
It would certainly make fleet fights slightly less chaotic. /Signed
- by Geoscape - at 2012.04.11 20:35:00
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50. Leaked footage shows mining revamp! - in EVE General Discussion [original thread]
Oddly enough that would be an improvement over the current form of mining...
- by Geoscape - at 2012.04.08 11:07:00
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51. Pop goes 16bil in plexes... - in EVE General Discussion [original thread]
I'm at a loss for words.
- by Geoscape - at 2012.04.07 18:39:00
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52. Poll - Which ship hull is the ugliest - in Ships and Modules [original thread]
Moa.
- by Geoscape - at 2012.04.06 21:39:00
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53. I only have one thing to say to everyone here. - in EVE General Discussion [original thread]
Bookmarked.
- by Geoscape - at 2012.04.06 20:40:00
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54. You guys should see this... - in Player Features and Ideas Discussion [original thread]
Lots of people dismiss ideas that would improve the interface, whining that it would "dumb down" the game. But i have learned to ignore such naysayers. /Signed
- by Geoscape - at 2012.04.05 14:23:00
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55. Ibis appreciation thread - in Ships and Modules [original thread]
I just wanted to say that the new Ibis looks absolutely stunning. That is all.
- by Geoscape - at 2012.03.30 12:43:00
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56. Thoughts of how to make Combat Tactics Better!!! - in Warfare & Tactics [original thread]
DaRiKavus wrote: Whilst an exciting and fun idea in theory, it really does not work and would create a huge inbalance in the game. I find it rather odd that you would dismiss subsystem targeting without even discussing how it would be impl...
- by Geoscape - at 2012.03.27 12:03:00
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57. Overview States is Useless - in Warfare & Tactics [original thread]
I wish we could define our own overview logic rather than having the status quo overview misery.
- by Geoscape - at 2012.03.27 11:58:00
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58. CCP's new marketing strategy revealed - in EVE General Discussion [original thread]
I have no idea what the text on the bottom of that image says...
- by Geoscape - at 2012.03.26 13:30:00
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59. Renivate Graphics Engine. Yay or nay? - in EVE General Discussion [original thread]
Yay.
- by Geoscape - at 2012.03.25 03:25:00
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60. WHEN... WHEN.. For the love of god when - in EVE General Discussion [original thread]
Mother of god.... I have been waiting for proper ship shield and destruction graphics ever since i first started playing this game.
- by Geoscape - at 2012.03.24 23:59:00
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