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1. Using a Thorax to Mine - in Ships and Modules [original thread]
Probably be better off using the cruiser with the mining bonus for your race...
- by Hal2 - at 2006.02.28 21:57:00
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2. Wolf PVP setup - in Ships and Modules [original thread]
Edited by: Hal2 on 28/02/2006 21:56:02 Cool so keep it less then ~ 7KM??
- by Hal2 - at 2006.02.28 21:55:00
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3. Wolf PVP setup - in Ships and Modules [original thread]
Edited by: Hal2 on 28/02/2006 21:41:17 Thanks gave me some good ideas here Just wondering Ras with that ammo load what is your best optimal?
- by Hal2 - at 2006.02.28 21:40:00
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4. Wolf PVP setup - in Ships and Modules [original thread]
Originally by: Captain Merkin tech 2 ammo is very situational, keep a load of other ammo in cargo for day to day use. Barrage I belive is the best against small targets as it hits very nicely without many misses. The hail ammo is damn ni...
- by Hal2 - at 2006.02.28 18:17:00
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5. Wolf PVP setup - in Ships and Modules [original thread]
Edited by: Hal2 on 28/02/2006 17:46:04 Originally by: Commander Nikolas High: 4x 200 AutoCannons, Small NOS Mid: Afterburner, +2 Scram Low (damage): Small Armor Rep, Gyro Stab, Energized Reactive, Magnetic Plate Low (extra tank): Sma...
- by Hal2 - at 2006.02.28 17:45:00
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6. Wolf PVP setup - in Ships and Modules [original thread]
Plan on using it for PVP gang support... I played with the 4X 150MM with T2 ammo and also tried a setup with 4 X 250's with t2 ammo small diminsh nos/ T2 MWD Webber in both. With the 150's I had a rolled 400 with the 250's I have an adaptaive N...
- by Hal2 - at 2006.02.28 17:07:00
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7. T2 rockets need to be looked at? - in Ships and Modules [original thread]
Originally by: Drakhis M8 all T2 ammo needs to be loocked at... some T2 ammo is oMFG Thats uber and some is OMFG im never going to use that pile of crap... Example Quake Ammo + 4 Guns on Wolf= 144m/s top spweed with about 300ish with an ...
- by Hal2 - at 2006.02.28 15:03:00
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8. Wolf PVP setup - in Ships and Modules [original thread]
Looked at the ship set up thread and noticed that most of those setups are kind of old although they are post RMR... Just wondering if there are any updates based on exp for the Wolf for PVP? Thanks!
- by Hal2 - at 2006.02.28 14:50:00
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9. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Edited by: Hal2 on 05/05/2005 17:21:17 Edited by: Hal2 on 05/05/2005 17:20:00 Probably already been said, but the one thing I would not want to see is the abiility for Siege Launchers to load Cruise, FOF and Torp taken away. This is what I...
- by Hal2 - at 2005.05.05 17:19:00
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10. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Thanks for all the help :-)
- by Hal2 - at 2004.08.06 11:24:00
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11. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Thanks for all the help :-)
- by Hal2 - at 2004.08.06 11:24:00
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12. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Originally by: Zu Lu Edited by: Zu Lu on 05/08/2004 23:37:26 yes or flameburst(thermal) are generally quite good against both shield and armor... edit : i mean warp scramblers oh so a webifier, and warp scrambler? which are the be...
- by Hal2 - at 2004.08.05 23:55:00
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13. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Originally by: Zu Lu Edited by: Zu Lu on 05/08/2004 23:37:26 yes or flameburst(thermal) are generally quite good against both shield and armor... edit : i mean warp scramblers oh so a webifier, and warp scrambler? which are the be...
- by Hal2 - at 2004.08.05 23:55:00
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14. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Edited by: Hal2 on 05/08/2004 23:25:00 Originally by: Zu Lu IMO 720mm's in most cases are useless in pvp cos of the poor tracking. Regarding close range -Forget about using shield boosters and if you use a webifier you dont really ne...
- by Hal2 - at 2004.08.05 23:23:00
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15. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Edited by: Hal2 on 05/08/2004 23:25:00 Originally by: Zu Lu IMO 720mm's in most cases are useless in pvp cos of the poor tracking. Regarding close range -Forget about using shield boosters and if you use a webifier you dont really ne...
- by Hal2 - at 2004.08.05 23:23:00
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16. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Originally by: Strider oTO Long range PVP: hi 4 720 or 650mm turrets 1 heavy launcher with cruise or torpedos 1 med launcher with defenders med afterburner shield booster tracking/range modifier low damage/tracking mods short range PVP hi...
- by Hal2 - at 2004.08.05 21:15:00
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17. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Originally by: Strider oTO Long range PVP: hi 4 720 or 650mm turrets 1 heavy launcher with cruise or torpedos 1 med launcher with defenders med afterburner shield booster tracking/range modifier low damage/tracking mods short range PVP hi...
- by Hal2 - at 2004.08.05 21:15:00
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18. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Edited by: Hal2 on 05/08/2004 18:35:59 Finally want to get into some PVP and would appreciate any advice on a good PVP load out for a Rupture. Thanks... *edit spelling*
- by Hal2 - at 2004.08.05 17:52:00
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19. Good PVP load out for a Rupture? - in Ships and Modules [original thread]
Edited by: Hal2 on 05/08/2004 18:35:59 Finally want to get into some PVP and would appreciate any advice on a good PVP load out for a Rupture. Thanks... *edit spelling*
- by Hal2 - at 2004.08.05 17:52:00
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