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581. [Auction] HALO OMEGA until Saturday midnight eve time 4/23/2006 - in Sell Orders [original thread]
Reserve lowered to 400 Mill AF Guide
- by Hydrogen - at 2006.04.22 09:45:00
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582. [Auction] HALO OMEGA until Saturday midnight eve time 4/23/2006 - in Sell Orders [original thread]
daily bump AF Guide
- by Hydrogen - at 2006.04.21 18:47:00
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583. Curse setup - in Ships and Modules [original thread]
Originally by: Agent2 Holtze I like the neutralizers and low cap demanding systems as you i would rather see my enemy with no cap/tracking/locking instead of being able to tank him one way to hell and back, the damage output of these ships...
- by Hydrogen - at 2006.04.21 12:07:00
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584. Curse setup - in Ships and Modules [original thread]
I realize some additions are needed: the enemy raven used 2xT2 hvy Nos and T2 EM Cruise missiles and also 5 drones of course My point is in the above testing: you can keep a alrge shield tank running forever on a Curse. There are probably bette...
- by Hydrogen - at 2006.04.21 11:48:00
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585. [Auction] HALO OMEGA until Saturday midnight eve time 4/23/2006 - in Sell Orders [original thread]
Edited by: Hydrogen on 21/04/2006 11:35:04 Reserve: 420 Mill Increments: 25 Mill+ Buyout: 605 Mill, already available as auction in Hek This fine T2 slot 6 implant grants a +50% modifier to Halo implants. For the exact effect, please follow t...
- by Hydrogen - at 2006.04.21 11:34:00
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586. Curse setup - in Ships and Modules [original thread]
Even though I got poor shield skills, I took the time to test the Curse for shield tanking. There are several reasons to try it: 1. With its NOS bonus the Curse has oodles of cap 2. Due to the 6s med NOS delay the Curse will never run out of cap ...
- by Hydrogen - at 2006.04.21 11:21:00
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587. Halo Omega - in Sell Orders [original thread]
still to sell: First come first serve AF Guide
- by Hydrogen - at 2006.04.20 17:08:00
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588. Halo Omega - in Sell Orders [original thread]
One T2 Halo Omega for sale on escrow in Hek, Heimatar @605 Mill for anyone who likes to AF Guide
- by Hydrogen - at 2006.04.20 16:03:00
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589. Best solo 0.0 pvp ship? - in Ships and Modules [original thread]
Pilgrim over Curse due to one simple reason: Pilgrim can pick its targets, which is crucial to successfull solo PvP AF Guide
- by Hydrogen - at 2006.04.18 17:27:00
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590. [RMR] Ship Setups *updated often, continued from origonal* - in Ships and Modules [original thread]
Amarr Assault Frigate Guide http://oldforums.eveonline.com/?a=topic&threadID=324081 Amarr Assault Fri
- by Hydrogen - at 2006.04.18 17:22:00
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591. Best solo 0.0 pvp ship? - in Ships and Modules [original thread]
Pilgrim hands down. http://oldforums.eveonline.com/?a=topic&threadID=324081 Amarr Assault Fri
- by Hydrogen - at 2006.04.18 17:19:00
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592. AF vs Cruiser - in Ships and Modules [original thread]
Edited by: Hydrogen on 18/04/2006 17:10:06 Being over confident kills - the victim is a pos(t)er in this thread and yes, this one was solo: Victim: Alliance: Corp: Destroyed: Caracal System: Eystur Security: 0.9 Involved parties: Name: H...
- by Hydrogen - at 2006.04.18 17:09:00
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593. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Originally by: StinkFinger Sticky this please. errr how ;) ?
- by Hydrogen - at 2006.04.17 13:08:00
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594. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Originally by: Almetox Edited by: Almetox on 16/04/2006 12:59:10 Thanks for the responce ... wow do i feel silly about the engerised thermal lol No need to. Took me a long time of reading and browsing too to realize the flavors o...
- by Hydrogen - at 2006.04.16 18:48:00
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595. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Edited by: Hydrogen on 16/04/2006 10:34:41 Originally by: Almenox First, could the engergized thermal plate be changed to an inactive thermal plate without and still maintain high enough resists? The energized plate is a passive tan...
- by Hydrogen - at 2006.04.16 10:34:00
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596. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Edited by: Hydrogen on 16/04/2006 03:47:29 Originally by: Ernest Graefenberg Thats stating the obvious, not saying what makes a Vengeance significantly better than anything else. The Vengenace is not significantly better than any o...
- by Hydrogen - at 2006.04.16 03:46:00
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597. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Edited by: Hydrogen on 16/04/2006 03:18:58 Originally by: Aeaus The NPCing Retribution setup probably won't fit, seems like too much stuff. Thanks for pointing this out - you are right. In fact its a Voltaic Nanite Thermic Membrane ...
- by Hydrogen - at 2006.04.16 03:15:00
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598. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Edited by: Hydrogen on 16/04/2006 02:45:12 Originally by: Laythun Im sorry. But its a very nice guide, but your setups are not very good. 1. Just post better setups and I gladly add them in. Originally by: Laythun In my e...
- by Hydrogen - at 2006.04.16 02:45:00
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599. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Updated
- by Hydrogen - at 2006.04.15 15:33:00
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600. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Tactics: Short burst of your MWD to close in, while locking. At 8km distance your Medium Pulse II with a damage modifier of 9+ rips your target apart. Drawback: With the MWD II and without improved capacitor recharge, you run low on cap all the ...
- by Hydrogen - at 2006.04.15 11:12:00
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