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Thread Statistics | Show CCP posts - 15 post(s) |

Nackturion
Celestial Horizon Corp. Valainaloce
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Posted - 2008.06.11 16:25:00 -
[181]
Edited by: Nackturion on 11/06/2008 16:28:33 Edited by: Nackturion on 11/06/2008 16:28:05
Originally by: Ilor Prophet did you even read the dev blogs coming out weeks before the expansion? CCP explained exactly how it would work.
I'm in a 0.0 alliance, so factional warfare is out for me. But I'm totally OK with that because, hey, I have alts! I might even get off my arse and start a second account. FW here I come! 
I do admit my error in them not mentioning Corps having to read alliance, but I did go back and read the Dev blog, and they dont simply just come out and say 'You have to leave your player corp to particpate in FW'. You could read it 'between the lines', but I shouldn't have had to read between the lines.
As to the alt thing, not everyone has alts (me being one and others I know). Either because they can't be afforded or their just not an alt person. I hear the 'use the alt' line alot with this. Sorry, i'll have an alt when CCP allows me to train skills for 2 characters on the same account (which there is absolutely no justification for not allowing), instead of just trying to milk more money out of me. So that line doesn't float for me.
It still stands that they put in a huge feature with even greater restrictions. For me and others I know, this 'reward' just isn't worth the 'risk' of breaking longtime friendships or even short ones.
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2ippy
Omega Xen Novus Aevum
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Posted - 2008.06.11 16:34:00 -
[182]
I just whant to say thanks to all the ccp dev team they did a super job ....this game keeps getting better Keep up the good work ccp
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Baroness D
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Posted - 2008.06.11 16:56:00 -
[183]
Okay you left out a very important change in your notes. Or hid it so well I can't find it.
I'm referring to the change in the way skill Books are priced. 
Seriously do you guys hate new customers so much your looking for a new way to get them out of the game? Because I can see them being the most effected by this. If I had just started and saw that the price on books kept going up as I tried to scrimp and save for them I'm pretty certain I would have quite before I paid any money to CCP.
This change deserves an F for effect and also failure to include this clearly in the patch notes. It should be immediately reviewed and changed back before it does more damage to EVE's reputation. We have enough of that already. |

aicarian
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Posted - 2008.06.11 19:34:00 -
[184]
CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question |

Van Hubern
Purifying Flame - Phoenix Reborn Elite Trade Group
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Posted - 2008.06.11 20:03:00 -
[185]
I'm very happy with the "Align To" button.
Before the patch: everyone in fleet spent 20 seconds franticly swooping their camera views about trying to see the next gate en route, starting to warp, stopping after alignment, then starting up the engines again to fly toward the next gate in formation, hoping to get up enough speed before the fleet commander tries to warp the fleet in unison, then everybody waiting (hopefully) for the stragglers who didn't quite align fast enough.
After the patch: everybody jumps through a gate, taps the Align To button, and they're all flying in the same direction toward the next gate. (Well, most of them are flying in the right direction. There's always somebody.) 
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CCP Explorer

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Posted - 2008.06.11 20:38:00 -
[186]
Edited by: CCP Explorer on 11/06/2008 20:39:14
Originally by: Zulu Six When I undock, the overview now says Default (Not Saved) and is basically the Fleet Ops - 0.0 Combat preset (despite having been set to something else before I docked).
This is just a visual bug, the filters applied are the ones you last used, but the name set is the default name. Has been fixed in an internal build.
Quote: Also, the positioning of my drone bay window, which is pinned just like the Selected Object and Overview windows, is not saved. I have it set on the bottom right, beneath by overview. I dock and undock, now it's shifted far to the left of where I left it, covering some of my modules on the UI
We made a lot of fixes to the overview and to window behaviour in general in this expansion. There was one case that we could not fix this time, and that is the edge case you describe. The way that vertical window stacks work is that we store the individual window sizes and the order of the windows and the location of the top left corner of the stack. The stack is then recreated by aligning the windows on their left corner. You probably have the drone window slightly narrower than the overview, aligned at the right corner and the drone window then moves from the right corner to the left corner. The work-around is to align the drone window (at the 16mm snap-to) to the bottom right corner of the window but make sure that there is some space between the drone window and the overview. If they don't touch then the drone window is not a part of the selected item / overview window stack and will stay put.
Quote: having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag.
But that's not a problem anymore, right? We fixed it all, right?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Haloxx
Star Section 9
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Posted - 2008.06.11 20:53:00 -
[187]
Originally by: CCP Explorer
Quote: having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag.
But that's not a problem anymore, right? We fixed it all, right?
I can confirm that you (on my system) fixed it. I had the problem that my overview and selected item-window was reset on every undock. Then I cleaned my cache, relogged today and the problem was solved!
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Vahligmarr
1st Special Pilots Hippeis Group
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Posted - 2008.06.11 21:31:00 -
[188]
first of all, FW somehow sounds like a cool expansion to an already great game....but for me as a player older than a year, i ask why should i join in FW if i have to leave my current corp and have to fear that i could be attacked everywhere as soon as i am in my militia. i wont risk crystal implants or something like that in FW. looks like FW is perfectly suited for alts and new players.
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Poreuomai
Mirkur Draug'Tyr
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Posted - 2008.06.11 21:40:00 -
[189]
Edited by: Poreuomai on 11/06/2008 21:45:22
I love the new cheetah look! 
Also a big thumbs up for the "Align To" feature. 
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Death Cry
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Posted - 2008.06.11 22:37:00 -
[190]
O/ CCP ty for the best time i have had in eve...Was endless fighting in auga area...was killed several times but it was so much fun for a carebear ...very chaotic and intense....
fw is here and it rocks |

Zarch AlDain
Hematite Rose Bionic Dawn
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Posted - 2008.06.11 22:54:00 -
[191]
Originally by: aicarian CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question
Your corp can join FW.
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shubb123
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Posted - 2008.06.11 23:35:00 -
[192]
i agree i shouldnt have to leave my corp for FW as my whole corp doesnt want to be war targets
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Dosgar
Rude Boys
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Posted - 2008.06.12 00:33:00 -
[193]
When will the Helios hull be changed back?
Seriously, you can't leave it like that. People with Amarr Frigate V mock me when I uncloak :( |

Yobyort
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Posted - 2008.06.12 00:42:00 -
[194]
Just curious...why was the planned added jump from Haajinen to Elanoda nixed?   
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Real Poison
Mutually Assured Destruction Vanguard.
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Posted - 2008.06.12 06:33:00 -
[195]
Originally by: Poreuomai Edited by: Poreuomai on 11/06/2008 22:17:59
I love the new cheetah look! 
Also a big thumbs up for the "Align To" feature. 
Oh and thank you for putting the 'sun' animation back in. 
cheetah look, well it's ok. but what was the reason for this change?
Align To: awesome, i always wondered why there was no such feature
Sun animation: yeah it looks nice again, but when you have your overview set up to not show anything but hostile ships you'll have a hard time warping away from a sun.
The corona covers 100% of the screen even when zoom as far out as possible.
PLEASE CCP, REMOVE THE RIGHT CLICK FROM THE CORONA, WHEN WARPED TO SUN THERE IS NO WAY TO WARP TO ANY SAFESPOT?!? WTF?!?
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sugark
Invicta.
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Posted - 2008.06.12 07:52:00 -
[196]
Very smooth patch, the DT news were a great read and last night I headed out with the guys in my Ishtar - haven¦t had that much fun in ages! Awesome job! My only gripe is that there is yet *another* channel 
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Poreuomai
Mirkur Draug'Tyr
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Posted - 2008.06.12 08:22:00 -
[197]
Edited by: Poreuomai on 12/06/2008 08:26:34
Originally by: Real Poison Sun animation: yeah it looks nice again, but when you have your overview set up to not show anything but hostile ships you'll have a hard time warping away from a sun.
Click on the triangle in the top left corner of the screen.

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aicarian
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Posted - 2008.06.12 10:03:00 -
[198]
Originally by: Zarch AlDain
Originally by: aicarian CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question
Your corp can join FW.
yes i know, my corp is not small and isn't about to leave our alliance so that we can all join on one side and have half the people quit so they can be on another. not to mention moving out of 0.0, you must be crazy.
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Aschella
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Posted - 2008.06.12 10:30:00 -
[199]
Seems to be okay so far. I only pray that one day there will be a fix to the displayed missile damage values bug when using BCS.
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Death Cry
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Posted - 2008.06.12 12:08:00 -
[200]
o/ PLz understand it was ccp's goal to get ppl out of high sec..(0.5 and above ) into p vp ...the fw has done that . CCP has stated to many times in to many empyr dev blogs that this is the roollout of fw ...and they will be tweaking it. I would have never gone into low sec or o.o for any reason b4 fw..and now i am meatsheild maniac...plz read the dev bloga and hear the ccp interviews ..then complain.. U naysayers about fw have not done your homework... FW was not designed to exclude o.o alliances.. it was designed to get carebears out and into the most exciting and thrilling aspect of eve...P v P..
MY hat is off to ccp for fw and always TRYING to make eve better
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Neoisis
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Posted - 2008.06.12 13:18:00 -
[201]
For me nearly nothing changes with Empyrian Age. I wish the interface would have been improved instead of introducing some factional warfare. I suppose having alliances to fight each other wasn't enough. I would have been happier if some UI improvements would have happened. The interface really needs a major overhaul with every UI element being movable, more keyboard shortcuts, a windowmanager...
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Calvin Okone
Astropolitan Front
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Posted - 2008.06.12 13:57:00 -
[202]
I agree with Tracy Jacks.
Storyline was kinda weird, about how they passed the Militia bill. i think they should have lowered CONCORD's counterthreat capacity. Also would it be possible to have a CONCORD militia? I'd like to fight for CONCORD in something other than RP. |

Balen Organa
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Posted - 2008.06.12 16:29:00 -
[203]
Should be in tonight to try this out. I am still unsure of faction war but I will learn. |

Nackturion
Celestial Horizon Corp. Valainaloce
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Posted - 2008.06.12 19:55:00 -
[204]
Originally by: aicarian Edited by: aicarian on 12/06/2008 10:10:42
Originally by: Zarch AlDain
Originally by: aicarian CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question
Your corp can join FW.
yes i know, my corp is not small and isn't about to leave our alliance so that we can all join on one side and have half the people quit so they can be on another. not to mention moving out of 0.0, you must be crazy.
just want clarification from ccp what, if anything, are they going to do about this? right now it seems they only made this for new players and carebears with little thought for people already living in 0.0 with loyalty to a corp and alliance.
Just as a side note,'carebears' also have corps and alliances they've become friends/loyal to :/ |

Raeenson
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Posted - 2008.06.12 19:57:00 -
[205]
First Impressions from a noob
Being relatively new to eve, I was pleased to see this expansion coming as trying to pvp against veteran players tends to leave me broke. As ceo of our small corp, I signed up my friends and I as soon as I was able. So I take my Brutix out to Villore and on the way see a fleet forming up a couple jumps away and decide to give it a shot. At first it was pretty tame meeting only 1 or 2 caldari at a time and we take a instalation. Then we move deeper in caldari space and get stomped. It wouldnt have been so bad if it werent for the lag. I expected to get blown up but to be able to at least see some of it would of been cool. Ok, I ask around a bit only to find out after the fact that i should of taken off the effects to not lag out so much. Fine, done. Try again. Ok, well since I can't afford to lose another Brutix, I go in an incursus and stop at villore for a militia mission. Grab a lvl 1 mission and this nut case sends me 14 jumps away (11 in low sec) to go kill a commander. So I zip through low sec to get to the mission area and find 4 cruisers with 5-6 frigs. Hmm. Well the devs said the missions would be on par with the ones out there already, even easier, so I head in. Well by the time I got close enough to target them I had to warp out and made it with only 3/4 of my hull left. A lvl 1 mission!!! Fudge that, I head back to Villore to tell that agent where he can shove his mission when I come across another fleet forming up. So we romped around Black Rise all evening and even if my contribution was minimal, I had a hoot of a good time and will strongly encourage my friends to come along next time. Things I liked: -Being able to go pew pew things in low sec -The capturing of instalations, pretty cool IMO -The potential to learn a lot of new tactics without dying for every single lesson learnt -Quick implementation, great job there, cheers Things I didnt like so much: -Missions, even though I only took one, it was much more than I expected. I can do pretty much any lvl 1 mission in an incursus and that one was near impossible alone IMO. 30 jumps just to go and come back for a diferent ship is a big time sink and the reward was like...meh. So in conclusion I rate FW a 8/10, great stuff overall, mission might need a bit of balancing.
Rae
Opinions are like asses, everyone has one and only yours doesn't seem to stink as much
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Fuma Flautai
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Posted - 2008.06.12 20:16:00 -
[206]
Originally by: Poreuomai Edited by: Poreuomai on 12/06/2008 08:26:34 Click on the triangle in the top left corner of the screen.

Oh. So this is the new Helios look that people have been complaining about :D
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Old Bone
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Posted - 2008.06.12 23:53:00 -
[207]
hmm. feedback...
i fly two 6m sp combat orientated pilots in min space. mostly mish running. it's easy isk, and i dont have a lot of time to play.
day 1
i log in after patch and find our ceo has signed us up for FW. all good, he gave us warning.
my base of ops is 16 jumps from the front, but the boss is screaming so i jump into a couple of AFs and bolt for the front line just in time so see a min blob get shredded.
the USA starts going to bed and there's a half hour of stuffing about while new FCs are found and a new fleet starts to gather. find one with a pommie accent who seems like he knows what he's up to. we then go for a bit of a romp, and revenge is sweet. a couple new additions to my kill board.
day 2
i spend 2 hours shifting my base of ops closer to the front line. this time i take my normal combat duo, a passive drake and a mael with a couple of permaboost shield transporters that doubles the drakes passive. we romp. another couple of additions to my kill board.
ok, observations/feedback.
price of ammo is going up in rens. significantly.
i havent made one single isk in 2 days and i dont really care. i might have to sell some of the hardware i've been stashing...
the ship restrictions on the plex gates means most ships in a fleet are cruiser and smaller. this is fine by me, it'll give me something to do with the caracal and stabber bpo. it also means the drakemael was overkill. fine by me... less isk to risk. better for the noobs too.
organisation is low. it's an npc corp so there is no real authority in the militia. we spend more time trying to find a good FC than we did romping.
people are still learning FW mechanics. it's kind of fun to try and figure stuff out instead of just googling it.
for the first time in god knows how long the local gate from highsec into lowsec isnt gate camped. the campers have joined the militia or the traffic is just too high. and the one time a pirate did lock me down, a quick yelp on militia and he was gone, gone gone...
and... i'm loving it. thanks guys
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Dosgar
Rude Boys
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Posted - 2008.06.13 00:19:00 -
[208]
Hi, yeah, I logged in today and my Helios still has the Imicus hull. What's the ETA on this bug being fixed? |
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CCP Navigator
C C P

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Posted - 2008.06.13 07:23:00 -
[209]
One new addition and several amendments have been made to the Patch notes as follows:
FEATURES
User Interface
In addition to being able to configure the buttons of the Neocom, a function to configure the World Information in the in-flight view has been added. To do this, right-click on the Neocom panel, select Configure >> World Information. You will be able to hide or show the following information, where it is available: Nearest Occupancy Sovereignty Sovereignty Level Constellation Region Security Level
EVE Voice, Mail & Chat
A new channel is created for each Faction Militia which acts like an Alliance channel and includes everyone in the Militia whether youÆre a direct member of the Militia or member of a player corporation in the Militia. In addition to this there is another channel created for those who are direct members of the Militia which function as a ôCorporationö channel, this channel is not available for those in a player corporation that has joined the Militia. Non-flagged players cannot gain access to these channels.
POST PATCH CHANGES
Empyrean Age 1.0.0-1 Server-side changes, released 12 June 2008
The threshold at which a solar system in factional warfare becomes vulnerable has been lowered.
Two Game Master tools that were broken have been fixed allowing the Game Masters to assist you better. |
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Anticon Chor
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Posted - 2008.06.14 11:09:00 -
[210]
Oooh yes, that little "Align To" button deserves the grand prize for utility. It's the small things that matter so much. Thanks CCP . Now if only we could drop the message "Those items are not stackable", life in EA would be truly grand. _____________________________ Who, me? A signature? Really? |
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