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Thread Statistics | Show CCP posts - 15 post(s) |

Llee'la
Imperial Academy
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Posted - 2008.06.15 02:41:00 -
[211]
You know what else would be even better? If repackaging abunch of items skipped the damage ones so you'd know which to repair. w |

Rayne Jameson
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Posted - 2008.06.15 16:04:00 -
[212]
i second previous two posts :)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.16 02:54:00 -
[213]
the reprocessing window is sideways
its freaking me out seriously I don't like it 
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Thaylon Sen
Selectus Pravus Lupus
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Posted - 2008.06.16 06:57:00 -
[214]
FW = Major win... thx ccp 
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Luigi Thirty
19th Star Logistics
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Posted - 2008.06.16 22:49:00 -
[215]
Daniel Jackson? ---- DOMINIX IS INVINCIBLEBLUE:(((( |

Luthar Carrock
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Posted - 2008.06.17 19:10:00 -
[216]
Indeed.
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Nicola Sardonicus
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Posted - 2008.06.19 07:00:00 -
[217]
Originally by: Llee'la You know what else would be even better? If repackaging abunch of items skipped the damage ones so you'd know which to repair.
What would be even simpler (far too simple for CCP to figure it out) would be to have a mark on any module, drone, ship, etc. that's damaged, like a red triangle in the upper right-hand corner which is currently unused. Actually, your suggestion would still be good even if the damage marking was implemented, so that large blocks of modules, etc. would be highlighted and repackaged all at once even if there were a couple of damaged ones in the middle. ____________________________________
War is Peace; Freedom is Slavery; Ignorance is Strength. |

Kora Bequin
Strix Armaments and Defence
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Posted - 2008.06.20 23:40:00 -
[218]
Our corporation currently is having FW issues and I'm wondering if it's by design.
Essentially, what's happened is that 2 non-Gallente RP alliances have declared war on us since we're a more noticeable corp within the Gallente militia.
The problem is that this gives those alliances free reign to kill our newer pilots in lowsec and we simply cannot fight back due to their numbers. They are only hostile to us and not the whole militia so even our FW allies cannot help us without hurting their security standings. This is almost an exploit.
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Aldrad
Point of No Return
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Posted - 2008.06.21 14:54:00 -
[219]
Originally by: Kora Bequin The problem is that this gives those alliances free reign to kill our newer pilots in lowsec and we simply cannot fight back due to their numbers. They are only hostile to us and not the whole militia so even our FW allies cannot help us without hurting their security standings. This is almost an exploit.
I share this concern. It feels like the mechanics of factional warfare hasn't been entirely thought through.
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ZMasterz
Pothouse Cartel
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Posted - 2008.06.21 20:29:00 -
[220]
Edited by: ZMasterz on 21/06/2008 20:29:58 I think Overview needs a small (well, i hope ... i¦m not coding it :)) but urgent Fix:
Originally by: ZMasterz
i just got popped by Sentries because there was one neutral Reaper among 30 Wartargets on a Gate. When they all started to warp out we were told to "get points on everything you can" ... so i locked what i could get and was dead a few seconds later (my fault ? Definitely was, but read on ...)
I do know how to set up my Overview, i¦ve been to 0.0 for a long time, i¦ve had LowSec wars and i¦ve pirated for a few months and been to -10 and back. I have several Tabs with different Settings, and i can not get it to work that the Overview filters out Neutrals while still showing WarTargets .. as in: Militia Targets.
This really needs a fix imo, add a new Filtering option or do some other wizardry please, but as it is i see more and more people saying that Militia FleetFights (and be it even only smaller Fights) are near impossible in Lowsec. You need 1 Neutral Alt that follows a Fleet til it gets a Fight, and then you sit there and wait til someone locks you and loses his/her nice ship to Sentries.
Granted, it was of course my fault as i didn¦t have a closer look before i attacked that neutral Reaper, but: I have set my Overview to show Wartargets as Blinking White with a Blinking White Star .. that is pretty unique and can be distinguished from neutrals very easily. But apparently not if there is 1 Neutral among 30 Blinking Targets .. it¦s easy to miss that Neutral. Test it ... add some Fleet-flatter and some random shouting and a few people that lock you, and you, too, will miss that 1 Neutral.
I plea for a Fix for this, i really enjoy FW in Lowsec and all around it, but without the Overview getting a new Filter/different Settings i think there will be an increasing number of people who just let FW be FW and go back to their "normal" EVE life without the fun with FW in LowSec.
This is my post from this http://oldforums.eveonline.com/?a=topic&threadID=801015 Thread ... one of the most important and hopefully easiest-to-implement Fixes that are needed for Factional Warfare (imo ... of course). If you consider this an "illegal crosspost" then i apologize in advance, i just had to get it in a more popular Thread, too. edit: Fixed spelling and URL
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Mack Dorgeans
Camelot Innovations
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Posted - 2008.06.22 06:13:00 -
[221]
Why were the mineral requirements for covert ops ships changed? It appears those that now use a cheaper T1 frigate as the base had their T2 mineral requirements increased to compensate, but now certain minerals required are quite high compared to other frigate-sized T2 ship materials.
This should have been in the patch notes at the very least, so people could have discussed it during testing. It also brings up the larger question of why some T2 ships require extra amounts of common minerals besides the morphite requirement, and others do not.
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Duiwelskind
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Posted - 2008.06.22 22:51:00 -
[222]
EA was a lot of fun in the first week, as part of the Minmatar faction I really enjoyed killing off Amarr, the RP part came nicely into play. We even had a few run-ins with local pirates, as time went by the Amarr stopped fighting, the pirates joined the militia (and continues their pirating of neutral players). So now we're back to the lonely 0.0 method of roaming for hours trying to find war targets, camping gates for hours trying to catch nano frigates. Utterly pointless and boring, and this after 1 week!
The only thing left for Minmatar to do is go fight the Caldari (nano ships anyone?), and hope we don't get decimated by the Gallente first. Unless the Amarr gets a massive injection of players (which doesn't seem to be happening) joining the Minmatar faction is a waste of time, there's virtually no PVP to be had as part of that Faction. Join the Gallente if you want PVP fun, Caldari blobs and will eventually rule everything if the Gallente doesn't get stronger. That will then be the end of Factional Warfare.
I really don't know what CCP can do to fix this but any ideas will be welcome, we really need something on the Amarr\Minmatar side of FW to make this more fun.
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Tzuki Tsu
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Posted - 2008.06.27 11:42:00 -
[223]
I loved faction warfare, the premise is great, the missions are perhaps too easy but fun nonetheless. Pvp is pretty much instant unless your in a blob fleet, in which case forget it, lag and scaring off the enemy tends to reduce it to gate camping most of the time. All and all joyous.
The intuitive people out there just know there is a but coming. 
BUT ... Unlike in a player alliance there is no command structure, without which there is no cohesion. Instead you get 500+ people *****ing in militia chat and an npc corp which cannot discriminate between alt. spies and genuine militia men.
Furthermore you need not just a place for militia chat, but channels for Intel (where is the enemy), Strategic (where are the complexes) and Tactical (I have just spawned a mission - who wants to come).
These comments aside I loved FW, mainly because i came from a player alliance and have some experience in open warfare, and also am a hardened mission runner who has lots of social skills.
Once these issues are addressed i will definately return to FW, but unfortunately my ceo retired us.
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