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Thread Statistics | Show CCP posts - 0 post(s) |
Depp Knight
Evolution Band of Brothers
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Posted - 2008.04.19 00:10:00 -
[871]
No the nos nerf will never get a roll back. It was the worst nerf ever. Large nos did need a nerf but the way they did it was a shocker, and they did it just before the alliance tourney. We all know it was rushed just for the tourney
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Hydrogen
Art of War
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Posted - 2008.04.19 09:09:00 -
[872]
Edited by: Hydrogen on 19/04/2008 09:09:51 Actually I do not like the attitude of CCP balance team:
1. things are changed inconsistently (esspecially in case of cloaks) 2. to patch a major problem, they apparently do not consider the impact on small groups, eg. NOS to Amarr Recons 3. apparent mistakes result in silence by CCP if only the group of people voicing the fact is small enough 4. patches rush in fast, fixes to patches take loooooong, up to 1-2 years, eg. lower EM resist on ships after Laser nerf - how long did they take for the fix?? 3 years? Or was it 4? 5. ...
The attitude by CCP towards the affected players really bothers me. __
- click here - |
Kingwood
Amarr The Greater Goon GoonSwarm
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Posted - 2008.04.19 17:12:00 -
[873]
I'm still hoping that CCP realizes what this ship means for players, and react accordingly and fast. (Hey, one can always hope) |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.19 23:31:00 -
[874]
Originally by: Hydrogen Edited by: Hydrogen on 19/04/2008 09:09:51 Actually I do not like the attitude of CCP balance team:
1. things are changed inconsistently (esspecially in case of cloaks) 2. to patch a major problem, they apparently do not consider the impact on small groups, eg. NOS to Amarr Recons 3. apparent mistakes result in silence by CCP if only the group of people voicing the fact is small enough 4. patches rush in fast, fixes to patches take loooooong, up to 1-2 years, eg. lower EM resist on ships after Laser nerf - how long did they take for the fix?? 3 years? Or was it 4? 5. ...
The attitude by CCP towards the affected players really bothers me.
I agree. It is quite pathetic how little effort is put into balancing. Other mmo's do balance changes in every patch basically. Here it seems to take years. Fail. -------------------------------------- [Video] Angel of War |
Depp Knight
Evolution Band of Brothers
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Posted - 2008.04.22 02:01:00 -
[875]
Current crying at my curse setup. It just isnt effective anymore. |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.22 04:50:00 -
[876]
Originally by: Depp Knight Current crying at my curse setup. It just isnt effective anymore.
Wait for nano nerf for the final nail.... -------------------------------------- [Video] Angel of War |
Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.04.22 06:07:00 -
[877]
Originally by: Lyria Skydancer
Originally by: Depp Knight Current crying at my curse setup. It just isnt effective anymore.
Wait for nano nerf for the final nail....
As zulu has described his intentions, yep. He might as well have said "like the curse" at the end of his description of his plan for ships to unnano. |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.22 06:59:00 -
[878]
Originally by: Julius Romanus
Originally by: Lyria Skydancer
Originally by: Depp Knight Current crying at my curse setup. It just isnt effective anymore.
Wait for nano nerf for the final nail....
As zulu has described his intentions, yep. He might as well have said "like the curse" at the end of his description of his plan for ships to unnano.
They actually broke the curse long before this. Both recons are broken. The only reason they have survived so many nerfs is because they were terribly imbalanced to begin with. It's why for example the armageddon has survived so many nerfs. Lasers with rof bonus is extremely powerful.
Sad thing is that ccp balances stuff once every two years while other mmo's put in balance changes in EVERY patch. -------------------------------------- [Video] Angel of War |
Depp Knight
Evolution Band of Brothers
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Posted - 2008.04.22 09:56:00 -
[879]
Whats the nano nerf? Wasnt there just a nano nerf only a year ago? It stopped nano domi's, what next?
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.22 10:05:00 -
[880]
Nano's and OD's and PolyCarbs won't speed stack for example. -------------------------------------- [Video] Angel of War |
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Red Thunder
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Posted - 2008.04.24 11:16:00 -
[881]
very good read hydrogen, some good ideas there.
for curse these are ways i think it should be boosted (a lot the same as hydrogens)
an extra 1kms max speed in a nano fit. atm it can only do 3kms, and most things still hit you pretty easy at that speed.
at least double the cargo - atm you can only hold 6 charges which is enough for just one kill - pretty bad for a long roam.
a boost to cap amount, and a reduction in neut cap needs. this would make a passive recharge neut setup viable instead of the cap booster setup (the only option atm)
but i think the best idea is to REMOVE THE NOS NERF FROM THIS SHIP. this would fix all of its problems in one go, but not make it invincible.
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Red Thunder
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Posted - 2008.04.24 11:19:00 -
[882]
btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano phoons that rely on 3 or 4 OD and 3 polys etc
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.24 11:42:00 -
[883]
Originally by: Red Thunder btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano phoons that rely on 3 or 4 OD and 3 polys etc
I think you misunderstand the nerf. If you put in 2xpolycarb + 1xspeedmod, that is going to be it. More then that will too harsh penalty on. -------------------------------------- [Video] Angel of War |
Red Thunder
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Posted - 2008.04.24 12:47:00 -
[884]
Originally by: Lyria Skydancer
Originally by: Red Thunder btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano phoons that rely on 3 or 4 OD and 3 polys etc
I think you misunderstand the nerf. If you put in 2xpolycarb + 1xspeedmod, that is going to be it. More then that will too harsh penalty on.
so is this the death of all nano ships? i know every nano hac (except vaga) will be broken and useless ccp please dont do this nerf :S
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Hydrogen
Art of War
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Posted - 2008.04.24 12:51:00 -
[885]
Originally by: Red Thunder
Originally by: Lyria Skydancer
Originally by: Red Thunder btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano phoons that rely on 3 or 4 OD and 3 polys etc
I think you misunderstand the nerf. If you put in 2xpolycarb + 1xspeedmod, that is going to be it. More then that will too harsh penalty on.
so is this the death of all nano ships? i know every nano hac (except vaga) will be broken and useless ccp please dont do this nerf :S
Now you see, why we are so ... bothered ;) __
- click here - |
Stork DK
Minmatar Synthetic Frontiers
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Posted - 2008.04.24 13:01:00 -
[886]
Originally by: Red Thunder
Originally by: Lyria Skydancer
Originally by: Red Thunder btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano phoons that rely on 3 or 4 OD and 3 polys etc
I think you misunderstand the nerf. If you put in 2xpolycarb + 1xspeedmod, that is going to be it. More then that will too harsh penalty on.
so is this the death of all nano ships? i know every nano hac (except vaga) will be broken and useless ccp please dont do this nerf :S
Will be balanced not broken, note the word "Heavy" assault ships. Not "Light-and-super-fast" assault ships of solo pwn. ___________
- Stork DK |
Red Thunder
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Posted - 2008.04.24 13:11:00 -
[887]
we need nano ships in the game...they are the ships which rely a lot on player skill, as pvp is very fast and you must process a lot of infomation. Removing nano ships is just promoting the boring bs slugfights which requires 0 player skill, and will be the death of small corps as they cannot possibly fight.
CCP will not fully nerf nano ships, as they would lose thousands of players, including myself.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.24 13:13:00 -
[888]
Originally by: Red Thunder we need nano ships in the game...they are the ships which rely a lot on player skill, as pvp is very fast and you must process a lot of infomation. Removing nano ships is just promoting the boring bs slugfights which requires 0 player skill, and will be the death of small corps as they cannot possibly fight.
CCP will not fully nerf nano ships, as they would lose thousands of players, including myself.
Skill? Don't make me laugh. Flying nano's is NOT hard. Really, it's not. -------------------------------------- [Video] Angel of War |
Endless Subversion
Club Bear
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Posted - 2008.04.24 13:28:00 -
[889]
Originally by: Red Thunder we need nano ships in the game...they are the ships which rely a lot on player skill, as pvp is very fast and you must process a lot of infomation. Removing nano ships is just promoting the boring bs slugfights which requires 0 player skill, and will be the death of small corps as they cannot possibly fight.
CCP will not fully nerf nano ships, as they would lose thousands of players, including myself.
Nano gangs don't favor small alliance or large alliance. Guom regularly makes this point extrememly well in a multitude of threads both here and on scrapheap.
Basically to kill a nanogang you need more nano and the bigger the corp the more nano they can field at anytime. In other words, a small corp flying nano just gets nano blobbed by a larger corp. If you reduce overall speed you haven't changed the alliinace/alliance balance at all.
I'm all for a nano nerf, I want a reason to fly my curses again and if they nerf nano-curses they're going to HAVE to buff something else, which in all likelyhood will also buff the pilgrim. Self Destruct & LogOffs |
Red Thunder
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Posted - 2008.04.24 13:44:00 -
[890]
Originally by: Lyria Skydancer
Originally by: Red Thunder we need nano ships in the game...they are the ships which rely a lot on player skill, as pvp is very fast and you must process a lot of infomation. Removing nano ships is just promoting the boring bs slugfights which requires 0 player skill, and will be the death of small corps as they cannot possibly fight.
CCP will not fully nerf nano ships, as they would lose thousands of players, including myself.
Skill? Don't make me laugh. Flying nano's is NOT hard. Really, it's not.
you obviously dont have much expirience in decent nano gangs trying to take on larger gangs....engagements like this are far from easy.
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Red Thunder
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Posted - 2008.04.24 13:49:00 -
[891]
Edited by: Red Thunder on 24/04/2008 13:48:55
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Red Thunder
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Posted - 2008.04.24 13:54:00 -
[892]
Originally by: Endless Subversion
Originally by: Red Thunder we need nano ships in the game...they are the ships which rely a lot on player skill, as pvp is very fast and you must process a lot of infomation. Removing nano ships is just promoting the boring bs slugfights which requires 0 player skill, and will be the death of small corps as they cannot possibly fight.
CCP will not fully nerf nano ships, as they would lose thousands of players, including myself.
Nano gangs don't favor small alliance or large alliance. Guom regularly makes this point extrememly well in a multitude of threads both here and on scrapheap.
Basically to kill a nanogang you need more nano and the bigger the corp the more nano they can field at anytime. In other words, a small corp flying nano just gets nano blobbed by a larger corp. If you reduce overall speed you haven't changed the alliinace/alliance balance at all.
I'm all for a nano nerf, I want a reason to fly my curses again and if they nerf nano-curses they're going to HAVE to buff something else, which in all likelyhood will also buff the pilgrim.
I'm saying that nano gangs are the only thing keeping small pvp corps alive, as they allow them to chose when to fight. If nanos are nerfed, then the small corps will be forced to fight every blob they land in, meaning the small corp is no longer able to fight.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.24 14:54:00 -
[893]
Originally by: Red Thunder
you obviously dont have much expirience in decent nano gangs trying to take on larger gangs....engagements like this are far from easy.
I've done my share of nano-faggin. It isn't all that hard. I've done all kinds of different warfare. I'm not making alot of these things up. Nano's are overpowered and are breaking the game. -------------------------------------- [Video] Angel of War |
Red Thunder
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Posted - 2008.04.24 15:08:00 -
[894]
so you prefer blob warfare where you win out of sheer numbers instead of skill?
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.24 16:20:00 -
[895]
Edited by: Lyria Skydancer on 24/04/2008 16:20:34
Originally by: Red Thunder so you prefer blob warfare where you win out of sheer numbers instead of skill?
That's who you think I am? I'm in a one man corp waging war against corps and alliances on my own. You can see my videos if you don't belive me. Fail. Blob warfare has nothing to do with this anyway because nano's blob 99% of their targets aswell. Nano is not a blob counter. Nano's are simply blobs that cannot be blobbed themselves. A K A I WIN BUTTON. -------------------------------------- [Video] Angel of War |
Endless Subversion
Club Bear
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Posted - 2008.04.24 18:44:00 -
[896]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 24/04/2008 16:20:34
Originally by: Red Thunder so you prefer blob warfare where you win out of sheer numbers instead of skill?
That's who you think I am? I'm in a one man corp waging war against corps and alliances on my own. You can see my videos if you don't belive me. Fail. Blob warfare has nothing to do with this anyway because nano's blob 99% of their targets aswell. Nano is not a blob counter. Nano's are simply blobs that cannot be blobbed themselves. A K A I WIN BUTTON.
Except by even more nanos, which is the definition of a broken, imblanced game mechanic in my book.
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.04.24 19:16:00 -
[897]
Originally by: Red Thunder I'm saying that nano gangs are the only thing keeping small pvp corps alive, as they allow them to chose when to fight. If nanos are nerfed, then the small corps will be forced to fight every blob they land in, meaning the small corp is no longer able to fight.
well, if a small gang warps into a giant blob, shouldn't they lose? I mean, superior firepower is generally deserving of victory in a battle. If anything, this proves that Nano gangs are overpowered because a small force can dictate terms to a larger one when it should always be the other way around.
If you dont want to jump into a monster blob... scout? It's not too difficult to choose your battles without relying on a speedy gang to mwd away from big fights.
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Red Thunder
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Posted - 2008.04.24 19:18:00 -
[898]
Edited by: Red Thunder on 24/04/2008 19:20:04 ok, so ccp removes nanos, then how do small corps fight? if they try to form any sort of gang a larger corp can easily just blob them, so the small corp can no longer fight. As for chosing battles, alliances just use jump bridges to get behind your gang so you cant retreat, then yay we are camped in a system for hours.
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.04.24 19:21:00 -
[899]
Edited by: Khandara Seraphim on 24/04/2008 19:23:03 I'd say the smaller corp needs to figure out some intel and strike where the larger corp ISNT.
It's stupid to argue that a small corp should have the ability to take on a bigger one.
You're using buzzwords like "blob warfare" and "small corp tactics" to disguise what you really want, which is the ability for the few to defeat the many. That's foolish. In response to your point, I'd say that a small group should NOT be able to run away from or defeat a blob, especially if it's well organized. If your small corp can't adapt, move on or be consumed.
Edit- Jump Bridges? are you serious? These are only available in the sovereign space of alliances in 0.0. If you're attacking a reasonably large and well defended alliance (as they should be to maintain a jump bridge network) in their HOME SYSTEMS then of course you're looking at disaster unless you bring a lot of friends with you.
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Red Thunder
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Posted - 2008.04.24 19:29:00 -
[900]
our roaming gangs of around 6 people score 20+ bs kills through sov space, a lot of that in main systems with 30+ hostiles in.
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