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1. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Kenhi sama wrote: what happened to the "pacifier" lrar ? Did you forgot it? I too would like to know what exactly is up with this module, the blueprint is still being rewarded (in COSMOS) but the item has no market entry and doesn't seem to ...
- by Hafthor - at 2016.02.11 21:20:41
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2. ignore this thread - in Player Features and Ideas Discussion [original thread]
Edited by: Hafthor on 23/01/2007 17:12:41 -------------------------- "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2007.01.23 17:15:00
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3. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Didn't see this mentioned in the OP so here goes. Searchable corp assets Searchable Deliveries Deliveries shown on map Jumps to shown in Deliveries like in Assets Total m3 shown in Assets and Deliveries (not absolutely necessary but would make ha...
- by Hafthor - at 2006.04.01 20:06:00
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4. Clickable Dev responce thingie... - in Player Features and Ideas Discussion [original thread]
/signed -------------------------- "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.12 18:22:00
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5. The bookmark dilemma. - in Player Features and Ideas Discussion [original thread]
Originally by: Rob Boberton Why not: A) get rid of all existing bookmarks (annoying, to be sure, but not the biggest nerf ever handed out) B) turn bookmark duplication into a real in-game career by making it require a facility similar to...
- by Hafthor - at 2005.11.08 10:55:00
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6. The bookmark dilemma. - in Player Features and Ideas Discussion [original thread]
AlleyKat: There is a dilemma. Oveur talked about it at the fanfest and again in his last devblog. The problem isn't new though, its just that now it looks like they actually ARE going to do something. Jack West: I like the idea of making bookmark...
- by Hafthor - at 2005.11.04 09:01:00
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7. The bookmark dilemma. - in Player Features and Ideas Discussion [original thread]
Bump, because of the new devblog. This is going to get addressed in the near future. Lets not all whine after the changes... lets suggest some changes instead. -------------------------- "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.03 14:33:00
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8. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
Good poost /signed Liked the colors too -------------------------- "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.02 12:06:00
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9. Drone changes, and swarming - in Player Features and Ideas Discussion [original thread]
I'm going to add your idea to my post in the Game developement forum. I'm trying to collect some of the better notions from the flood of posts in a single thread in a more amiable environment than the Ships and Modules forum ever is ---------...
- by Hafthor - at 2005.11.01 18:56:00
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10. another idea to fuck up the macrominers - in Player Features and Ideas Discussion [original thread]
Just go get your hauler if you see a group of macrominers. Can make a killing -------------------------- "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.01 14:58:00
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11. EVE for mobilephone? - in Player Features and Ideas Discussion [original thread]
Next time I run into the guy doing the project I'll ask him for a link to some more info or something. I think CCP's major issue with the thing is security, opening this kind of access to the server could be dangerous. It would be *very* nice tho...
- by Hafthor - at 2005.11.01 14:55:00
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12. Damage types and logic - in Player Features and Ideas Discussion [original thread]
Yes the howitzers are firing rounds large enough to carry an explosive charge... but I'd think a missile has more potential for that sort of delivery than a projectile. The damage each races ammo does is all pretty logical but my gripe is with th...
- by Hafthor - at 2005.11.01 10:12:00
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13. Alliance History for Corps - in Player Features and Ideas Discussion [original thread]
YES!!! Signed. No need for more words on this, just do it "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.01 02:16:00
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14. 3 Skills - in Player Features and Ideas Discussion [original thread]
hehehe... Getting drunk and designing games.... I wonder if we have stumbled upon CCP's design method "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.01 02:14:00
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15. Damage types and logic - in Player Features and Ideas Discussion [original thread]
Now I'd like to start by stating that I'm not in any way a specialist in physics so I may be wrong. A missile/rocket/torpedo hits a target and explodes. A bullet from a gun hits a target and it's kinetic energy (velocity) determines the effect i...
- by Hafthor - at 2005.11.01 01:47:00
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16. EVE for mobilephone? - in Player Features and Ideas Discussion [original thread]
The PDA client for EVE is a project done by a couple of students in ReykjavÝk University and is still in beta afaik. It works though, you can log in and train skills and things like that but still needs a few tweaks.
- by Hafthor - at 2005.10.31 11:48:00
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17. The upcoming ELO system - in Player Features and Ideas Discussion [original thread]
Originally by: Drilla What if a high rated player in a faction BS encounters 15 T1 frigates (where he has no chance) and they are all lowlevel, he then kills 10 of them before going down. He will loose points for killing them, and again l...
- by Hafthor - at 2005.10.28 23:26:00
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18. Q-Ships - in Player Features and Ideas Discussion [original thread]
Same can be done with for an example a Scythe... friend of mine kitted it out to take out this annoying 'ceptor pilot that would harass lone miners. Pirates tend to be a bit too quick to attack anything that looks remotely harmless.. it doesn't ha...
- by Hafthor - at 2005.10.28 10:34:00
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19. The upcoming ELO system - in Player Features and Ideas Discussion [original thread]
This is afaik based on the ELO chess rating system.... what ppl here don't seem to be getting is that chess tournaments do not take into account what type of board or models the contestants play with. It's a simple system where everyone starts at...
- by Hafthor - at 2005.10.27 19:19:00
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20. "Brand" what you build - in Player Features and Ideas Discussion [original thread]
The current reworking of the manufacturing system will enable this sort of stuff. It has been mentioned before and work will most likely begin on these features after the aforementioned rework. Untill then however we might as well discuss what we...
- by Hafthor - at 2005.10.27 19:08:00
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