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161. Need help fitting a Vargur with T2 purger rigs - in Ships and Modules [original thread]
Hi all, just about to win an auction for a Vargur with T2 purger rigs. Does anyone have a decent fit Vs Gurristas/Serpentis with these rigs? What would be the best fit with deadspace mods?
- by Headerman - at 2011.10.17 00:48:00
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162. 2 Scorps and a Logi walk into a bar.....need help -.- - in Ships and Modules [original thread]
If they like the Mael, then maybe you could interest them in an extreme tank ship, if the scimitar has a cap x-fer array? [Maelstrom, Tanker] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Gyrostabilizer II Gyrostabiliz...
- by Headerman - at 2011.10.17 00:34:00
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163. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Speed is a good one, and that is a good point. What about Agility? 37.5% more agile ship would be pretty damn nice Or 37.5% increase in damage... but i think that would be way OP
- by Headerman - at 2011.10.16 22:26:00
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164. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
I dunno, the sig radius does make a pretty big difference. Would be good though. As for the Rag it self, a comparable fit Vs an erebus can give it more DPS, more range and a higher tank?
- by Headerman - at 2011.10.16 20:15:00
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165. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
I do wonder about slaves, since they give a bonus to armour amount, and there is a rig to cut down on the armour RR activation time
- by Headerman - at 2011.10.16 07:05:00
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166. Autocannons Verses Rockets - in Ships and Modules [original thread]
They are both pretty similar... Rockets seem to be slightly better when used ont he kestrel, otherwise a rifter with 200mm ACs is the way to go
- by Headerman - at 2011.10.15 22:50:00
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167. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Remember this is a thread on how to fix Minmatar capitals, not debate weather an Aeon is OP with a slave set Hel: I would say give a slight buff to shield amount, a slight reduction in armour, and swap the RR bonus for a tracking speed bonus for ...
- by Headerman - at 2011.10.15 10:45:00
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168. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
^^^ Came to the same conclusion about increasing the shield amount, that is a good bonus. I think the only down side is that it's not an offensive bonus to go hand in hand with the Nyx's offensive bonus, and the opposite of the Aeons defensive bo...
- by Headerman - at 2011.10.14 10:26:00
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169. supercaps and the officer/deadspace mods - in Ships and Modules [original thread]
Nope, cause the cost of them is not being reduced
- by Headerman - at 2011.10.14 05:46:00
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170. Vargur Or Macharial? - in Ships and Modules [original thread]
In regards to vargur's, i might buy myself one soon. Has anyone got a really good ratting fit Vs Serpentis?
- by Headerman - at 2011.10.14 03:04:00
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171. 100MN AB Tengu - in Ships and Modules [original thread]
I tried to fit one... but you usually have to use the power core multiplyer or install 1 or 2 RCUs to fit it. Seems betetr to go for an MWD with the cap regen subsystem?
- by Headerman - at 2011.10.13 23:01:00
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172. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Has anyone else had a good close look at ammo for the x-large guns for the Nag? - short range ammo has an optimal of about 19km, medium about 31km. Is there any room to add more optimal or more damage? I have heard that a Phoenix usually gets top...
- by Headerman - at 2011.10.13 22:40:00
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173. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Personally i think a Super Carrier is something that brings all the good things in EVE together: - High DPS - Very strong tank - The best mods - A very good alliance with good corpies The Hel, Nag and Nid need to step up, not drag the others down
- by Headerman - at 2011.10.13 20:59:00
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174. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Remember this is a discussion on how to improve the Minmatar capitals. Has anyone got some thoughts on the Ragnarok?
- by Headerman - at 2011.10.13 20:07:00
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175. So capitals.... - in Ships and Modules [original thread]
Hey dood, i personally think carriers are THE best class of ship in EVE. Sure their HPs are on the low side for a combat capital, but they make up for that with the sheer versatility you enjoy from them. The Nid is an armour tanked ship. It has 6...
- by Headerman - at 2011.10.13 05:33:00
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176. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
Ha, the forum ate my post. Luckily i selected all and copied before it was gone. Yeah it is close... In a Nyx with 3 rigs, it has 2,268,000 armour A Hel has 2,138,400 shield with 3 rigs With a full HG slave set, the Nyx has 3,034,509 armour Wit...
- by Headerman - at 2011.10.13 05:12:00
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177. So, The Peregrine Battleship... - in Ships and Modules [original thread]
George Holden wrote: Tesh Sevateem wrote: Funny how, both in games and movies, spaceships tend to end up looking just like planes with wings defined as: "Wikipedia" wrote: A wing is an appendage with a surface that produces lift for flig...
- by Headerman - at 2011.10.13 01:51:00
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178. i need 3 players to run eft for me (ill pay out isk) - in Ships and Modules [original thread]
[Sin, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II [empty low slot] [empty low slot] [empty low slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [emp...
- by Headerman - at 2011.10.13 01:32:00
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179. Question about triage - in Ships and Modules [original thread]
I have a sneaking suspicion that a SCs remote ECM module may be valid for carriers in triage though... but that may be getting fixed this winter/summer
- by Headerman - at 2011.10.13 00:31:00
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180. Minmatar Capitals are being re-worked - in Ships and Modules [original thread]
^^^ What about the shield equivelent of the armor module that increases base armour amount by 8%? A capital module, that fits in a low slot and requires capital amounts of PG, that increases the shields by 8-10%? Would be a lot easier to implemen...
- by Headerman - at 2011.10.12 21:26:00
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