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21. No subject - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Hydrogen on 10/05/2008 12:01:43 .. __ - click here -
- by Hydrogen - at 2008.05.10 12:01:00
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22. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Hydrogen on 10/05/2008 11:54:07 Just a heads up for those, who are somehow even "frustrated" for CCP not answering in this thread: 1. As long as this thread is alive with increasing insightful posts, it at least shows how patheti...
- by Hydrogen - at 2008.05.10 11:48:00
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23. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Kingwood Now, I don't know what others think of my setup, but it is the best one I could come up with considering the current state of the ships and game mechanics. Final thoughts? My five cents: 1. Id faction the armo...
- by Hydrogen - at 2008.04.30 11:57:00
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24. Cruel Intentions - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Kriger AWAR!!! \o/ wheres Pep? Read forums - he is weaving his magic from the background... __ - click here -
- by Hydrogen - at 2008.04.29 14:23:00
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25. Exploration hack/arc/salv ship suggestions - in Missions & Complexes [original thread]
Originally by: FlameGlow Reading comprehension ftw - op asked about hack/arch/sal and you talk about gates and overkill ships with logistics. Reading comprehension ftw - op asked about low sec hack/arch/sal ship, which others use. If ...
- by Hydrogen - at 2008.04.29 14:17:00
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26. Myrmidion - in Ships and Modules [original thread]
Edited by: Hydrogen on 29/04/2008 14:10:46 Riiight. While at it: you got a valid point there. Of course the Arbitrator nerf from 75MBit/s to 50MBit/s was not needed either, since its damage out put was up pair and fine. So: while at it, t...
- by Hydrogen - at 2008.04.29 14:10:00
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27. Exploration hack/arc/salv ship suggestions - in Missions & Complexes [original thread]
Depending on what ships are allwoed in the site, the following ships are overall the best choices: - Raven/CNR/Golem (solo site runner - depending on site) - Nighthawk (solo site runner) - Ishtar (solo site runner) - Sacrilege (solo site runner) ...
- by Hydrogen - at 2008.04.29 11:33:00
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28. Amarr Recon - Current state - in Ships and Modules [original thread]
What is your stand on MWD for Pilgrim? My personal view: 1. It hurts your setup, thus you should not use it. 2. I drasically increases survivability when passing gate camps. 3. It is ideal when seeing an opponent, thus decloak and MWD to target ...
- by Hydrogen - at 2008.04.26 12:06:00
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29. Question: Covert Jump Portal? - in Ships and Modules [original thread]
1. a covert cyno is needed, thus you need someone to set up the cyno in the target system 2. the covert jump portal generator needs fuel - as for which, please refer to the ship description under "attributes" 3. the jump range on a covert jump por...
- by Hydrogen - at 2008.04.25 13:42:00
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30. pilgrim dead? - in Ships and Modules [original thread]
Originally by: Kain De'Stroi Originally by: Hydrogen Tell me one niche for the Pilgrim besides setting up Cyno at reduced fuel cost. first we can take that pilgrim vs temp/phoon fight for example, no way i would have been able...
- by Hydrogen - at 2008.04.25 11:05:00
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31. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Red Thunder Edited by: Red Thunder on 24/04/2008 19:47:08 the point is we dont win, but we arent forced to fight. Il try and put this simply for you. If you and your 5 corpmates want to have some fun, but stand a chance...
- by Hydrogen - at 2008.04.25 07:31:00
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32. pilgrim dead? - in Ships and Modules [original thread]
Originally by: Endless Subversion It needs love, badly imo. This ^^ __ - click here -
- by Hydrogen - at 2008.04.24 15:47:00
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33. pilgrim dead? - in Ships and Modules [original thread]
Originally by: Kain De'Stroi Originally by: Hydrogen - Other ships, esspecially Vagabond, Sacrilege,... offer more survivability, more firepower, higher effectiveness against a broader array of targets. yes, but,, but,, they a...
- by Hydrogen - at 2008.04.24 15:45:00
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34. pilgrim dead? - in Ships and Modules [original thread]
Originally by: Callyente I've seen some realy good solo fights with the pilgrim on top. A little help from a cruiser on this one. But it was a Deimos and Harbinger vs Pilgrim and realy dead T1 crusier that died before the fight realy bega...
- by Hydrogen - at 2008.04.24 14:43:00
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35. Stealth changes? - in Player Features and Ideas Discussion [original thread]
@OP: Actually it is obvious, that you are looking for safety in 0.0. You argue as if you want to bring balance, still it is all about a hidden nerf to cloaking what you suggest. It comes to no wonder, that ppl flame this attempt on bringing a hidd...
- by Hydrogen - at 2008.04.24 13:18:00
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36. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Red Thunder Originally by: Lyria Skydancer Originally by: Red Thunder btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano ...
- by Hydrogen - at 2008.04.24 12:51:00
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37. pilgrim dead? - in Ships and Modules [original thread]
Originally by: Gostyx Originally by: Hydrogen Originally by: Gostyx "All people claiming the Pilgrim beeing fine are plain and simple not flying the ship too often I must think." I fly it quite often, 99% of that solo. Yes...
- by Hydrogen - at 2008.04.24 12:08:00
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38. pilgrim dead? - in Ships and Modules [original thread]
Originally by: Gostyx "All people claiming the Pilgrim beeing fine are plain and simple not flying the ship too often I must think." I fly it quite often, 99% of that solo. Yes, i think its fine. "The Pilgrim can't run it's Neuts + Reps ...
- by Hydrogen - at 2008.04.24 11:37:00
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39. Ganked on Missions (Lost 900m) - in Missions & Complexes [original thread]
Edited by: Hydrogen on 24/04/2008 11:23:10 Lets get this right once and for all: 1. OP considers mission wrecks his property - CCP stated that salvage is a viable profession and everyone knows, that it is allowed in high-sec. Except the one ...
- by Hydrogen - at 2008.04.24 11:22:00
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40. pilgrim dead? - in Ships and Modules [original thread]
Originally by: ReePeR McAllem But as your so anal about things i've dug up a couple examples of how the ship IS able to handle its self well enough in pvp to not warrent a boost. ^^ This Other posters already outlined the stand on y...
- by Hydrogen - at 2008.04.24 09:33:00
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