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181. ORE Command Ship? - in Player Features and Ideas Discussion [original thread]
I suggested something similar a while back. The Tier 1 battlecruisers are almost completely replaced by the tier 2, particularly the ferox. On the other hand, in in the case of gallente and caldari (maybe the other races too?) the tier 1 battlecr...
- by Gnord - at 2007.02.08 19:32:00
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182. reply didn't attach - delete this - in Player Features and Ideas Discussion [original thread]
Edited by: Gnord on 08/02/2007 19:28:19
- by Gnord - at 2007.02.08 19:31:00
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183. Warp Gang to location - in Player Features and Ideas Discussion [original thread]
I tried that. If I'm boss and squad commander, I am inable to warp my squad.
- by Gnord - at 2007.02.08 19:23:00
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184. Warp Gang to location - in Player Features and Ideas Discussion [original thread]
I finally figured out how to use the "warp gang to location" while in a fleet setup. Only the fleet commander is able to warp the entire gang to a location. This seems nonsensical to me, since I imagine MOST people do not have fleet commander. An...
- by Gnord - at 2007.02.06 02:37:00
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185. Yet another Destroyer / Salvager suggestion - in Player Features and Ideas Discussion [original thread]
A destroyer sized ship: 8 high slots a good cap (or a ship skill based reduction of cap use on salvagers) 1 or 2 of the below suggested salvaging bonuses: Give it 800-1000 m3 base cargo capacity (because it's basically going to be a salvage and L...
- by Gnord - at 2007.02.03 02:21:00
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186. Ferox Obsolete - in Player Features and Ideas Discussion [original thread]
I'd like to point out that the Ferox is now the default mining battlecruiser for leadership/mining directors without command ship skills (like me). I can't do the same thing in a drake. I say give it a 5% mining bonus, and a 6th turret. The sixt...
- by Gnord - at 2007.02.03 02:04:00
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187. Scan Wrecks with Probes - in Player Features and Ideas Discussion [original thread]
There needs to be SOME way of making salvaging a full-time stand alone career. Maybe probes aren't the answer, but as it is, it's a very dreary way to spend a half hour after every mission.
- by Gnord - at 2007.02.03 01:58:00
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188. Scientific/Graphing Calculator - in Player Features and Ideas Discussion [original thread]
OH GOD! Not so much a graphing calculator so much as a SPREADSHEET! I have made volumes and volumes of excel spreadsheets for this game (eventually finding ways to compress them into one set of spreadsheets by linking the pages back and forth, b...
- by Gnord - at 2007.02.03 01:57:00
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189. Automatic Drone Recovery when warping out! - in Player Features and Ideas Discussion [original thread]
This has been suggested time and time again. Seriously, if they were gonna bend to this request, they'd have done it by now. Also, I stopped forgetting my drones after about 2-3 weeks of playing. You've gotta be a total noob, or VERY desperate to...
- by Gnord - at 2007.01.31 02:39:00
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190. No CareBears in 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Gnord on 31/01/2007 02:28:57 Too bad they won't just simply remove shield bubble POS's altogether, make EVERYTHING outposts, and remove the sovereignty requirement. Maybe you have to have sovereignty to build a SECOND one. I'm a 10...
- by Gnord - at 2007.01.31 02:31:00
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191. Scan Wrecks with Probes - in Player Features and Ideas Discussion [original thread]
I read through this page: http://oldforums.eveonline.com/?a=topic&threadID=431586&page=1 Which I guess is the definitive guide to scan probing. I've read in there that a bunch of people are interested in scanning wrecks for salvaging, but the pro...
- by Gnord - at 2007.01.31 02:25:00
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192. Small Freighters - in Player Features and Ideas Discussion [original thread]
Looking at your post, it seems you want something that has a base capacity of a fully loaded Iteron V. Honestly, I don't think that's an appropriate "middle ground" ship. That's why I spent such time and careful planning with my numbers, to make s...
- by Gnord - at 2007.01.25 00:38:00
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193. Stars....somebody has to tell CCP. - in Player Features and Ideas Discussion [original thread]
I think the bigger question that needs to be raised is: what is wrong with the eve universe that makes it so bright and cloudy? I mean, when is the last time you looked up into a clear night sky and saw a gigantic strip of nebula covering 90% of ...
- by Gnord - at 2007.01.25 00:35:00
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194. New Skill: Advanced Infomorph Psychology - in Player Features and Ideas Discussion [original thread]
/signed, I'd like reduced time a LOT more than more clones.
- by Gnord - at 2007.01.24 11:07:00
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195. Small Freighters - in Player Features and Ideas Discussion [original thread]
BaseSkill 3WithSkill 5With CapacityCapacityContainersCapacityContainers Providence73500084525010052509187501098750 Charon 78500090275010827509812501161250 Obelisk 75000086250010225009375001117500 Fenrir 7200008280009880009000001080000 2 Local orP...
- by Gnord - at 2007.01.24 09:44:00
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196. Small Freighters - in Player Features and Ideas Discussion [original thread]
Give Freight Containers a capacity bonus, the way all smaller containers have 20% more volume INSIDE than they do outside. IE, General Freight Container volume is reduced to 100K m3, while it's capacity is kept at 120K m3. This allows full size fr...
- by Gnord - at 2007.01.24 09:33:00
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197. Small Freighters - in Player Features and Ideas Discussion [original thread]
Cargo capacity to 1/3 of current freighters. Give them all 0/2/2 slots, with 2 rig slots. Requirement of Industrial 4/Adv Spchip cmd 1 or 3, and maybe some navigation requirements Approximate cost to about 150 million.
- by Gnord - at 2007.01.24 00:37:00
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198. [Revelations] The Complete Miner's Guide - ver. 2.0 [new & rewritten] - in Science and Industry [original thread]
Ok, I've searched your guide, the forums, the web in general, and I still cannot find any significant calculation, hypothesis, or explanation on how the volatility on crystals works. If it's out there, I've searched and searched for it, and I jus...
- by Gnord - at 2007.01.23 23:37:00
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199. Idea for stealth bombers - in Player Features and Ideas Discussion [original thread]
I think the citadel torp launcher should be a tech 2 battlecruiser, perhaps with the new models as the base. Not to rain on your frigate idea, but bombers are BIG. They're MUCH bigger than fighter planes. On the other hand, you could make the si...
- by Gnord - at 2007.01.22 03:00:00
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200. Market -> Price History - in Player Features and Ideas Discussion [original thread]
Make the graph in the price show ALL significant digits of the price history. You could even reduce it so that it no longer shows anything less than the 1000's digit, unless it's like pyerite or something.
- by Gnord - at 2007.01.13 09:44:00
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