Pages: [1] |
1. Sticky:New Dev Blog: Ewareness for DeBuff-alo Soldiers - in EVE Information Portal [original thread]
CCP karkur wrote: Bloodpetal wrote: Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's act...
- by Haloxx - at 2012.06.04 11:54:00
|
2. Empyrean Age 1.1 Post Patch Feedback Thread - in EVE Information Portal [original thread]
Edited by: Haloxx on 03/09/2008 17:01:38 Originally by: MidNightRoD When locking a ship, the "locked verification sound" plays randomly through the locking sequence. I hear 5 "locked" sound for one ship, and for multiple ships it gets ...
- by Haloxx - at 2008.09.03 17:00:00
|
3. PvE Mission Content, new Dev Blog by Molock - in EVE Information Portal [original thread]
Edited by: Haloxx on 13/06/2008 09:46:33 Originally by: Nekopyat Woo hoo! This is really great to hear ^_^ Now all we need are some of the mission runner support ships ( slavage , exploration, ship-mover, etc) and we are in buisness! ...
- by Haloxx - at 2008.06.13 09:45:00
|
4. Empyrean Age feedback thread - in EVE Information Portal [original thread]
Originally by: CCP Explorer Quote: having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag. But that's not a problem anymore, right? We fixed it all, right? I can confirm...
- by Haloxx - at 2008.06.11 20:53:00
|
5. Empyrean Age feedback thread - in EVE Information Portal [original thread]
I have to say that the Anathema with the Magnate hull looks absolutely gorgeous! It will almost be a shame to cloak it. The new songs are awesome too! Well done.
- by Haloxx - at 2008.06.10 21:18:00
|
6. Trinity 1.2 Patch Deployment, Tuesday, 15 April from 1100 to 1400 GMT - in EVE Information Portal [original thread]
Originally by: Anaalys Fluuterby Originally by: Haloxx Shouldn't the rate of fire be increased (in other words: take longer time between shots) in order to stop the laser effect from being a continuous beam? Can someone clarify...
- by Haloxx - at 2008.04.11 16:36:00
|
7. Trinity 1.2 Patch Deployment, Tuesday, 15 April from 1100 to 1400 GMT - in EVE Information Portal [original thread]
Edited by: Haloxx on 11/04/2008 13:30:34 Originally by: The Amarr Navy Apocalypse has had its rate of fire reduced and damage increased to stop the laser effect from being a continuous beam. Shouldn't the rate of fire be increas...
- by Haloxx - at 2008.04.11 13:27:00
|
8. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
This thread is so awesome, it seems people are getting really fired up about this. Great stuff! Bone Orchard: I love your idea! I can totally see that happening since it doesn't have to be as immense as a planet/system-wide asteroid field, ther...
- by Haloxx - at 2008.01.29 21:16:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |