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121. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: Ya know... as long as we're talking T3, we may not need an actual "barge" at all. If you pull out a ship scale chat, you'll notice that even a Mackinaw is hardly any bigger than your average combat cruiser. And what si...
- by Gorgoth24 - at 2013.06.14 15:47:00
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122. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Laendra wrote: Gorgoth24 wrote: I like your ideas, but I think this ship should focus on mobility and evading detection. I was thinking something more along the lines of ORE Offensive - Ore Mining reconfiguration (X% Yield bonus per level,...
- by Gorgoth24 - at 2013.06.14 15:30:00
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123. (NOT WHAT YOU THINK) Shuttle Change - in Player Features and Ideas Discussion [original thread]
I am not unaware of tags for sec, or the ability to train alts and such. They are methods I currently use for logistics, they just involve much time or isk. I just thought it was a novel idea. Given the feedback, I have retracted the post. Thanks ...
- by Gorgoth24 - at 2013.06.14 15:07:00
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124. (NOT WHAT YOU THINK) Shuttle Change - in Player Features and Ideas Discussion [original thread]
Zaknussem wrote: Would render security status irrelevant and pointless. You are a target because of your actions, this makes that a moot point. So NO! ...you still wouldn't be able to come into high sec in anything else? Seems far from mak...
- by Gorgoth24 - at 2013.06.13 20:45:00
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125. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
Best.Thread.Ever. This would be an excellent publicity stunt for CCP. I love this idea
- by Gorgoth24 - at 2013.06.13 20:43:00
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126. (NOT WHAT YOU THINK) Shuttle Change - in Player Features and Ideas Discussion [original thread]
I often need to go to high sec for a skill book or some small piece of riff-raff that just isn't available for a reasonable price out in lowsec. But, this means taking my outlawed bum through Jita undock, which is among the scariest places in New ...
- by Gorgoth24 - at 2013.06.13 20:37:00
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127. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Laendra wrote: For my variant of the T3 Mining Barge: ORE Offensive - Covert Reconfiguration (Role Bonus: 100% reduction in Cloaking Device CPU use, 5% bonus to ore yield per level) ORE Offensive - Drone Reconfiguration (Role Bonus: 100% incre...
- by Gorgoth24 - at 2013.06.13 19:20:00
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128. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
@ Ruz My decision to add another hull is twofold. First, I didn't want to tie this hull to the exorbitant prices of a fully fit T3 ship or give it too much tank/gank. I do realize that this is mostly subsystem dependent, but I still think the a...
- by Gorgoth24 - at 2013.06.13 18:49:00
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129. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
I want T3 to lack rigs (but compensate with subsystems) so the changing of subsystems on-the-fly is more reasonable
- by Gorgoth24 - at 2013.06.12 03:29:00
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130. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
General Feedback: CCP Marry me. This is one of those little things that I would LOVE to see fixed Aside from what was posted in the third response to the sticky about saving our stuff server-side (which is spot on), I think that the sharing of ov...
- by Gorgoth24 - at 2013.06.12 03:19:00
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131. Beating a dead horse. - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Gorgoth24 wrote: Given that ratting is largely based as an isk faucet with much of the income coming from the bounties off the rats, the isk income is more or less constant no matter how many rats are killed. I'm not convi...
- by Gorgoth24 - at 2013.06.12 03:01:00
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132. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Rayzilla Zaraki wrote: All week I have been rolling around how to get a mining barge/exhumer (solo in my case) into null or low safely without creating a completely gank-proof hi sec ship. One easy thought would be a Tech 2 Venture, but I don...
- by Gorgoth24 - at 2013.06.12 02:52:00
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133. Mining Anomaly Escalation - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I like it. Make it so some of the sites also have moon materials mineable by regular barges, and serious rat problems. I think moon mining materials are reserved by CCP by "Ring Mining" belts that they've mention before,...
- by Gorgoth24 - at 2013.06.09 22:42:00
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134. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Most interesting effect this would have is allowing the exhumer to be bridged by a blops. An interesting t3 aspect would be the ability to fight effectively in exchange for diminished mining capacity. (Think like a skiff ad...
- by Gorgoth24 - at 2013.06.09 22:41:00
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135. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: How about just an offensive subsystem for the current t3's bonused for mining? Maybe an engineering subsystem to back it up that allows for an ore hold. Because this would allow the ship to have an extreme amount of EHP...
- by Gorgoth24 - at 2013.06.09 22:38:00
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136. Mining Anomaly Escalation - in Player Features and Ideas Discussion [original thread]
Given that combat sites have chance-based escalations at their completion to encourage exploration/risk for increased isk, I think it would make sense to add this to mining sites now that they are also anomalies. These would be larger fields wi...
- by Gorgoth24 - at 2013.06.09 22:03:00
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137. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
In another forum post an idea was postulated to me for a T3 mining barge that I thought deserved its own thread. I only skimmed other threads looking for a similar idea. Please post if you find that I have copied. General Idea: A mining barge ...
- by Gorgoth24 - at 2013.06.09 21:56:00
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138. Beating a dead horse. - in Player Features and Ideas Discussion [original thread]
In response to your response to my response... A truly capital mining ship restricted solely to lowsec and null sec, with a jump drive, and with no gate access is not necessarily a bad idea on the face of it. The biggest problem I could see is ...
- by Gorgoth24 - at 2013.06.09 21:31:00
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139. This is unfair. You have cheated me, CCP :( - in EVE General Discussion [original thread]
Not kidding, I had the exact same experience. My computer was fried a few days ago and I have been using a friend's to update skill queues. I had enough time to inject the ADV spaceship command 1 but not to inject freighters the day before Odyssey...
- by Gorgoth24 - at 2013.06.07 17:46:00
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140. CCP please keep the jump animation! - in EVE General Discussion [original thread]
I agree. Keep jumping animation. And introduce docking/undocking animation. Loving the new animations, CCP
- by Gorgoth24 - at 2013.06.07 17:42:00
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