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Juana Morlaine
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Posted - 2008.01.20 12:48:00 -
[571]
Originally by: Cailais No amarr ew is a mix of td and nos.
Im nitpicking, but Nos isnt EW, it doesnt full under that skill bracket (iirc its engineering).
Actually it is embarassing. Looking at the fall of Diminishing NOS pricing gives a clear example on what NOS is worth (or considered to be worth...).
No matter if NOS/Neut and TDs are EW or not - their use is more than just limited, but can also be considered broken. Pricing mirrors the current state very well...
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Gods Coldblood
Naughty 40 Triumvirate.
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Posted - 2008.01.20 14:14:00 -
[572]
I personally think all amarr pilots seem to want all their ships redone.. Each race has weaknessÆs, amarr likes to moan about theirs the most... I know some really good amarr pilots, even after some nerfs they have used their knowledge of the game and still made an effective setup whether its solo pvp or gang warfare..
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
THE WAY OF THE WARRIOR |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.20 14:17:00 -
[573]
Originally by: Gods Coldblood
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
You fail to grasp the design of pilgrim and curse. This is not something the amarr people have come up with, this is how ccp designed amarr recons and now they jacked them up without fixing it.
------------------------------------------- [Video]The Inquisition II - Vanguardian |
Hydrogen
Art of War
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Posted - 2008.01.20 14:39:00 -
[574]
Originally by: Gods Coldblood I personally think all amarr pilots seem to want all their ships redone.. Each race has weaknessÆs, amarr likes to moan about theirs the most... I know some really good amarr pilots, even after some nerfs they have used their knowledge of the game and still made an effective setup whether its solo pvp or gang warfare..
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
There are enough Amarr whine threads. It is not even hard to find those. As long as you do not have any constructive addition based on facts, or arguments,... for that long please just refrain from posting here.
This is - if you had the time to read - an Amarr Recon thread. Any construcitve addition or critic welcome - Trolls please post elsewhere. __
- click here - |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.21 02:22:00 -
[575]
Bump so ccp doesnt miss this thread either and fix TDs for amarr.
------------------------------------------- [Video]The Inquisition II - Vanguardian |
Gods Coldblood
Naughty 40 Triumvirate.
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Posted - 2008.01.21 11:19:00 -
[576]
Originally by: Hydrogen
Originally by: Gods Coldblood I personally think all amarr pilots seem to want all their ships redone.. Each race has weaknessÆs, amarr likes to moan about theirs the most... I know some really good amarr pilots, even after some nerfs they have used their knowledge of the game and still made an effective setup whether its solo pvp or gang warfare..
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
There are enough Amarr whine threads. It is not even hard to find those. As long as you do not have any constructive addition based on facts, or arguments,... for that long please just refrain from posting here.
This is - if you had the time to read - an Amarr Recon thread. Any construcitve addition or critic welcome - Trolls please post elsewhere.
haha sorry if i upset u but im not trolling, u are if u ask me!! The tank on ANY recon is their bonus to ewar, yes, EWAR.. If u fail to realise this then lol. So if i am right in thinking u want the curse to have a tank like a full tanked hac plus the use of ewar at the same time???.. U fail to understand what i was saying it was a constructive criticism, ur just hurt because u cant solo pvp in it with a 99% probability of wining aginst a good pvper....
In a small gang warfare the curse or pilgrim are still very very effective..
THE WAY OF THE WARRIOR |
Jack Jombardo
Amarr
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Posted - 2008.01.21 11:38:00 -
[577]
If the EW is there defence, shouldn't TD then effect missiles/rockets?
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.21 11:55:00 -
[578]
Originally by: Gods Coldblood
Originally by: Hydrogen
Originally by: Gods Coldblood I personally think all amarr pilots seem to want all their ships redone.. Each race has weaknessÆs, amarr likes to moan about theirs the most... I know some really good amarr pilots, even after some nerfs they have used their knowledge of the game and still made an effective setup whether its solo pvp or gang warfare..
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
There are enough Amarr whine threads. It is not even hard to find those. As long as you do not have any constructive addition based on facts, or arguments,... for that long please just refrain from posting here.
This is - if you had the time to read - an Amarr Recon thread. Any construcitve addition or critic welcome - Trolls please post elsewhere.
haha sorry if i upset u but im not trolling, u are if u ask me!! The tank on ANY recon is their bonus to ewar, yes, EWAR.. If u fail to realise this then lol. So if i am right in thinking u want the curse to have a tank like a full tanked hac plus the use of ewar at the same time???.. U fail to understand what i was saying it was a constructive criticism, ur just hurt because u cant solo pvp in it with a 99% probability of wining aginst a good pvper....
In a small gang warfare the curse or pilgrim are still very very effective..
Pilgrim effective in gang warfare? You smoking again? Curse yeah, because it has the range but not pilgrim. You also utterly epically fail to grasp the inherent design of amarr recons that scream for a tank unlike the other recons. They differ alot from the other 3. This is something ccp came up with not us. Then ccp nerfed everything about it and now they havent fixed it.
Either they give us EW that disables every weapon system (or something as useful as long range webs) or they fix the tank capability of pilgrim regarding to nos/neut warfare.
------------------------------------------- [Video]The Inquisition II - Vanguardian |
Grytok
moon7empler Ev0ke
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Posted - 2008.01.21 18:27:00 -
[579]
Originally by: Gods Coldblood
Originally by: Hydrogen
Originally by: Gods Coldblood *snip*
*snip*
haha sorry if i upset u but im not trolling, u are if u ask me!! The tank on ANY recon is their bonus to ewar, yes, EWAR.. If u fail to realise this then lol. So if i am right in thinking u want the curse to have a tank like a full tanked hac plus the use of ewar at the same time???.. U fail to understand what i was saying it was a constructive criticism, ur just hurt because u cant solo pvp in it with a 99% probability of wining aginst a good pvper....
In a small gang warfare the curse or pilgrim are still very very effective..
I can't solo much in 0.0 because there's 99% of the time Ravens or Drakes hunting through the belts, in which case my so uber Tracking Disruptors are useless.
I don't have a Range-Bonus like all other Force Recon Ships (Arazu = Scram-range, Rapier = Web-range, Falcon = ECM-range) so I can't engage without the risk of beeing webbed, where my so uber Tracking Disruptors would'nt do much, as I'm a rolling stone.
So you Sir are totally negating facts here, what could be seen as trolling.
Also, all other Recons, especially the Arazu with it's two boni, absolutely complimenting each other stand a chnace of getting out of a fight, if it's getting critical. That's why the Pilgrim is in utter need of a heavy tank.
Nobody is complaining about the Curse, which can make good use of the Tracking Disruptors with NOS/Neuts working up to 35-40 km.
Pilgrims NOS/Neut has 12.6km, which is in point-blank range not gaining something by having Tracking Disruptors, which were recently "fixed" into stoneage, as they wasn't bad allready and useless against 50% of EvE's weaponsystems. .
CCP gave us shiny new graphics. Too bad they removed Anti Aliasing for me :\ |
Depp Knight
Evolution Band of Brothers
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Posted - 2008.01.22 05:05:00 -
[580]
Those who say that Recons tanks are its EW are totally spot on.
But the amarr recons EW is useless to be used as a tank. The pilgrim makes life worse as your in web range. Also you dont have the flexability to go with damps like the curse as your to close anyway. I cant believe CCP nerf Tracking Disruptors. They were in line as the worst EW along with Target paiters which are very useful if used with Webs.
If anything, TD's should some how help avoid missiles, maybe a by chance system like ECM. I dont know and its really not the topic of discussion.
If you break it down TDs have to choose its bonus from range or tracking but you still have to deal with drones, missiles and not to mention all other EW.
Thats the big one above. A ship that uses tracking Disruptors still needs to deal with other forms of EW. If a ship was to get some damps on your ship or a ECM those two mods alone counter all forms of combat. It prevents EW on yourself, it prevent dmg and protects your drones.
Hello CCP, the pilgrim is totally ****** and you know it.
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Hydrogen
Art of War
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Posted - 2008.01.23 12:53:00 -
[581]
Edited by: Hydrogen on 23/01/2008 12:55:09 Edit: I was too direct in my first version for my taste ;)
Originally by: Gods Coldblood
Originally by: Hydrogen
Originally by: Gods Coldblood I personally think all amarr pilots seem to want all their ships redone.. Each race has weaknessÆs, amarr likes to moan about theirs the most... I know some really good amarr pilots, even after some nerfs they have used their knowledge of the game and still made an effective setup whether its solo pvp or gang warfare..
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
There are enough Amarr whine threads. It is not even hard to find those. As long as you do not have any constructive addition based on facts, or arguments,... for that long please just refrain from posting here.
This is - if you had the time to read - an Amarr Recon thread. Any construcitve addition or critic welcome - Trolls please post elsewhere.
haha sorry if i upset u but im not trolling, u are if u ask me!! The tank on ANY recon is their bonus to ewar, yes, EWAR.. If u fail to realise this then lol. So if i am right in thinking u want the curse to have a tank like a full tanked hac plus the use of ewar at the same time???.. U fail to understand what i was saying it was a constructive criticism, ur just hurt because u cant solo pvp in it with a 99% probability of wining aginst a good pvper....
In a small gang warfare the curse or pilgrim are still very very effective..
1. EWAR - the issue of EWAR have been completly outlined in this thread. Simply put there is a huge difference between Amarr Recon EWAR and other races EWAR. 2. On why and what I want or suggest it would for sure help you to actually read this thread.
Constructive criticism is a form of communication in which a person tries to correct the behavior of another in a non-authoritarian way, and is generally a diplomatic approach about what another person is socially doing incorrectly. It is 'constructive' as opposed to a command or an insult and is meant as a peaceful and benevolent approach. Participatory learning in pedagogy is based on these principles of constructive criticism.
Criticism can also be a tool of antisocial behavior, such as a passive-aggressive attack. __
- click here - |
Gods Coldblood
Naughty 40 Triumvirate.
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Posted - 2008.01.23 14:49:00 -
[582]
Edited by: Gods Coldblood on 23/01/2008 14:51:02 Edited by: Gods Coldblood on 23/01/2008 14:50:33 well guys i think maybe i overracted abit .... I am annoyed with seeing amarr are broke threads all the time when i know amarr are actually really good race to be.. I think the film http://oldforums.eveonline.com/?a=topic&threadID=688507 here really proves it..
The biggest probelm, that maybe the pilgim needs a boost but if all everyone does as a whole is wine about the race as a whole i wish u good luck with getting a boost..
I have one question tho; If the pilgrim can use a covert ops cloak do u think its fair to let it have a tank of a curse?
Im not a recon pilot really but i always thought the combat recons had a better tank/range or speed instead of the cloaking option... THE WAY OF THE WARRIOR |
Hydrogen
Art of War
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Posted - 2008.01.23 17:46:00 -
[583]
Edited by: Hydrogen on 23/01/2008 17:48:25 Edited by: Hydrogen on 23/01/2008 17:47:27
Originally by: Gods Coldblood
well guys i think maybe i overracted abit .... I am annoyed with seeing amarr are broke threads all the time when i know amarr are actually really good race to be.. I think the film http://oldforums.eveonline.com/?a=topic&threadID=688507 here really proves it..
The biggest probelm, that maybe the pilgim needs a boost but if all everyone does as a whole is wine about the race as a whole i wish u good luck with getting a boost..
I have one question tho; If the pilgrim can use a covert ops cloak do u think its fair to let it have a tank of a curse?
Im not a recon pilot really but i always thought the combat recons had a better tank/range or speed instead of the cloaking option...
Like I wrote before, this thread is not meant as an Amarr whine thread at all, but I do feel your overall pain...
Regarding the tank on a Pilgrim - first of all the opinion on this one is diverse - the least said. On a second glance there are imho valid reasons to consider such an option: + The Pilgrim is a close combat ship. Range heavily limits its usability to close quarter combat. + The Pilgrim has limited speed, thus is unable to "escape" on its own. + Considering the first two points, the amount of targets a Pilgrim can handle is heavily limited. + Considering the points so far, the Pilgrim can - even in a group/gang environment - be considered a close combat solo ship. Or at least it has similar requirements.
In group/gang environments the Pilgrim is a sitting duck - vulnerable to all ships, unable to defend at all versus non-turret weapons (drones and missiles) except for its tank. Even the secondary weapons of some ships can break a Pilgrims tank - easily with good skills. Since a lot of ships of Cruiser+ size offer such a secondary weapon set (missile slots, drones,...), the usage of a Pilgrim becomes pointless. Pointless since the risk vs. reward relation is totally out of whack.
Leaving those considerations aside, concentrating on primary turret based weapons, one might think: now it is ok. Unfortunately this does not apply. Simply since the Pilgrim operates in web range, thus enabling opponents to position themselves physically in space versus a Pilgrim, therefore negating all or almost all Tracking Disruptor effects.
All this was neglectable, when NOS could fuel a Pilgrim's tank. This does not apply anymore. As a result a drastically increased tank would help the Pilgrim in combat.
In this "food for thought" the covert ops cloak imho does not count. Simply since the reduction in range is the trade off for equipping the cloak.
Close combat ships need a mean tank (be it EWAR, resist/rep or a mix of both). Without a mean tank, close combat ships are bound to die easily. Ships, which die easily when they do what they are meant to do are failed designs. Failed designs are broken ships. ... The Pilgrim is a broken ship.
A mean tank would change that. Thats why it is imho a valid suggestion. __
- click here - |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.23 18:12:00 -
[584]
Edited by: Lyria Skydancer on 23/01/2008 18:12:56
Originally by: Gods Coldblood
I have one question tho; If the pilgrim can use a covert ops cloak do u think its fair to let it have a tank of a curse?
I dont know how often we need to say this but here goes:
-ccp created pilgrim without range bonus to nos -this mean pilgrim is close range ship -this means it will take alot more damage then ANY other recon in combat -therefor IT NEEDS MORE TANK
Why should the other recons be able to tank battleships through speed or ew but the pilgrim not? Amarr pvp Vids: Inq - I Inq - II |
Kadoes Khan
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Posted - 2008.01.23 18:56:00 -
[585]
Quote: I am annoyed with seeing amarr are broke threads all the time when i know amarr are actually really good race to be.. I think the film http://oldforums.eveonline.com/?a=topic&threadID=688507 here really proves it..
Do you see people arguing that the Armageddon is not a good ship? In fact I think it's been pointed at several times its one of the exceptions in the Amarr fleet that are actually quite powerful. This thread isn't about the Armageddon it's about the Pilgrim and to a lesser extent the curse. -=^=- "Someday the world will recognize the genius in my insanity." |
Hydrogen
Art of War
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Posted - 2008.01.29 02:13:00 -
[586]
Originally by: Kadoes Khan This thread isn't about the Armageddon it's about the Pilgrim and to a lesser extent the curse.
Aight... __
- click here - |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.29 02:27:00 -
[587]
Originally by: Kadoes Khan
Quote: I am annoyed with seeing amarr are broke threads all the time when i know amarr are actually really good race to be.. I think the film http://oldforums.eveonline.com/?a=topic&threadID=688507 here really proves it..
Do you see people arguing that the Armageddon is not a good ship? In fact I think it's been pointed at several times its one of the exceptions in the Amarr fleet that are actually quite powerful. This thread isn't about the Armageddon it's about the Pilgrim and to a lesser extent the curse.
QFT. Amarr pvp Vids: Inq - I Inq - II |
UGLYUGLY
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Posted - 2008.01.29 06:13:00 -
[588]
Honestly if anyone touches or changes the curse I see ***** slappings in their future . I personally think it is an awesome solo, small gang boat and some what fleet boat. And as it is dose not need to be changed. I never flew it before the nos nerf, so I have no idea how much more awesome it use to be. But As it is, it is by far one of my favorite amarr ships to solo in.
As said it's cap killing powers are not really "Ewar" but it is by far the most powerful asset of the ship (in my opinion). Able to cripple ships that relay on cap.
That said I do think the pilgrim needs some love. If i had to change it, i would place the range bonus in place of the Drone DPS. Giving it less DPS but I think it will definatly make it a better/more useful boat.
These are just my opinions
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Hydrogen
Art of War
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Posted - 2008.01.29 10:40:00 -
[589]
Originally by: UGLYUGLY Honestly if anyone touches or changes the curse I see ***** slappings in their future . I personally think it is an awesome solo, small gang boat and some what fleet boat. And as it is dose not need to be changed. I never flew it before the nos nerf, so I have no idea how much more awesome it use to be. But As it is, it is by far one of my favorite amarr ships to solo in.
As said it's cap killing powers are not really "Ewar" but it is by far the most powerful asset of the ship (in my opinion). Able to cripple ships that relay on cap.
That said I do think the pilgrim needs some love. If i had to change it, i would place the range bonus in place of the Drone DPS. Giving it less DPS but I think it will definatly make it a better/more useful boat.
These are just my opinions
In regards to Curse it is imho not so much of "adding oooomph". The Curse was versatile before the NOS nerf. It no longer is versatile - by far not as versatile as possible. A whole line of playstyles are eliminated. This esspecially applies to NOS fueled shield tanks. Also the Curse is plain short on app. 80 grid :)
I disagree on the "awesome solo part" of the Curse (see thread). I fully agree tot he statement "small gang boat". I 100% disagree to "fleet boat". Survivability in a real fleet ~ 0% for a Curse. __
- click here - |
Ban Shui
Eve University Ivy League
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Posted - 2008.01.29 11:25:00 -
[590]
I havent read the whole thread - too long.
I like the idea of a fairly hefty cap use bonus for energy neuts.
How about a bonus for nos that allows draining with 5% higher capacitor per level? At level 5 you could nos someone to 0 cap while at 25% cap.
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Venetos
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Posted - 2008.01.29 11:39:00 -
[591]
Edited by: Venetos on 29/01/2008 11:39:58
Originally by: Lyria Skydancer -ccp created pilgrim without range bonus to nos -this mean pilgrim is close range ship -this means it will take alot more damage then ANY other recon in combat -therefor IT NEEDS MORE TANK
Why should the other recons be able to tank battleships through speed or ew but the pilgrim not?
QFT - Nicely put.
Also lets see some other Force Recon Class facts:
- Each and every other Force Recon has base stats that further boost both their offensive and defensive capabilities. e.g. :
Rapier is an anti-speed EW ship and it's the fastest / lightest (Agility + MWD speed) of them all, and with the smaller sig radius. Locks pretty fast too. Falcon is an ECM EWar boat with the strongest sensor strength in its class, that surpasses all BSs Arazu - well not THAT physically favored like the ones above, but it still can out-range most BSs locking range without any SBs and thats up-par with its bonuses.
The Pilgrim cannot out "NOS/Neut" another ship, simply cause tho it's the Cap Warfare Recon, I has a very slight cap advantage over the other Force Recons, still in can by no way be compared to a BS. The only real "advantage" in it's base stats appears to be in the PG output, tho that's absolutely mandatory due to the NOS/Neut PG requirements that lead to very tight fits PG-wise. The Pilgrim is also very CPU-limited, almost crippled compaired to the other Force Recons, and even faction fits cannot allow for 3x Balmer TD's without further sacrificing either speed, tank or NOS/Neut Capability.
Also - as mentioned before - most standard PvP fits make one or both of the Amarr Recon's "Ewar" effects go away. By using any combination of tracking boosting modules, cap-less weapons, passive shield tanking, missiles, drones etc.
So physical tanking capability is a must. Yes, DPS is a tank, and the Pilgrim gets some nice DPS compared to it's class, but that's not enough of an advantage. It's just making it even more skill intensive than any other Force Recon.
- posted with my trading alt - sorry for missing that - Diomidis
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2008.01.29 12:03:00 -
[592]
I almost read the whole forum within 3 months or so. Some of them should ve been mentioned before, but i wanted to post a few constructive ideas.
1- Negate Nos/capacitor formula applies on a pilgrim. (built in fix)
2- Let Pilgrim can keep draining even she is at %50 cap (built in fix)
3- %10 bonus to capacitor capacity per level (arguable)
Giving a better tank? Well Pilgrim started to need a better tank, when they remove her ability to fuel herself. First or second one is my favorite. Ship was fine before Nos nerf, so it would be wise trying to fix Pilgrim, in the direction of new Nosferatus.
Imo, she is a Nosferatu specialist. Pilgrim deserves to use them different than others.
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Hydrogen
Art of War
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Posted - 2008.01.29 12:31:00 -
[593]
Originally by: haq aan I almost read the whole forum within 3 months or so. Some of them should ve been mentioned before, but i wanted to post a few constructive ideas.
1- Negate Nos/capacitor formula applies on a pilgrim. (built in fix)
2- Let Pilgrim can keep draining even she is at %50 cap (built in fix)
3- %10 bonus to capacitor capacity per level (arguable)
Giving a better tank? Well Pilgrim started to need a better tank, when they remove her ability to fuel herself. First or second one is my favorite. Ship was fine before Nos nerf, so it would be wise trying to fix Pilgrim, in the direction of new Nosferatus.
Imo, she is a Nosferatu specialist. Pilgrim deserves to use them different than others.
There are a lot of claims on how overpowered the Pilgrim once was. Actually I never got to the point, where I considered it to be true (totally different for pre nerf curse). Thus applying 1st would be an easy solution. __
- click here - |
Aramendel
Amarr North Face Force
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Posted - 2008.01.29 15:37:00 -
[594]
The pilgrim got the "overpowered" status from the pre-ECM-nerf days. With 2 multispecs of doom, cloak & nos-fuelled tank it was simply too strong. But that changed now well over a year ago.
After the ECM and before the nos nerf the pilgrim was pretty balanced.
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Zakarazor
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Posted - 2008.01.29 15:58:00 -
[595]
Edited by: Zakarazor on 29/01/2008 16:07:11 curse
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
Role bonus: The special capacitor systems on the amarr recons enable them to use nosferatu modules at a much higher level than normal ships.
so how about that? we give the amarr recons back the pre-nerf nos. that way they will still work and its a simple fix. no more nos domis but the amarr get some of their great ships back...
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Hydrogen
Art of War
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Posted - 2008.01.29 16:18:00 -
[596]
Originally by: Zakarazor Edited by: Zakarazor on 29/01/2008 16:07:11 curse
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
Role bonus: The special capacitor systems on the amarr recons enable them to use nosferatu modules at a much higher level than normal ships.
so how about that? we give the amarr recons back the pre-nerf nos. that way they will still work and its a simple fix. no more nos domis but the amarr get some of their great ships back...
I see outraged players, when players see the prenerf NOS Nano-Curse return...
For the Pilgrim I am fine with your suggested change to make it a pre-NOS-nerf Pilgrim. Where I love it on the Curse, there would be ****loads of Nano-Curses back in action.... __
- click here - |
Pan Zhu'Liang
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Posted - 2008.01.29 18:14:00 -
[597]
Originally by: Ban Shui I havent read the whole thread - too long.
I like the idea of a fairly hefty cap use bonus for energy neuts.
How about a bonus for nos that allows draining with 5% higher capacitor per level? At level 5 you could nos someone to 0 cap while at 25% cap.
this i think is an idea with potential. although i think a slightly different approach would be better. a bonus that allows NOS to function at reduced effect if your cap is higher than the target's. i'm not going to pretend to know enough about these ships to set the right % per level, but i think this addresses the main issues raised in the thread.
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Grytok
moon7empler Ev0ke
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Posted - 2008.01.29 23:28:00 -
[598]
As I've stated before a couple of times, we cannot give them Amarr Recons an additional bonus, as this would create imbalance, even if it actually make them more balanced compared to the other races.
I'd still say, that the Pilgrim needs the range more, then the strength to make it a viable choice as a support ship.
With 40% range instead of 20% amount, the Pilgrim could be very useful in gangs, staying out of range like the other Recons using both NOS/Neut and Tracking Disruptors.
Even without the bonus to amount, 3 longranged Medium NOS/Neut could demolish an active tank on a BC or even BS.
This would be the simpliest way to overhaul the Pilgrim without introducing new stuff. .
CCP gave us shiny new graphics. Too bad they removed Anti Aliasing for me :\ |
Madla Mafia
The Dead Man's Hand
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Posted - 2008.01.30 00:35:00 -
[599]
Just do something !!! ------------------------------------------
Amarr - getting screwed since 2005. |
Depp Knight
Evolution Band of Brothers
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Posted - 2008.01.30 00:55:00 -
[600]
Originally by: Madla Mafia Just do something !!!
Best post yet. We have given some great ideas and some poor ones. There are lot of options for CCP to choose if they dont wish to think for themselves. But it all comes down to this.
As Madla Said
Originally by: Madla Mafia Just do something !!!
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