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41. New to mining, please help - in Science and Industry [original thread]
I think you should reconsider your goals. Most people that mine or run missions do it for the sole purpose of gaining isk. After 2 or 3 hundred missions or asteroids, its not that fun anymore :) If isk is your goal, you may want to reconsider foll...
- by Idxx - at 2008.07.14 11:39:00
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42. Current T2 Component profit - in Science and Industry [original thread]
Just wanted to confirm my numbers, and provide the info to those that do not have it: http://img255.imageshack.us/my.php?image=componentprofitfh0.jpg All prices are current Jita prices, taken from eve-central.com this morning
- by Idxx - at 2008.07.14 11:00:00
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43. Invention profit calculator application - in Science and Industry [original thread]
Edited by: Idxx on 10/05/2008 17:33:21 Ahh, gotcha. Hope ya feel better. Some more suggestions, if you aren't sick of coding yet :P 1) Fix the close-a-dialog-and-lose-selection-on-your-invention-job bug. Example: Select Maller. Select Devo...
- by Idxx - at 2008.05.10 17:33:00
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44. Creating POS gunner - in Skill Discussions [original thread]
You just need anchoring 5 to start training starbase defense management, as far as I know. Both skills are primary memory, secondary charisma. I can't find a link to an up to date character builder, but it shouldn't be too hard to put one together.
- by Idxx - at 2008.05.08 16:40:00
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45. are HAC or Recon better than BC? - in Ships and Modules [original thread]
Originally by: Lubomir Penev Originally by: Moony Taikonaut forget about nano, i am amarr e.g. Zealot vs Harbinger binger got more guns, and hitpoint zealot has one more ship bonus, and higher resist so why ppl use HAC, they are...
- by Idxx - at 2008.05.07 14:29:00
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46. Petition: Nerf Drake and boost all other tier 2 BC - in Ships and Modules [original thread]
what
- by Idxx - at 2008.05.01 13:42:00
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47. Agent at 10.0, am I no longer able to improve corp standing??? - in Missions & Complexes [original thread]
And you're better off finding a storyline agent for amarr navy, and running missions near him.
- by Idxx - at 2008.04.29 16:14:00
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48. Serious (almost unbelievable) Invention nerf - in Science and Industry [original thread]
Originally by: Zifrian Edited by: Zifrian on 25/04/2008 20:18:43 You don't need a sample size any larger than 1000 for normal statistics to get a +/- 5% error. 10000 would get you to +/- 1% but it depends on what confidence interval yo...
- by Idxx - at 2008.04.25 20:36:00
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49. Serious (almost unbelievable) Invention nerf - in Science and Industry [original thread]
1000 is way too small. I'll look for the formula. Its pretty much accepted that the result is calculated based on the person starting the job, not the person pressing deliver.
- by Idxx - at 2008.04.25 19:15:00
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50. Serious (almost unbelievable) Invention nerf - in Science and Industry [original thread]
We had a long discussion about this. Check out this link: http://oldforums.eveonline.com/?a=topic&threadID=705811 and specifically my posT: Just ran a quick test. Given a sample size of 1 million, with a widely accepted rng, i had the following ...
- by Idxx - at 2008.04.25 15:20:00
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51. EVE-Live: Fittings collection - in Ships and Modules [original thread]
Ok, now that you have added the change pw box, you might want to consider not allowing someone to register with a blank password. Thats what I ended up doing, hence the need for the pw change :) Nice site so far.
- by Idxx - at 2008.04.24 13:54:00
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52. EVE-Live: Fittings collection - in Ships and Modules [original thread]
It also needs the ability to change password, or I cant find it :)
- by Idxx - at 2008.04.24 13:30:00
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53. EVE-Live: Fittings collection - in Ships and Modules [original thread]
Thanks. Did you just change the note on the create account page, or did I completely ignore it before? :P
- by Idxx - at 2008.04.24 13:28:00
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54. EVE-Live: Fittings collection - in Ships and Modules [original thread]
Trying to create an account, and it keeps telling me unable to load api information. For character ID, Im using my in game character. For userid, the small number from the api. For api key, the same key i use in evemon, and the one listed on the e...
- by Idxx - at 2008.04.24 13:07:00
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55. Laser crystals 101? - in Ships and Modules [original thread]
You'll need higher skills for 4's. I have something like 4.5 mil in gunnery and still have problems killing BS & dropping frigs in 4's, unless its a frig at distance before its been agro'ed. My suggestion, use large pulses instead of tachyons, use...
- by Idxx - at 2008.04.23 11:39:00
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56. speed tanking pve dominix - in Ships and Modules [original thread]
Originally by: Molanne what modules exactly are you claiming give you a speed tank? Ya, thats not a speed tank. All you have is an AB. You need a fast ship (BS arent fast) to start with, then you add rigs to boost speed / reduce mass, ...
- by Idxx - at 2008.04.22 17:25:00
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57. Sentinel - in Ships and Modules [original thread]
I'm new to dps and haven't flown the sentinel yet, but Im training for it now. I'm excited about the possibility of it doing something useful in a group that isn't done by everyone, i.e. its neither dps, nor tackle, but still helpful.
- by Idxx - at 2008.04.17 11:51:00
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58. Starbase Defense Management - in Skill Discussions [original thread]
Some more stupid questions... :) If I can't target anything from inside of the shield, do I have to leave the shield to man the guns?
- by Idxx - at 2008.04.17 01:35:00
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59. Remake or not - in Skill Discussions [original thread]
Just use this one.
- by Idxx - at 2008.04.17 00:05:00
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60. Tractor Beams! - in Ships and Modules [original thread]
Thats an interesting idea. Varying sized modules, from smallest to largest giving more force. When used on a targeted ship, the force is applied against the current inertia to determine how much to turn them (in the direction of the beam) effectiv...
- by Idxx - at 2008.04.15 16:27:00
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