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21. less common items - in Ships and Modules [original thread]
While we can read a lot about all the common stuff here (ECM, weapons etc.) I am quite interested in getting some thoughts on the less common setups that are possible. How usefull are energy drains or maybe someone has some experience with a 'cle...
- by Hallinskide - at 2003.11.25 12:41:00
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22. Tempest loadout - in Ships and Modules [original thread]
Quote: Im NOT going to mount defenders, since defenders target the first missle no mather the ammount defender slots your using, but against a missle boat its 1 missle every 4 missles shot thats taken down. Not due to the rof of the defender...
- by Hallinskide - at 2003.11.25 12:26:00
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23. GM admits know Exploit, they do nothing - in Crime and Punishment [original thread]
Quote: |CCP:| When a player jumps into a system, he is loaded into the system before he sees space and his options load on-screen. This is how the gameplay is implemented. The spawnpoints, where the ships re-appear in the jumped-to-system, a...
- by Hallinskide - at 2003.11.20 11:48:00
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24. The History of PAK (long) - in Crime and Punishment [original thread]
Nice post and of course it's always interesting to get some background information on the people you meet :-) So, I think next time I see you in local outside empire space I should be more carfull and not just keep on doing business knowing that ...
- by Hallinskide - at 2003.11.13 00:57:00
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25. Tempest loadout for missions + NPC hunting + survival - in Ships and Modules [original thread]
Why do you have a hardener and a large shield booster if you want to run anyway? Also I'd go for 6 1400mm and only 2 heavy launchers if I were you (actually this is what I have) as they are more effective against NPCs ... missiles are only good f...
- by Hallinskide - at 2003.11.01 18:30:00
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26. is the map really that useless? - in Crime and Punishment [original thread]
Well, I think that the 5 min update time is only part of the problem as I have experienced the map to even show a wrong pilot count even after 30 and more minutes of no jumps in and out of a system (when mining in low sec for example). So I still...
- by Hallinskide - at 2003.10.31 21:10:00
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27. is the map really that useless? - in Crime and Punishment [original thread]
I wonder if anyone here really has any confidence in the map? Especially the 'pilots in space' does not seem to really work at all. I was travelling thru 0.0 space and as always did check my map just before entering the known pirate locations. Aft...
- by Hallinskide - at 2003.10.31 17:09:00
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28. Tempest BPC Leasing - in Market Discussions [original thread]
Sounds like an interesting idea and even more than that it's something new which is exactly what we need :-) Could you however give more details on the BPC? How long is the production time for one ship (given a high level manufacturer does it) an...
- by Hallinskide - at 2003.10.24 15:17:00
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29. Turrets and Launchers should automatically reload. - in Ships and Modules [original thread]
signed ... someone help us get rid of this click-a-pixel reloading.
- by Hallinskide - at 2003.10.24 00:57:00
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30. Agility of Torpedos - in Ships and Modules [original thread]
Quote: ... Btw out of curiosity since i can't test it myself; how long can it run with two MWD units before the capacitor runs out of the juice? Depends on your ship ;-) I tested running until the cap of my Typhoon was down to 50% ... di...
- by Hallinskide - at 2003.10.23 13:52:00
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31. Concerning CPUs - in Ships and Modules [original thread]
It seems to me that there are different versions of most processors right now ... I do have one Nanoelectrical which gives around 7.35% and another one which only has 6.whatever% Same applies for all other processors I have. Anyone who could enli...
- by Hallinskide - at 2003.10.22 08:45:00
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32. Bah... tech level 2 items not being dropped by NPC's - in Ships and Modules [original thread]
As far as I understood Tech II is not supposed to be manufactured and sold by NPCs on the market, however I cannot remember CCP mentioning that also pirates won't drop it. In that case everything would still be okay. Could be wrong however ...
- by Hallinskide - at 2003.10.19 19:02:00
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33. Grrrr!.....Bah!....Need help with Bship Projectile Loadout for pvp - in Ships and Modules [original thread]
I had 4 1400mm (loaded with EMP L) in my Typhoon assited by one Orion, one low slot tracking enhancer and two dmg mods in the lows and my average hit was well above 300 (skills at 4 mostly). Also, the range was never a big issue for me as with 69...
- by Hallinskide - at 2003.10.15 09:17:00
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34. WTS lots of rare stuff - in Market Discussions [original thread]
Edited by: Hallinskide on 11/10/2003 13:12:31 Edited by: Hallinskide on 11/10/2003 13:11:34 All stuff ready for pick up in New Caldari right on the highway. For details on items best check out EVE-DB If you are interested in any of the...
- by Hallinskide - at 2003.10.11 13:11:00
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35. Whats the best med gun????? - in Market Discussions [original thread]
You forgot about projektile ;-) Best med is the 650 scout artillery which you should be able to get for about 4 mio each.
- by Hallinskide - at 2003.09.08 10:03:00
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36. poor damage from a rupture can someone plz advise - in Ships and Modules [original thread]
Hi, here ist what I currently use and am quite happy with: 4x 650er (only two of them are scouts yet but this will change soon) - all using EMP M 1x heavy launcher (hardly used though) 1x med converse shield booster 2x shield hardeners (EM and T...
- by Hallinskide - at 2003.08.12 11:26:00
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37. How do i use defender missiles - in Ships and Modules [original thread]
They sometimes even come back on you or your mates if they do not find another target in time. I do use two launchers full of defenders (and set to autorepeat) when engaging NPC pirates but really only activate both if the sky is really full of e...
- by Hallinskide - at 2003.07.17 09:06:00
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38. Developer response to cargo can theft - in Crime and Punishment [original thread]
There is no use in having an escort if they cannot shoot the thieves w/o being punished for it :-(
- by Hallinskide - at 2003.07.16 10:12:00
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39. === How to beat the pirate blockade in Obe === - in EVE General Discussion [original thread]
@Cro: how should they do this unless some brand new device has been added which prevents you from jumping thru gates ;-) Also I think that giving away bookmarks for free to anyone is as bad as podkilling n00b players just for fun ... it does not ...
- by Hallinskide - at 2003.07.14 13:10:00
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40. === How to beat the pirate blockade in Obe === - in EVE General Discussion [original thread]
Whatever M3G4 corp is doing in Obe I would not consider a blockade at all. I jumped to the gate 3 times yesterday and every time Darwin warped someplace else right away before I was able to get a lock on him (too bad I was after NPCs and therefore...
- by Hallinskide - at 2003.07.14 12:23:00
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