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21. New Exploration Content - Pirate Ship Logs - in Player Features and Ideas Discussion [original thread]
bump
- by Gorgoth24 - at 2013.08.13 07:57:00
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22. Very drone heavy. - in EVE Alliance Tournament Discussion [original thread]
@ Rob Crowley Rob Crowley wrote: I have to disagree there. While the differences you picked out are of course correct, I think the main advantages of Domi and cruiser sentry setups are the same: very applicable long-range damage and immunity t...
- by Gorgoth24 - at 2013.08.13 07:51:00
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23. WTS 5.7m Tengu Toon - in Character Bazaar [original thread]
Confirming isk and account information sent
- by Gorgoth24 - at 2013.08.12 06:54:00
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24. WTS 5.7m Tengu Toon - in Character Bazaar [original thread]
I'm willing to go 4.5bn b/o considering the implant set
- by Gorgoth24 - at 2013.08.11 19:12:00
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25. WTS 5.7m Tengu Toon - in Character Bazaar [original thread]
4bn. I'm online now to negotiate price/transfer Definitely low sp for a tengu pilot so it's a solid offer
- by Gorgoth24 - at 2013.08.11 02:17:00
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26. Energy Neutrailzer Rigs??!!!!???!!? - in Player Features and Ideas Discussion [original thread]
Some modules in the game are built around predefined limits. There are no bonuses in rigs to the range or effectiveness of warp disruptors. However higher meta level modules increase the range and effectiveness of these modules. Similarly, energy ...
- by Gorgoth24 - at 2013.08.09 04:02:00
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27. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
It's a relatively minor change and I see where it's coming from. But it's not exactly tin-foil-hattery to think ATXI was a contributing factor. However, drone assist mechanics are far more of the problem then the tracking bonus itself. I realize...
- by Gorgoth24 - at 2013.08.08 18:54:00
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28. Sticky:CREST experimental access for the Alliance Tournament - in EVE Technology Lab [original thread]
The CREST displays in the ATXI were really cool. I can't wait to see this product in-game!
- by Gorgoth24 - at 2013.08.06 23:09:00
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29. "CCP Douchebag (used to play EVE)" ?! - in EVE Alliance Tournament Discussion [original thread]
Tbh I love that CCP does things like this. They're, for the most part, not afraid to be politically incorrect or mildly offensive just to have fun. It's a welcome respite imo
- by Gorgoth24 - at 2013.08.06 22:35:00
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30. Very drone heavy. - in EVE Alliance Tournament Discussion [original thread]
I'd just like to post about this as an experienced player to a more lamen perspective. You need to realize that there is more then one reason drone comps were used heavily. Domis were very strong in the first day because drone teams are inherentl...
- by Gorgoth24 - at 2013.08.06 21:45:00
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31. CCP Soundwave - in EVE Alliance Tournament Discussion [original thread]
o7
- by Gorgoth24 - at 2013.08.06 21:16:00
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32. I find your lack of female commentators...disturbing - in EVE Alliance Tournament Discussion [original thread]
While I wouldn't be opposed to female commentators I don't find the lack of them disturbing. I definitely enjoyed the commentators in this tournament far more then in any tournament previously, especially the Rote Kapelle guys that came out. How...
- by Gorgoth24 - at 2013.08.06 21:14:00
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33. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
This makes a whole lot of sense to me. No more jump cloning only once every two days. Thanks for saving me those 24hrs!
- by Gorgoth24 - at 2013.08.05 23:10:00
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34. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
+1 THAT GRAPH HELPED A LOT. I never realized how unintuitive tracking was before, or how much sig resolution affected damage when talking about anything but a dual-prop brawler. Overall the changes make a lot more sense. Increased fitting on I...
- by Gorgoth24 - at 2013.07.31 06:37:00
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35. WTS-10M-SP-9 days off tengu- - in Character Bazaar [original thread]
3bn if it's not already sold
- by Gorgoth24 - at 2013.07.25 03:18:00
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36. CCP, bite the bullet and REDUCE the amount of ship classes - in Player Features and Ideas Discussion [original thread]
While I think the HAC changes could use some work as currently presented (but, knowing Rise, we'll get plenty of feedback-related revisions because his initial balance passes are always more conservative then final release) I don't think they shou...
- by Gorgoth24 - at 2013.07.23 09:09:00
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37. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
I'm loving the indy changes. I've used battle itty's as "trawling" bait behind my main duo/small gang in 0.0 to great effectiveness before, and I'm thoroughly looking forward to that practice getting buffed +1 Rise
- by Gorgoth24 - at 2013.07.22 06:52:00
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38. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
I really like these changes (can't say the same for HACs). I was just posting almost the exact same ideas about long range medium weapons in a thread just a few weeks ago. It's almost deja vu and I love it. +1 guys, but I would suggest re-evalua...
- by Gorgoth24 - at 2013.07.20 03:51:00
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39. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I don't like the change of the ishtar to a sentry boat as it was most used as a brawler. Really feel it has the same role as the navy vexor with the same fitting issues. No matter how the sac is bonused I still see them camping gates for most of...
- by Gorgoth24 - at 2013.07.19 18:01:00
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40. Stasis Web Scaling - in Player Features and Ideas Discussion [original thread]
I came into this thread with a negative opinion, but after reading your post I've been pleasantly surprised. I fully endorse this +10 Thoughts: It may be constructive to assign slots and numbers to these web-enhancing modules. I would suggest...
- by Gorgoth24 - at 2013.07.11 16:16:00
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