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1. [request] kronos blaster fit for 4s - in Ships and Modules [original thread]
hmskrecik wrote: ... and for 40km and beyond I consider changing position or switching to railguns (you took the Mobile Depot with you, did't you?). You mean you switch guns in the middle of shooting targets? I tried using the mobile depot to...
- by Gujolais - at 2013.12.23 11:41:00
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2. Gallente Epic 4 + Kronos: ideas and tricks? - in Missions & Complexes [original thread]
I've never done the epic arcs, is there something special about them that makes you want to use blasters? I run plenty of level 4 missions in my range tank kronos kinda like they talk about in the comments for this except i use sentries also. I...
- by Gujolais - at 2013.12.20 13:31:00
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3. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Gripen wrote: Gujolais wrote: Seems my Kronos doesn't get its new falloff bonus applied. It's lacking about 50 km with 4 range mods on =) Make sure you have latest EFT version and you read ingame falloff from module information window and ...
- by Gujolais - at 2013.12.16 16:02:00
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4. Drone assist, the game mechanic gone out of control - in Player Features and Ideas Discussion [original thread]
There's already a thread for this: http://forums.eveonline.com/default.aspx?g=posts&m=3709113
- by Gujolais - at 2013.12.16 10:57:00
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5. Mobile depot: can't apply saved fits - in Ships and Modules [original thread]
Is it just me, or is it not possible to 'load fitting' when near a mobile depot?
- by Gujolais - at 2013.12.14 14:29:00
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6. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Seems my Kronos doesn't get its new falloff bonus applied. It's lacking about 50 km with 4 range mods on =)
- by Gujolais - at 2013.12.13 11:32:00
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7. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
I'd like to see some sharing of cargo/item filters. Also, add the option to filter contraband.
- by Gujolais - at 2013.11.28 14:11:00
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8. Mobile Tractor Unit should no loot drugs - in Player Features and Ideas Discussion [original thread]
Sentamon wrote: Abdiel Kavash wrote: Gujolais wrote: So, CCP, how about changing this? Thanks =) And do you want this done tomorrow, or is by the end of the week fine? He wants it today or he's quitting with his 50 accounts I think. ...
- by Gujolais - at 2013.11.27 13:17:00
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9. Mobile Tractor Unit should no loot drugs - in Player Features and Ideas Discussion [original thread]
So, CCP, how about changing this? Thanks =)
- by Gujolais - at 2013.11.27 09:07:00
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10. Mobile Tractor Unit should no loot drugs - in Player Features and Ideas Discussion [original thread]
Well, in a marauder you have plenty of space for that looting everything. In the MTU I ctrl-a and put it all in a large container in my ship. In the station I sort by meta level, put level 4 items in one container for selling. The rest i ctrl-a an...
- by Gujolais - at 2013.11.26 15:32:00
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11. Mobile Tractor Unit should no loot drugs - in Player Features and Ideas Discussion [original thread]
Check all my loot? Such nonsense. That's kind of (one of) the point in the MTU, not so much stressful clicking around in the loot and getting RSI - had enough of that already. I'm not one to turn off those alerts, but i'll have to check that when...
- by Gujolais - at 2013.11.26 14:47:00
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12. Mobile Tractor Unit should no loot drugs - in Player Features and Ideas Discussion [original thread]
I use the mobile tractor unit when running missions in high-sec. There are some missions where part of the dropped loot is illegal drugs. I've already had it confiscated twice, and taken standing hits. Because I of course do a 'select all' on the ...
- by Gujolais - at 2013.11.26 13:23:00
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13. MJD scrammable by mission NPCs? - in Missions & Complexes [original thread]
Hah nice! I'm seriously gotta downsize my Kronos' tank then :p might not even need the cap booster anymore. Killing speed here i come :p
- by Gujolais - at 2013.11.25 20:25:00
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14. MJD scrammable by mission NPCs? - in Missions & Complexes [original thread]
Is it possible for the NPCs in missions to prevent a player from using MJD? As in, can you land in the middle of a bunch of NPCs upon warp-in and be unable to jump out?
- by Gujolais - at 2013.11.25 19:32:00
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15. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Gujolais,27,46,56,61,75,109,121
- by Gujolais - at 2011.07.26 13:23:00
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16. EVE Online: Incarna 1.0.1 Feedback thread - in EVE Information Portal [original thread]
Originally by: Miss Teri Issues with incarna: - New turrets are nice, but too dark compared to everything else. It is almost impossible to see the turret-icon on the target. So if I have 4 things targeted and gun is active, it is really ha...
- by Gujolais - at 2011.06.28 15:59:00
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