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21. The Time Is Now! Save W-space from the dreaded Pre-Nerf SyndromeÖ! - in EVE General Discussion [original thread]
Originally by: OffBeaT blob warfare might finally start coming to a end No, it won't. Originally by: Kahega Amielden Risk is what makes EVE PVP. Removing local would not increase blobbing; you could still get intel ,you just ...
- by Goumindong - at 2009.02.03 07:19:00
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22. The Time Is Now! Save W-space from the dreaded Pre-Nerf SyndromeÖ! - in EVE General Discussion [original thread]
Originally by: PaddyPaddy Nihildarnik The real 'losers' (actually winners) in a non-local environment would be pvpers. Gangs would be forced to engage on inaccurate intel (therefore increasing suspense/pleasure). Alot of gangs who would ha...
- by Goumindong - at 2009.02.03 04:48:00
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23. The Time Is Now! Save W-space from the dreaded Pre-Nerf SyndromeÖ! - in EVE General Discussion [original thread]
Originally by: CCP Prism X Greyscale and Abathur actually had an *awesome* design for the on-board scanner. The only way I could describe it in few words is: Submarine combat. Did they fix the problems with that model(post 38+) when...
- by Goumindong - at 2009.02.02 19:12:00
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24. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Originally by: Bumbum George Originally by: Goumindong This makes strategic application of force something that cannot be attained. Strategic application of force is essential for holding dominance over an area or resource. If you ...
- by Goumindong - at 2009.01.08 21:23:00
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25. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Edited by: Goumindong on 08/01/2009 11:15:30 Originally by: CCP Greyscale Just for the purposes of collecting opinions, what is it about fights at gates/stations that makes you, dear player, a little bit grey? Is it just that you're ...
- by Goumindong - at 2009.01.08 11:15:00
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26. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Wait, so PvP happens at commonly used chokepoints?!?!?! Oh my word stop the presses!!
- by Goumindong - at 2009.01.08 10:59:00
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27. economic impact of reaction exploit - in EVE General Discussion [original thread]
Originally by: Cailais An interesting discussion. Now, I'll admit I didn't take economics 101 but its probably worth pointing out that the level of demand may not maintain itself at its current levels. There has been no demand shifters...
- by Goumindong - at 2008.12.13 12:27:00
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28. economic impact of reaction exploit - in EVE General Discussion [original thread]
Edited by: Goumindong on 13/12/2008 11:35:01 Originally by: Maren Maen I'm not sure what this statement is supposed to mean? Why would something unprofitable just rise to a price point to make it worth inventing? If the demand is such...
- by Goumindong - at 2008.12.13 11:33:00
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29. economic impact of reaction exploit - in EVE General Discussion [original thread]
Quote: This is an oft-made mistake. Sure, potentially the products of invention could make BPO production negligible, but the reality is very few t2 goods are in such high demand as to make this profitable for inventors. Only items such as ...
- by Goumindong - at 2008.12.13 10:33:00
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30. economic impact of reaction exploit - in EVE General Discussion [original thread]
Re: Invention vs BPO's. BPO's are a negligible part of the tech 2 production process. While they are much more efficient than invention on a per unit profit scale, they cannot compete with regards to the amount produced. They don't even come clos...
- by Goumindong - at 2008.12.13 09:36:00
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31. economic impact of reaction exploit - in EVE General Discussion [original thread]
Originally by: Rockstara While it is true this would effect the value of a moon - this is not the primary effect. The primary effect would be an increase in the money supply which would elad to inflation - in short everything for everyone ...
- by Goumindong - at 2008.12.13 09:16:00
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32. How do you counter T3 ships in pvp? - in EVE General Discussion [original thread]
Originally by: Stigmatias In this day and age with T1 and T2's defined ship types and classes you pretty much know what your up against and use that information to construct a way to defeat the ship. But how are we going to be able to even...
- by Goumindong - at 2008.11.09 17:18:00
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33. CCP Zulupark answers your every question! - in EVE General Discussion [original thread]
Originally by: Zulu Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in...
- by Goumindong - at 2008.10.24 18:35:00
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34. CCP Dev Team: your vision for blaster ships? - in EVE General Discussion [original thread]
Originally by: Mr Ignitious Lucky for the torp raven it only has to wait 6 seconds for its torps to hit from about 20km, while the mega takes 20 seconds to cover that distance, if already at full speed. Factor in the fact the agility of a...
- by Goumindong - at 2008.10.24 15:41:00
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35. CCP Dev Team: your vision for blaster ships? - in EVE General Discussion [original thread]
Originally by: Strill I can read it just fine. Perhaps you're colorblind? It says that against a target that's not moving (i.e. one that's being webbed by your gang members), ravens do the most damage at all ranges. The Abaddon comes in s...
- by Goumindong - at 2008.10.24 14:48:00
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36. Weapon Groups on the test server - in EVE General Discussion [original thread]
Edited by: Goumindong on 14/10/2008 16:40:16 Originally by: Reithan Also, if you have weapons like: Weapon | Offlined Mod | Weapon | Offlined Mod | Weapon | Offlined Mod | Weapon And then you group them up - how will THAT affect heat ...
- by Goumindong - at 2008.10.14 16:38:00
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37. Weapon Groups on the test server - in EVE General Discussion [original thread]
Report on general consensus of the thread. They are really buggy at the moment. But it looks like when its hammered out it will be good for gameplay and for lag.
- by Goumindong - at 2008.10.13 17:13:00
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38. Weapon Groups on the test server - in EVE General Discussion [original thread]
Report on general consensus of the thread. They are really buggy at the moment. But it looks like when its hammered out it will be good for gameplay and for lag.
- by Goumindong - at 2008.10.13 17:13:00
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39. A philosophical discussion on speed - in EVE General Discussion [original thread]
Originally by: Pattern Clarc The problem with nos and neuts is that there was no effective counter. The problem with NOS was not that there was not an effective counter(if we consider a counter for a module as something negates the ...
- by Goumindong - at 2008.07.28 12:50:00
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40. A philosophical discussion on speed - in EVE General Discussion [original thread]
Edited by: Goumindong on 28/07/2008 04:23:25 Short answer: Yes. Addendum: Speed has pretty much always been a problem in eve. Long answer: You are defining "outmaneuver" incorrectly. As well as "asymmetrical" Areo Hotah did not deserve to h...
- by Goumindong - at 2008.07.28 04:22:00
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