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1. 280s: Will these hit an interceptor? - in Ships and Modules [original thread]
And yes, you can even hit an Inty orbiting you with 10MN AB ... My wolf almost killed a corpmates Crow with a wrecking hit when we were testing this the other day
- by Hallinskide - at 2004.12.04 22:22:00
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2. 280s: Will these hit an interceptor? - in Ships and Modules [original thread]
And yes, you can even hit an Inty orbiting you with 10MN AB ... My wolf almost killed a corpmates Crow with a wrecking hit when we were testing this the other day
- by Hallinskide - at 2004.12.04 22:22:00
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3. Problems after transferring char (exception #4) - in Issues, Workarounds & Localization [original thread]
I had the same problem today :-( As this is a major point when transferring a char, I think this has to be mentioned on the page before someone does the transfer. He can then still choose to only do it shortly before DT and does not end up loosin...
- by Hallinskide - at 2004.11.29 16:25:00
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4. Problems after transferring char (exception #4) - in Issues, Workarounds & Localization [original thread]
I had the same problem today :-( As this is a major point when transferring a char, I think this has to be mentioned on the page before someone does the transfer. He can then still choose to only do it shortly before DT and does not end up loosin...
- by Hallinskide - at 2004.11.29 16:25:00
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5. [Discussion] Change of Identity, Portraits - in EVE General Discussion [original thread]
Edited by: Hallinskide on 27/02/2004 10:00:01 Edited by: Hallinskide on 27/02/2004 09:57:17 Great idea and please also let people get rid of these ugly p0rnstar sunglasses if they want I lost my last ship just because the lights in my c....
- by Hallinskide - at 2004.02.27 09:56:00
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6. Please make combat fun - in EVE General Discussion [original thread]
afaik logging to an alt does not make your ship dissappear any faster anymore so your second suggestion is pointless. 5 minutes would be fair however ... still people whos client crashes are f**** but I guess there is no way avoiding this anyway
- by Hallinskide - at 2004.02.12 22:27:00
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7. Open letter to the Arcadian Alliance - in Corporation, Alliance and Organization Discussions [original thread]
It does mean that you would have been very dissappointed with this deal anyway, as there is in fact no Arkonor in any of the Cloud Ring systems
- by Hallinskide - at 2004.02.12 09:25:00
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8. Open letter to the Arcadian Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Hallinskide on 12/02/2004 01:09:45 Edited by: Hallinskide on 12/02/2004 01:07:32 Just on a side note: the name is Arcadia and nothing else. Has been misspelled too often already
- by Hallinskide - at 2004.02.12 01:03:00
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9. Hostile Activity from the Arcadian Navy - in Crime and Punishment [original thread]
Quote: And for the record... i wasnt given a detailed reason why I wasnt allowed to move towards that gate, I was just threatened and locked. Unfortunately our pilot did not have enough time to explain anything as you opened fire right a...
- by Hallinskide - at 2004.02.09 17:53:00
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10. Hostile Activity from the Arcadian Navy - in Crime and Punishment [original thread]
Edited by: Hallinskide on 09/02/2004 11:35:57 Dear Vargrh, too bad that you did not mention that you have been warned several times but were not even willing to tell us why you want to enter our space. It is true that we have restricted the ac...
- by Hallinskide - at 2004.02.09 11:24:00
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11. Tempest config - in Ships and Modules [original thread]
I would say it's impossible on a Tempest to run an XLarge forever ... however it is possible on a Typhoon All relevant skills have to be lvl 5 and of course you need 7 cap relays) but then no-one can defeat you in a 1on1 as no single BS can deal...
- by Hallinskide - at 2004.02.03 00:20:00
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12. Typhoon or Scorp - in Ships and Modules [original thread]
The Typhoon has 7 low slots ... I would say that having to use one or two of them to get the firepower you need could still be considered a rather easy fit. Would be different with only 2 lows of course ...
- by Hallinskide - at 2004.01.24 23:50:00
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13. question on shield tanking - in Ships and Modules [original thread]
Quote: Meaning, after a minute you'll be left with nearly no shield, and no cap. (except for the cap you can recharge during that minute, obviously) Don't underestimate the cap recharge if the skills and fitting are right. Remember: the c...
- by Hallinskide - at 2004.01.23 10:06:00
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14. Typhoon or Scorp - in Ships and Modules [original thread]
Quote: What 4 turrets are those exactly? 800mm repeating work very well giving you an excellent mid-range setup (10-20km) especially if you add the huge drone space the Typhoon has. You may also be able to fit 1200mm if you wish to do so...
- by Hallinskide - at 2004.01.23 09:57:00
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15. Typhoon or Scorp - in Ships and Modules [original thread]
Quote: 2 turrets 4 seige launcher XL shield booster shield hardeners shield boost amp, no problem fitting all that stuff. 4 Turrets, 4 seige, XL shield booster and 3 hardeners on a Typhoon are no problem with the right skills as well and...
- by Hallinskide - at 2004.01.23 03:01:00
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16. Large projectiles for short range?? - in Ships and Modules [original thread]
If you really want to give it a try: - 4 800mm repeating - 4 med smartbombs - optical tracking - em and thermal ward - XL booster - CPR and 1 or 2 pneumatics the big problem will still be getting close enough before you are dead but once you a...
- by Hallinskide - at 2004.01.21 01:29:00
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17. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
So CCP is now officially discouraging people from soloing ... well, if that's how it is then say goodbye to everyone who prefers not working within any big corp unless he is willing to spend the rest of his EVE-life in 0.5 and higher (which is rat...
- by Hallinskide - at 2003.12.08 02:04:00
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18. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
While I appreciate all changes that bring more PVP to the game I think if everything mentioned here is really implemented we will in fact loose some aspects of the game which were also fun and hopefully we will not loose too many players due to th...
- by Hallinskide - at 2003.12.07 22:55:00
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19. Speed Boosting Modules Use Mass Of Ships - in Ships and Modules [original thread]
I hope you are kidding concerning the cap drain of these things. If they ever make it to TQ a lot of people can just throw away their full setup and start fitting their ship from scratch as this kills every speed-setup. Also you could then as well...
- by Hallinskide - at 2003.12.06 03:51:00
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20. named item list? - in Ships and Modules [original thread]
Just log on to Chaos and have a look at the hangars. Almost everything found there is already in the game with exceptions beeing the named large items and of course the new stuff (is in a seperate hangar anyway).
- by Hallinskide - at 2003.12.05 15:32:00
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