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1. CAP Bug - in Ships and Modules [original thread]
mmmmmkay yeah... except, no, see? If CCP starts giving ship-refunds to everyone why crys "cap bug!" then every time a little nublet sets up his ship like a POC and ends up burning through his cap in 15 seconds and screams "Cap bug" they basicly ha...
- by Grakk Shna'ku - at 2004.10.10 17:38:00
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2. CAP Bug - in Ships and Modules [original thread]
mmmmmkay yeah... except, no, see? If CCP starts giving ship-refunds to everyone why crys "cap bug!" then every time a little nublet sets up his ship like a POC and ends up burning through his cap in 15 seconds and screams "Cap bug" they basicly ha...
- by Grakk Shna'ku - at 2004.10.10 17:38:00
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3. Punisher Setup - in Ships and Modules [original thread]
what are you using it for? pvp? npc? mining? =p tell us! npcing i'd try something like 3 lasers (depending on preference and skills) 1 smart bomb mid: mwd + cap recharger lows: armor rep, anything required for fitting, maybe a cap relay if you nee...
- by Grakk Shna'ku - at 2004.10.09 14:53:00
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4. Punisher Setup - in Ships and Modules [original thread]
what are you using it for? pvp? npc? mining? =p tell us! npcing i'd try something like 3 lasers (depending on preference and skills) 1 smart bomb mid: mwd + cap recharger lows: armor rep, anything required for fitting, maybe a cap relay if you nee...
- by Grakk Shna'ku - at 2004.10.09 14:53:00
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5. Frigates killing BS npc's? - in Ships and Modules [original thread]
You're obviously talking PvP man, this thread is about PvE. NPCs don't have the "uber" skills of players, and as such their missiles go slower.
- by Grakk Shna'ku - at 2004.10.05 11:33:00
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6. Frigates killing BS npc's? - in Ships and Modules [original thread]
You're obviously talking PvP man, this thread is about PvE. NPCs don't have the "uber" skills of players, and as such their missiles go slower.
- by Grakk Shna'ku - at 2004.10.05 11:33:00
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7. Tech2 ammo for tech2 guns....True or false ? - in Ships and Modules [original thread]
"every bullet should cost five thousand dollars, because if every bullet cost five thousand dollars; there'd be no more innocent bystanders. 'hell he musta done something, they just put fifty thousand dollars worth of bullets into his ass' " oh ye...
- by Grakk Shna'ku - at 2004.09.22 15:30:00
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8. Tech2 ammo for tech2 guns....True or false ? - in Ships and Modules [original thread]
"every bullet should cost five thousand dollars, because if every bullet cost five thousand dollars; there'd be no more innocent bystanders. 'hell he musta done something, they just put fifty thousand dollars worth of bullets into his ass' " oh ye...
- by Grakk Shna'ku - at 2004.09.22 15:30:00
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9. Idea to balance lvl 2 bs's? - in Ships and Modules [original thread]
. . . actualy, this could quite easily cause more problems than it would solve. If you give the mega another med slot, than there goes a very key flaw that helps keep its power in check. Apoc- Frankly, the apoc doesn't need to be able to deal a...
- by Grakk Shna'ku - at 2004.08.26 23:38:00
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10. Idea to balance lvl 2 bs's? - in Ships and Modules [original thread]
. . . actualy, this could quite easily cause more problems than it would solve. If you give the mega another med slot, than there goes a very key flaw that helps keep its power in check. Apoc- Frankly, the apoc doesn't need to be able to deal a...
- by Grakk Shna'ku - at 2004.08.26 23:38:00
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